//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WRITEBSP_H #define WRITEBSP_H #ifdef _WIN32 #pragma once #endif #include "bspfile.h" #include "utlmap.h" struct node_t; //----------------------------------------------------------------------------- // Emits occluder faces //----------------------------------------------------------------------------- void EmitOccluderFaces(node_t *node); //----------------------------------------------------------------------------- // Purpose: Free the list of faces stored at the leaves //----------------------------------------------------------------------------- void FreeLeafFaces(face_t *pLeafFaceList); //----------------------------------------------------------------------------- // Purpose: Make sure that we have a water lod control entity if we have water // in the map. //----------------------------------------------------------------------------- void EnsurePresenceOfWaterLODControlEntity(void); #endif // WRITEBSP_H