This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

387 lines
17 KiB
C++

#pragma once
class IBaseFileSystem;
class CUtlBuffer;
class Color;
class KeyValues;
class IKeyValuesDumpContext;
typedef void *FileHandle_t;
typedef void *GetSymbolProc_t;
// single byte identifies a xbox kv file in binary format
// strings are pooled from a searchpath/zip mounted symbol table
#define KV_BINARY_POOLED_FORMAT 0xAA
#define FOR_EACH_SUBKEY(kvRoot, kvSubKey) \
for (KeyValues *kvSubKey = kvRoot->GetFirstSubKey(); kvSubKey != NULL; \
kvSubKey = kvSubKey->GetNextKey())
#define FOR_EACH_TRUE_SUBKEY(kvRoot, kvSubKey) \
for (KeyValues *kvSubKey = kvRoot->GetFirstTrueSubKey(); kvSubKey != NULL; \
kvSubKey = kvSubKey->GetNextTrueSubKey())
#define FOR_EACH_VALUE(kvRoot, kvValue) \
for (KeyValues *kvValue = kvRoot->GetFirstValue(); kvValue != NULL; \
kvValue = kvValue->GetNextValue())
//-----------------------------------------------------------------------------
// Purpose: Simple recursive data access class
// Used in vgui for message parameters and resource files
// Destructor deletes all child KeyValues nodes
// Data is stored in key (string names) - (string/int/float)value
// pairs called nodes.
//
// About KeyValues Text File Format:
// It has 3 control characters '{', '}' and '"'. Names and values may be
// quoted or not. The quote '"' charater must not be used within name or
// values, only for quoting whole tokens. You may use escape sequences wile
// parsing and add within a quoted token a \" to add quotes within your name
// or token. When using Escape Sequence the parser must now that by setting
// KeyValues::UsesEscapeSequences(true), which it's off by default.
// Non-quoted tokens ends with a whitespace, '{', '}' and '"'. So you may use
// '{' and '}' within quoted tokens, but not for non-quoted tokens.
// An open bracket '{' after a key name indicates a list of subkeys which is
// finished with a closing bracket '}'. Subkeys use the same definitions
// recursively. Whitespaces are space, return, newline and tabulator. Allowed
// Escape sequences
// are \n, \t, \\, \n and \". The number character '#' is used for macro
// purposes (eg #include), don't use it as first charater in key names.
//-----------------------------------------------------------------------------
class KeyValues {
public:
// By default, the KeyValues class uses a string table for the key names
// that is limited to 4MB. The game will exit in error if this space is
// exhausted. In general this is preferable for game code for performance
// and memory fragmentation reasons.
//
// If this is not acceptable, you can use this call to switch to a table
// that can grow arbitrarily. This call must be made before any KeyValues
// objects are allocated or it will result in undefined behavior. If you
// use the growable string table, you cannot share KeyValues pointers
// directly with any other module. You can serialize them across module
// boundaries. These limitations are acceptable in the Steam backend code
// this option was written for, but may not be in other situations. Make
// sure to understand the implications before using this.
static void SetUseGrowableStringTable(bool bUseGrowableTable);
KeyValues(const char *setName) {}
//
// AutoDelete class to automatically free the keyvalues.
// Simply construct it with the keyvalues you allocated and it will free
// them when falls out of scope. When you decide that keyvalues shouldn't be
// deleted call Assign(NULL) on it. If you constructed AutoDelete(NULL) you
// can later assign the keyvalues to be deleted with Assign(pKeyValues). You
// can also pass temporary KeyValues object as an argument to a function by
// wrapping it into KeyValues::AutoDelete instance: call_my_function(
// KeyValues::AutoDelete( new KeyValues( "test" ) ) )
//
class AutoDelete {
public:
explicit inline AutoDelete(KeyValues *pKeyValues)
: m_pKeyValues(pKeyValues) {}
explicit inline AutoDelete(const char *pchKVName)
: m_pKeyValues(new KeyValues(pchKVName)) {}
inline ~AutoDelete(void) {
if (m_pKeyValues) m_pKeyValues->deleteThis();
}
inline void Assign(KeyValues *pKeyValues) { m_pKeyValues = pKeyValues; }
KeyValues *operator->() { return m_pKeyValues; }
operator KeyValues *() { return m_pKeyValues; }
private:
AutoDelete(AutoDelete const &x); // forbid
AutoDelete &operator=(AutoDelete const &x); // forbid
KeyValues *m_pKeyValues;
};
// Quick setup constructors
KeyValues(const char *setName, const char *firstKey,
const char *firstValue);
KeyValues(const char *setName, const char *firstKey,
const wchar_t *firstValue);
KeyValues(const char *setName, const char *firstKey, int firstValue);
KeyValues(const char *setName, const char *firstKey, const char *firstValue,
const char *secondKey, const char *secondValue);
KeyValues(const char *setName, const char *firstKey, int firstValue,
const char *secondKey, int secondValue);
// Section name
const char *GetName() const;
void SetName(const char *setName);
// gets the name as a unique int
int GetNameSymbol() const { return m_iKeyName; }
// File access. Set UsesEscapeSequences true, if resource file/buffer uses
// Escape Sequences (eg \n, \t)
void UsesEscapeSequences(bool state); // default false
void UsesConditionals(bool state); // default true
bool LoadFromFile(void *filesystem, const char *resourceName,
const char *pathID = NULL);
bool SaveToFile(void *filesystem, const char *resourceName,
const char *pathID = NULL, bool sortKeys = false,
bool bAllowEmptyString = false);
// Read from a buffer... Note that the buffer must be null terminated
bool LoadFromBuffer(char const *resourceName, const char *pBuffer,
void *pFileSystem = NULL, const char *pPathID = NULL);
// Read from a utlbuffer...
