387 lines
17 KiB
C++
387 lines
17 KiB
C++
#pragma once
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class IBaseFileSystem;
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class CUtlBuffer;
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class Color;
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class KeyValues;
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class IKeyValuesDumpContext;
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typedef void *FileHandle_t;
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typedef void *GetSymbolProc_t;
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// single byte identifies a xbox kv file in binary format
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// strings are pooled from a searchpath/zip mounted symbol table
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#define KV_BINARY_POOLED_FORMAT 0xAA
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#define FOR_EACH_SUBKEY(kvRoot, kvSubKey) \
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for (KeyValues *kvSubKey = kvRoot->GetFirstSubKey(); kvSubKey != NULL; \
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kvSubKey = kvSubKey->GetNextKey())
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#define FOR_EACH_TRUE_SUBKEY(kvRoot, kvSubKey) \
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for (KeyValues *kvSubKey = kvRoot->GetFirstTrueSubKey(); kvSubKey != NULL; \
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kvSubKey = kvSubKey->GetNextTrueSubKey())
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#define FOR_EACH_VALUE(kvRoot, kvValue) \
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for (KeyValues *kvValue = kvRoot->GetFirstValue(); kvValue != NULL; \
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kvValue = kvValue->GetNextValue())
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//-----------------------------------------------------------------------------
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// Purpose: Simple recursive data access class
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// Used in vgui for message parameters and resource files
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// Destructor deletes all child KeyValues nodes
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// Data is stored in key (string names) - (string/int/float)value
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// pairs called nodes.
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//
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// About KeyValues Text File Format:
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// It has 3 control characters '{', '}' and '"'. Names and values may be
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// quoted or not. The quote '"' charater must not be used within name or
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// values, only for quoting whole tokens. You may use escape sequences wile
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// parsing and add within a quoted token a \" to add quotes within your name
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// or token. When using Escape Sequence the parser must now that by setting
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// KeyValues::UsesEscapeSequences(true), which it's off by default.
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// Non-quoted tokens ends with a whitespace, '{', '}' and '"'. So you may use
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// '{' and '}' within quoted tokens, but not for non-quoted tokens.
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// An open bracket '{' after a key name indicates a list of subkeys which is
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// finished with a closing bracket '}'. Subkeys use the same definitions
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// recursively. Whitespaces are space, return, newline and tabulator. Allowed
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// Escape sequences
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// are \n, \t, \\, \n and \". The number character '#' is used for macro
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// purposes (eg #include), don't use it as first charater in key names.
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//-----------------------------------------------------------------------------
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class KeyValues {
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public:
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// By default, the KeyValues class uses a string table for the key names
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// that is limited to 4MB. The game will exit in error if this space is
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// exhausted. In general this is preferable for game code for performance
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// and memory fragmentation reasons.
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//
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// If this is not acceptable, you can use this call to switch to a table
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// that can grow arbitrarily. This call must be made before any KeyValues
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// objects are allocated or it will result in undefined behavior. If you
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// use the growable string table, you cannot share KeyValues pointers
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// directly with any other module. You can serialize them across module
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// boundaries. These limitations are acceptable in the Steam backend code
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// this option was written for, but may not be in other situations. Make
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// sure to understand the implications before using this.
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static void SetUseGrowableStringTable(bool bUseGrowableTable);
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KeyValues(const char *setName) {}
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//
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// AutoDelete class to automatically free the keyvalues.
