//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef QFILES_H #define QFILES_H #pragma once // // qfiles.h: quake file formats // This file must be identical in the quake and utils directories // #include "basetypes.h" #include "bspfile.h" #include "commonmacros.h" #include "worldsize.h" #define MAX_OSPATH 260 #define MAX_QPATH 64 /* ======================================================================== The .pak files are just a linear collapse of a directory tree ======================================================================== */ #define IDPAKHEADER (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P') #endif // QFILES_H