/* * * The resource files header. * * */ #include "../../../framework/entitys.hpp" // So we can use CatEntitys #include "../sdk/sdk.hpp" namespace modules::source { #if defined(NEKO_TF2) namespace tf { enum Class { kScout = 1, kSniper, kSoldier, kDemoman, kMedic, kHeavy, kPyro, kSpy, kEngineer }; } int PRGetMaxHealth(int idx); tf::Class PRGetClass(int idx); inline int PRGetMaxHealth(IClientEntity* player) { return PRGetMaxHealth(player->entindex()); } inline tf::Class PRGetClass(IClientEntity* player) { return PRGetClass(player->entindex()); } inline int PRGetMaxHealth(CatEntity* player) { return PRGetMaxHealth((IClientEntity*)player); } inline tf::Class PRGetClass(CatEntity* player) { return PRGetClass((IClientEntity*)player); } #endif } // namespace modules::source