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// Simply construct it with the keyvalues you allocated and it will free
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// them when falls out of scope. When you decide that keyvalues shouldn't be
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// deleted call Assign(NULL) on it. If you constructed AutoDelete(NULL) you
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// can later assign the keyvalues to be deleted with Assign(pKeyValues). You
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// can also pass temporary KeyValues object as an argument to a function by
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// wrapping it into KeyValues::AutoDelete instance: call_my_function(
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// KeyValues::AutoDelete( new KeyValues( "test" ) ) )
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//
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class AutoDelete {
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public:
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explicit inline AutoDelete(KeyValues *pKeyValues)
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: m_pKeyValues(pKeyValues) {}
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explicit inline AutoDelete(const char *pchKVName)
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: m_pKeyValues(new KeyValues(pchKVName)) {}
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inline ~AutoDelete(void) {
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if (m_pKeyValues) m_pKeyValues->deleteThis();
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}
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inline void Assign(KeyValues *pKeyValues) { m_pKeyValues = pKeyValues; }
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KeyValues *operator->() { return m_pKeyValues; }
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operator KeyValues *() { return m_pKeyValues; }
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private:
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AutoDelete(AutoDelete const &x); // forbid
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AutoDelete &operator=(AutoDelete const &x); // forbid
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KeyValues *m_pKeyValues;
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};
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// Quick setup constructors
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KeyValues(const char *setName, const char *firstKey,
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const char *firstValue);
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KeyValues(const char *setName, const char *firstKey,
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const wchar_t *firstValue);
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KeyValues(const char *setName, const char *firstKey, int firstValue);
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KeyValues(const char *setName, const char *firstKey, const char *firstValue,
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const char *secondKey, const char *secondValue);
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KeyValues(const char *setName, const char *firstKey, int firstValue,
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const char *secondKey, int secondValue);
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// Section name
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const char *GetName() const;
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void SetName(const char *setName);
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// gets the name as a unique int
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int GetNameSymbol() const { return m_iKeyName; }
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// File access. Set UsesEscapeSequences true, if resource file/buffer uses
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// Escape Sequences (eg \n, \t)
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void UsesEscapeSequences(bool state); // default false
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void UsesConditionals(bool state); // default true
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bool LoadFromFile(void *filesystem, const char *resourceName,
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const char *pathID = NULL);
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bool SaveToFile(void *filesystem, const char *resourceName,
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const char *pathID = NULL, bool sortKeys = false,
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bool bAllowEmptyString = false);
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// Read from a buffer... Note that the buffer must be null terminated
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bool LoadFromBuffer(char const *resourceName, const char *pBuffer,
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void *pFileSystem = NULL, const char *pPathID = NULL);
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// Read from a utlbuffer...
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bool LoadFromBuffer(char const *resourceName, void *buf,
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void *pFileSystem = NULL, const char *pPathID = NULL);
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// Find a keyValue, create it if it is not found.
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// Set bCreate to true to create the key if it doesn't already exist (which
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// ensures a valid pointer will be returned)
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KeyValues *FindKey(const char *keyName, bool bCreate = false);
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KeyValues *FindKey(int keySymbol) const;
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KeyValues *
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CreateNewKey(); // creates a new key, with an autogenerated name. name is
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// guaranteed to be an integer, of value 1 higher than the
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// highest other integer key name
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void AddSubKey(
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KeyValues *pSubkey); // Adds a subkey. Make sure the subkey isn't a
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// child of some other keyvalues
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void RemoveSubKey(KeyValues *subKey); // removes a subkey from the list,
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// DOES NOT DELETE IT
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// Key iteration.
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//
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// NOTE: GetFirstSubKey/GetNextKey will iterate keys AND values. Use the
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// functions below if you want to iterate over just the keys or just the
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// values.
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//
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KeyValues *GetFirstSubKey() {
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return m_pSub;
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} // returns the first subkey in the list
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KeyValues *GetNextKey() { return m_pPeer; } // returns the next subkey
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void SetNextKey(KeyValues *pDat);
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KeyValues *
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FindLastSubKey(); // returns the LAST subkey in the list. This requires a
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// linked list iteration to find the key. Returns NULL
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// if we don't have any children
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//
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// These functions can be used to treat it like a true key/values tree
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// instead of confusing values with keys.
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//
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// So if you wanted to iterate all subkeys, then all values, it would look
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// like this:
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// for ( KeyValues *pKey = pRoot->GetFirstTrueSubKey(); pKey; pKey =
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// pKey->GetNextTrueSubKey() )
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// {
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// Msg( "Key name: %s\n", pKey->GetName() );
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// }
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// for ( KeyValues *pValue = pRoot->GetFirstValue(); pKey; pKey =
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// pKey->GetNextValue() )
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// {
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// Msg( "Int value: %d\n", pValue->GetInt() ); // Assuming
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// pValue->GetDataType() == TYPE_INT...
