//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // worldsize.h -- extent of world and resolution/size of coordinate messages // used in engine #ifndef WORLDSIZE_H #define WORLDSIZE_H #pragma once // These definitions must match the coordinate message sizes in coordsize.h // Following values should be +16384, -16384, +15/16, -15/16 // NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO // STORE THE BOUNDS #define MAX_COORD_INTEGER (16384) #define MIN_COORD_INTEGER (-MAX_COORD_INTEGER) #define MAX_COORD_FRACTION (1.0 - (1.0 / 16.0)) #define MIN_COORD_FRACTION (-1.0 + (1.0 / 16.0)) #define MAX_COORD_FLOAT (16384.0f) #define MIN_COORD_FLOAT (-MAX_COORD_FLOAT) // Width of the coord system, which is TOO BIG to send as a client/server // coordinate value #define COORD_EXTENT (2 * MAX_COORD_INTEGER) // Maximum traceable distance ( assumes cubic world and trace from one corner to // opposite ) COORD_EXTENT * sqrt(3) #define MAX_TRACE_LENGTH (1.732050807569 * COORD_EXTENT) // This value is the LONGEST possible range (limited by max valid coordinate // number, not 2x) #define MAX_COORD_RANGE (MAX_COORD_INTEGER) #define ASSERT_COORD(v) \ Assert((v.x >= MIN_COORD_INTEGER * 2) && (v.x <= MAX_COORD_INTEGER * 2) && \ (v.y >= MIN_COORD_INTEGER * 2) && (v.y <= MAX_COORD_INTEGER * 2) && \ (v.z >= MIN_COORD_INTEGER * 2) && (v.z <= MAX_COORD_INTEGER * 2)); #endif // WORLDSIZE_H