322 lines
7.9 KiB
C++
322 lines
7.9 KiB
C++
#pragma once
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#define MAX_SPLITSCREEN_CLIENT_BITS 2
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// this should == MAX_JOYSTICKS in InputEnums.h
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#define MAX_SPLITSCREEN_CLIENTS (1 << MAX_SPLITSCREEN_CLIENT_BITS) // 4
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#define JOYSTICK_BUTTON_INTERNAL(_joystick, _button) \
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(JOYSTICK_FIRST_BUTTON + ((_joystick)*JOYSTICK_MAX_BUTTON_COUNT) + \
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(_button))
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#define JOYSTICK_POV_BUTTON_INTERNAL(_joystick, _button) \
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(JOYSTICK_FIRST_POV_BUTTON + ((_joystick)*JOYSTICK_POV_BUTTON_COUNT) + \
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(_button))
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#define JOYSTICK_AXIS_BUTTON_INTERNAL(_joystick, _button) \
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(JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick)*JOYSTICK_AXIS_BUTTON_COUNT) + \
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(_button))
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#define JOYSTICK_BUTTON(_joystick, _button) \
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((ButtonCode_t)JOYSTICK_BUTTON_INTERNAL(_joystick, _button))
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#define JOYSTICK_POV_BUTTON(_joystick, _button) \
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((ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL(_joystick, _button))
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#define JOYSTICK_AXIS_BUTTON(_joystick, _button) \
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((ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL(_joystick, _button))
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#define IN_ATTACK (1 << 0)
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#define IN_JUMP (1 << 1)
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#define IN_DUCK (1 << 2)
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#define IN_FORWARD (1 << 3)
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#define IN_BACK (1 << 4)
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#define IN_USE (1 << 5)
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#define IN_CANCEL (1 << 6)
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#define IN_LEFT (1 << 7)
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#define IN_RIGHT (1 << 8)
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#define IN_MOVELEFT (1 << 9)
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#define IN_MOVERIGHT (1 << 10)
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#define IN_ATTACK2 (1 << 11)
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#define IN_RUN (1 << 12)
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#define IN_RELOAD (1 << 13)
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#define IN_ALT1 (1 << 14)
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#define IN_ALT2 (1 << 15)
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#define IN_SCORE (1 << 16)
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#define IN_SPEED (1 << 17)
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#define IN_WALK (1 << 18)
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#define IN_ZOOM (1 << 19)
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#define IN_WEAPON1 (1 << 20)
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#define IN_WEAPON2 (1 << 21)
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#define IN_BULLRUSH (1 << 22)
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#define IN_GRENADE1 (1 << 23)
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#define IN_GRENADE2 (1 << 24)
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#define IN_ATTACK3 (1 << 25)
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enum {
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MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS,
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MOUSE_BUTTON_COUNT = 5,
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};
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enum JoystickAxis_t {
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JOY_AXIS_X = 0,
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JOY_AXIS_Y,
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JOY_AXIS_Z,
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JOY_AXIS_R,
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JOY_AXIS_U,
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JOY_AXIS_V,
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MAX_JOYSTICK_AXES,
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};
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enum {
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JOYSTICK_MAX_BUTTON_COUNT = 32,
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JOYSTICK_POV_BUTTON_COUNT = 4,
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JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
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};
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enum ButtonCode_t {
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BUTTON_CODE_INVALID = -1,
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BUTTON_CODE_NONE = 0,
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KEY_FIRST = 0,
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KEY_NONE = KEY_FIRST,
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KEY_0,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_PAD_0,
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KEY_PAD_1,
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KEY_PAD_2,
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KEY_PAD_3,
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KEY_PAD_4,
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KEY_PAD_5,
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KEY_PAD_6,
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KEY_PAD_7,
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KEY_PAD_8,
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KEY_PAD_9,
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KEY_PAD_DIVIDE,
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KEY_PAD_MULTIPLY,
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KEY_PAD_MINUS,
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KEY_PAD_PLUS,
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KEY_PAD_ENTER,
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KEY_PAD_DECIMAL,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_BACKQUOTE,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_BACKSLASH,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_ENTER,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_CAPSLOCK,
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KEY_NUMLOCK,
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KEY_ESCAPE,
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KEY_SCROLLLOCK,
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KEY_INSERT,
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KEY_DELETE,
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KEY_HOME,
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KEY_END,
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KEY_PAGEUP,
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KEY_PAGEDOWN,
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KEY_BREAK,
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KEY_LSHIFT,
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KEY_RSHIFT,
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KEY_LALT,
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KEY_RALT,
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KEY_LCONTROL,
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KEY_RCONTROL,
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KEY_LWIN,
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KEY_RWIN,
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KEY_APP,
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KEY_UP,
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KEY_LEFT,
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KEY_DOWN,
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KEY_RIGHT,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_CAPSLOCKTOGGLE,
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KEY_NUMLOCKTOGGLE,
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KEY_SCROLLLOCKTOGGLE,
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KEY_LAST = KEY_SCROLLLOCKTOGGLE,
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KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
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// Mouse
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MOUSE_FIRST = KEY_LAST + 1,