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// }
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KeyValues *GetFirstTrueSubKey();
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KeyValues *GetNextTrueSubKey();
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KeyValues *GetFirstValue(); // When you get a value back, you can use GetX
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// and pass in NULL to get the value.
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KeyValues *GetNextValue();
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// Data access
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int GetInt(const char *keyName = NULL, int defaultValue = 0);
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uint64_t GetUint64(const char *keyName = NULL, uint64_t defaultValue = 0);
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float GetFloat(const char *keyName = NULL, float defaultValue = 0.0f);
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const char *GetString(const char *keyName = NULL,
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const char *defaultValue = "");
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const wchar_t *GetWString(const char *keyName = NULL,
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const wchar_t *defaultValue = L"");
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void *GetPtr(const char *keyName = NULL, void *defaultValue = (void *)0);
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bool GetBool(const char *keyName = NULL, bool defaultValue = false);
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Color GetColor(const char *keyName = NULL /* default value is all black */);
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bool IsEmpty(const char *keyName = NULL);
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// Data access
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int GetInt(int keySymbol, int defaultValue = 0);
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float GetFloat(int keySymbol, float defaultValue = 0.0f);
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const char *GetString(int keySymbol, const char *defaultValue = "");
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const wchar_t *GetWString(int keySymbol, const wchar_t *defaultValue = L"");
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void *GetPtr(int keySymbol, void *defaultValue = (void *)0);
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Color GetColor(int keySymbol /* default value is all black */);
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bool IsEmpty(int keySymbol);
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// Key writing
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void SetWString(const char *keyName, const wchar_t *value);
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void SetString(const char *keyName, const char *value);
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void SetInt(const char *keyName, int value);
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void SetUint64(const char *keyName, uint64_t value);
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void SetFloat(const char *keyName, float value);
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void SetPtr(const char *keyName, void *value);
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void SetColor(const char *keyName, Color value);
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void SetBool(const char *keyName, bool value) {
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SetInt(keyName, value ? 1 : 0);
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}
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// Adds a chain... if we don't find stuff in this keyvalue, we'll look
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// in the one we're chained to.
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void ChainKeyValue(KeyValues *pChain);
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void RecursiveSaveToFile(void *buf, int indentLevel, bool sortKeys = false,
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bool bAllowEmptyString = false);
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bool WriteAsBinary(void *buffer);
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bool ReadAsBinary(void *buffer, int nStackDepth = 0);
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// Allocate & create a new copy of the keys
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KeyValues *MakeCopy(void) const;
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// Make a new copy of all subkeys, add them all to the passed-in keyvalues
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void CopySubkeys(KeyValues *pParent) const;
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// Clear out all subkeys, and the current value
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void Clear(void);
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// Data type
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enum types_t {
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TYPE_NONE = 0,
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TYPE_STRING,
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TYPE_INT,
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TYPE_FLOAT,
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TYPE_PTR,
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TYPE_WSTRING,
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TYPE_COLOR,
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TYPE_UINT64,
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TYPE_NUMTYPES,
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};
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types_t GetDataType(const char *keyName = NULL);
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// Virtual deletion function - ensures that KeyValues object is deleted from
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// correct heap
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void deleteThis();
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void SetStringValue(char const *strValue);
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// unpack a key values list into a structure
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void UnpackIntoStructure(
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struct KeyValuesUnpackStructure const *pUnpackTable, void *pDest,
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size_t DestSizeInBytes);
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// Process conditional keys for widescreen support.
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bool ProcessResolutionKeys(const char *pResString);
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// Dump keyvalues recursively into a dump context
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bool Dump(class IKeyValuesDumpContext *pDump, int nIndentLevel = 0);
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// Merge in another KeyValues, keeping "our" settings
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void RecursiveMergeKeyValues(KeyValues *baseKV);
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private:
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KeyValues(KeyValues &); // prevent copy constructor being used
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// prevent delete being called except through deleteThis()
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~KeyValues();
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KeyValues *CreateKey(const char *keyName);
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/// Create a child key, given that we know which child is currently the last
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/// child. This avoids the O(N^2) behaviour when adding children in sequence
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/// to KV, when CreateKey() wil have to re-locate the end of the list each
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/// time. This happens, for example, every time we load any KV file
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/// whatsoever.
