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nekohook/modules/csgo/sdk/IClientMode.h
2020-08-04 13:13:01 -04:00

60 lines
1.5 KiB
C++

#pragma once
#include "CViewRender.h"
class IClientMode {
public:
virtual ~IClientMode() {}
virtual int ClientModeCSNormal(void*) = 0;
virtual void InitViewport() = 0;
virtual void Init() = 0;
virtual void VGui_Shutdown() = 0;
virtual void Shutdown() = 0;
virtual void Enable() = 0;
// virtual void EnableWithRootPanel(vgui::VPANEL pRoot) = 0;
virtual void Disable() = 0;
virtual void Layout(bool bForce = false) = 0;
// virtual vgui::Panel *GetViewport() = 0;
// virtual vgui::Panel *GetPanelFromViewport(const char *pchNamePath) = 0;
// virtual vgui::AnimationController *GetViewportAnimationController() = 0;
virtual void ProcessInput(bool bActive) = 0;
virtual bool ShouldDrawDetailObjects() = 0;
virtual bool ShouldDrawEntity(C_BaseEntity* pEnt) = 0;
virtual bool ShouldDrawLocalPlayer(C_BasePlayer* pPlayer) = 0;
virtual bool ShouldDrawParticles() = 0;
virtual bool ShouldDrawFog(void) = 0;
virtual void OverrideView(CViewSetup* pSetup) = 0; // 19
// virtual void OverrideAudioState(AudioState_t *pAudioState) = 0;
virtual int KeyInput(int down, ButtonCode_t keynum,
const char* pszCurrentBinding) = 0;
virtual void StartMessageMode(int iMessageModeType) = 0;
// virtual vgui::Panel *GetMessagePanel() = 0;
virtual void OverrideMouseInput(float* x, float* y) = 0;
virtual bool CreateMove(float flInputSampleTime, CUserCmd* cmd) = 0;
};