//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // wadlib.h // // wad reading // #define CMP_NONE 0 #define CMP_LZSS 1 #define TYP_NONE 0 #define TYP_LABEL 1 #define TYP_LUMPY 64 // 64 + grab command number #ifndef WADTYPES_H #include "wadtypes.h" #endif extern lumpinfo_t *lumpinfo; // location of each lump on disk extern int numlumps; extern wadinfo_t header; void W_OpenWad(char *filename); int W_CheckNumForName(char *name); int W_GetNumForName(char *name); int W_LumpLength(int lump); void W_ReadLumpNum(int lump, void *dest); void *W_LoadLumpNum(int lump); void *W_LoadLumpName(char *name); void CleanupName(char *in, char *out); // // wad creation // void NewWad(char *pathname, qboolean bigendien); void AddLump(char *name, void *buffer, int length, int type, int compress); void WriteWad(int wad3);