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KeyValues *CreateKeyUsingKnownLastChild(const char *keyName,
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KeyValues *pLastChild);
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void AddSubkeyUsingKnownLastChild(KeyValues *pSubKey,
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KeyValues *pLastChild);
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void RecursiveCopyKeyValues(KeyValues &src);
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void RemoveEverything();
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// void RecursiveSaveToFile( IBaseFileSystem *filesystem, void*buffer,
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// int indentLevel ); void WriteConvertedString( void*buffer, const char
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// *pszString );
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// NOTE: If both filesystem and pBuf are non-null, it'll save to both of
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// them. If filesystem is null, it'll ignore f.
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void RecursiveSaveToFile(void *filesystem, FileHandle_t f, void *pBuf,
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int indentLevel, bool sortKeys,
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bool bAllowEmptyString);
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void SaveKeyToFile(KeyValues *dat, void *filesystem, FileHandle_t f,
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void *pBuf, int indentLevel, bool sortKeys,
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bool bAllowEmptyString);
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void WriteConvertedString(void *filesystem, FileHandle_t f, void *pBuf,
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const char *pszString);
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void RecursiveLoadFromBuffer(char const *resourceName, void *buf);
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// For handling #include "filename"
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void AppendIncludedKeys(void *includedKeys);
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void ParseIncludedKeys(char const *resourceName, const char *filetoinclude,
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void *pFileSystem, const char *pPathID,
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void *includedKeys);
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// For handling #base "filename"
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void MergeBaseKeys(void *baseKeys);
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// NOTE: If both filesystem and pBuf are non-null, it'll save to both of
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// them. If filesystem is null, it'll ignore f.
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void InternalWrite(void *filesystem, FileHandle_t f, void *pBuf,
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const void *pData, int len);
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void Init();
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const char *ReadToken(void *buf, bool &wasQuoted, bool &wasConditional);
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void WriteIndents(void *filesystem, FileHandle_t f, void *pBuf,
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int indentLevel);
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void FreeAllocatedValue();
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void AllocateValueBlock(int size);
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int m_iKeyName; // keyname is a symbol defined in KeyValuesSystem
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// These are needed out of the union because the API returns string pointers
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char *m_sValue;
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wchar_t *m_wsValue;
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// we don't delete these
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union {
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int m_iValue;
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float m_flValue;
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void *m_pValue;
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unsigned char m_Color[4];
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};
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char m_iDataType;
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char m_bHasEscapeSequences; // true, if while parsing this KeyValue, Escape
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// Sequences are used (default false)
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char m_bEvaluateConditionals; // true, if while parsing this KeyValue,
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// conditionals blocks are evaluated (default
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// true)
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char unused[1];
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KeyValues *m_pPeer; // pointer to next key in list
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KeyValues *m_pSub; // pointer to Start of a new sub key list
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KeyValues *m_pChain; // Search here if it's not in our list
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private:
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// Statics to implement the optional growable string table
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// Function pointers that will determine which mode we are in
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static int (*s_pfGetSymbolForString)(const char *name, bool bCreate);
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static const char *(*s_pfGetStringForSymbol)(int symbol);
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static void *s_pGrowableStringTable;
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public:
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// Functions that invoke the default behavior
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static int GetSymbolForStringClassic(const char *name, bool bCreate = true);
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static const char *GetStringForSymbolClassic(int symbol);
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// Functions that use the growable string table
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static int GetSymbolForStringGrowable(const char *name,
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bool bCreate = true);
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static const char *GetStringForSymbolGrowable(int symbol);
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// Functions to get external access to whichever of the above functions
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// we're going to call.
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static int CallGetSymbolForString(const char *name, bool bCreate = true) {
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return s_pfGetSymbolForString(name, bCreate);
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}
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static const char *CallGetStringForSymbol(int symbol) {
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return s_pfGetStringForSymbol(symbol);
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}
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}; |