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MOUSE_LEFT = MOUSE_FIRST,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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MOUSE_4,
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MOUSE_5,
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MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the
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// wheel is moved up
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MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when
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// the wheel is moved down
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MOUSE_LAST = MOUSE_WHEEL_DOWN,
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MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
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// Joystick
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JOYSTICK_FIRST = MOUSE_LAST + 1,
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JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
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JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL(
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MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1),
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JOYSTICK_FIRST_POV_BUTTON,
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JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL(
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MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1),
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JOYSTICK_FIRST_AXIS_BUTTON,
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JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL(
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MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1),
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JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
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BUTTON_CODE_LAST,
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BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
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// Helpers for XBox 360
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KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
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KEY_XBUTTON_RIGHT,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
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KEY_XBUTTON_B,
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KEY_XBUTTON_X,
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KEY_XBUTTON_Y,
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KEY_XBUTTON_LEFT_SHOULDER,
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KEY_XBUTTON_RIGHT_SHOULDER,
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KEY_XBUTTON_BACK,
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KEY_XBUTTON_START,
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KEY_XBUTTON_STICK1,
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KEY_XBUTTON_STICK2,
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KEY_XBUTTON_INACTIVE_START,
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KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
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KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
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KEY_XSTICK1_DOWN, // YAXIS POSITIVE
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KEY_XSTICK1_UP, // YAXIS NEGATIVE
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KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
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KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
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KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
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KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
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KEY_XSTICK2_DOWN, // VAXIS POSITIVE
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KEY_XSTICK2_UP, // VAXIS NEGATIVE
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};
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enum MouseCodeState_t {
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BUTTON_RELEASED = 0,
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BUTTON_PRESSED,
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BUTTON_DOUBLECLICKED,
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};
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struct CUserCmd {
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virtual ~CUserCmd(){};
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int command_number;
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int tick_count;
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QAngle viewangles;
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QAngle aimdirection;
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float forwardmove;
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float sidemove;
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float upmove;
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int buttons;
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unsigned char impulse;
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int weaponselect;
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int weaponsubtype;
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int random_seed;
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short mousedx;
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short mousedy;
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bool hasbeenpredicted;
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QAngle headangles;
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Vector headoffset;
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QAngle unknown;
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QAngle muzzleangle;
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Vector muzzlepos;
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};
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class IInputSystem : public IAppSystem {
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public:
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void EnableInput(bool bEnable) {
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typedef void (*oEnableInput)(void*, bool);
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return getvfunc<oEnableInput>(this, 10)(this, bEnable);
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}
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bool IsButtonDown(ButtonCode_t code) {
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typedef bool (*oIsButtonDown)(void*, ButtonCode_t);
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return getvfunc<oIsButtonDown>(this, 14)(this, code);
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}
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void ResetInputState() {
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typedef void (*oResetInputState)(void*);
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return getvfunc<oResetInputState>(this, 38)(this);
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}
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const char* ButtonCodeToString(ButtonCode_t code) {
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typedef const char* (*oButtonCodeToString)(void*, ButtonCode_t);
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return getvfunc<oButtonCodeToString>(this, 39)(this, code);
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}
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ButtonCode_t VirtualKeyToButtonCode(int nVirtualKey) {
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typedef ButtonCode_t (*oVirtualKeyToButtonCode)(void*, int);
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return getvfunc<oVirtualKeyToButtonCode>(this, 44)(this, nVirtualKey);
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}
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int ButtonCodeToVirtualKey(ButtonCode_t code) {
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typedef int (*oButtonCodeToVirtualKey)(void*, ButtonCode_t);
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return getvfunc<oButtonCodeToVirtualKey>(this, 45)(this, code);
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}
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void GetCursorPosition(int* m_pX, int* m_pY) {
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typedef void (*oGetCursorPosition)(void*, int*, int*);
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return getvfunc<oGetCursorPosition>(this, 55)(this, m_pX, m_pY);
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}
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};
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class IInputInternal;
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