bool LoadFromBuffer(char const *resourceName, void *buf,
void *pFileSystem = NULL, const char *pPathID = NULL);
// Find a keyValue, create it if it is not found.
// Set bCreate to true to create the key if it doesn't already exist (which
// ensures a valid pointer will be returned)
KeyValues *FindKey(const char *keyName, bool bCreate = false);
KeyValues *FindKey(int keySymbol) const;
KeyValues *
CreateNewKey(); // creates a new key, with an autogenerated name. name is
// guaranteed to be an integer, of value 1 higher than the
// highest other integer key name
void AddSubKey(
KeyValues *pSubkey); // Adds a subkey. Make sure the subkey isn't a
// child of some other keyvalues
void RemoveSubKey(KeyValues *subKey); // removes a subkey from the list,
// DOES NOT DELETE IT
// Key iteration.
//
// NOTE: GetFirstSubKey/GetNextKey will iterate keys AND values. Use the
// functions below if you want to iterate over just the keys or just the
// values.
//
KeyValues *GetFirstSubKey() {
return m_pSub;
} // returns the first subkey in the list
KeyValues *GetNextKey() { return m_pPeer; } // returns the next subkey
void SetNextKey(KeyValues *pDat);
KeyValues *
FindLastSubKey(); // returns the LAST subkey in the list. This requires a
// linked list iteration to find the key. Returns NULL
// if we don't have any children
//
// These functions can be used to treat it like a true key/values tree
// instead of confusing values with keys.
//
// So if you wanted to iterate all subkeys, then all values, it would look
// like this:
// for ( KeyValues *pKey = pRoot->GetFirstTrueSubKey(); pKey; pKey =
// pKey->GetNextTrueSubKey() )
// {
// Msg( "Key name: %s\n", pKey->GetName() );
// }
// for ( KeyValues *pValue = pRoot->GetFirstValue(); pKey; pKey =
// pKey->GetNextValue() )
// {
// Msg( "Int value: %d\n", pValue->GetInt() ); // Assuming
// pValue->GetDataType() == TYPE_INT...
// }
KeyValues *GetFirstTrueSubKey();
KeyValues *GetNextTrueSubKey();
KeyValues *GetFirstValue(); // When you get a value back, you can use GetX
// and pass in NULL to get the value.
KeyValues *GetNextValue();
// Data access
int GetInt(const char *keyName = NULL, int defaultValue = 0);
uint64_t GetUint64(const char *keyName = NULL, uint64_t defaultValue = 0);
float GetFloat(const char *keyName = NULL, float defaultValue = 0.0f);
const char *GetString(const char *keyName = NULL,
const char *defaultValue = "");
const wchar_t *GetWString(const char *keyName = NULL,
const wchar_t *defaultValue = L"");
void *GetPtr(const char *keyName = NULL, void *defaultValue = (void *)0);
bool GetBool(const char *keyName = NULL, bool defaultValue = false);
Color GetColor(const char *keyName = NULL /* default value is all black */);
bool IsEmpty(const char *keyName = NULL);
// Data access
int GetInt(int keySymbol, int defaultValue = 0);
float GetFloat(int keySymbol, float defaultValue = 0.0f);
const char *GetString(int keySymbol, const char *defaultValue = "");
const wchar_t *GetWString(int keySymbol, const wchar_t *defaultValue = L"");
void *GetPtr(int keySymbol, void *defaultValue = (void *)0);
Color GetColor(int keySymbol /* default value is all black */);
bool IsEmpty(int keySymbol);
// Key writing
void SetWString(const char *keyName, const wchar_t *value);
void SetString(const char *keyName, const char *value);
void SetInt(const char *keyName, int value);
void SetUint64(const char *keyName, uint64_t value);
void SetFloat(const char *keyName, float value);
void SetPtr(const char *keyName, void *value);
void SetColor(const char *keyName, Color value);
void SetBool(const char *keyName, bool value) {
SetInt(keyName, value ? 1 : 0);
}
// Adds a chain... if we don't find stuff in this keyvalue, we'll look
// in the one we're chained to.
void ChainKeyValue(KeyValues *pChain);
void RecursiveSaveToFile(void *buf, int indentLevel, bool sortKeys = false,
bool bAllowEmptyString = false);
bool WriteAsBinary(void *buffer);
bool ReadAsBinary(void *buffer, int nStackDepth = 0);
// Allocate & create a new copy of the keys
KeyValues *MakeCopy(void) const;
// Make a new copy of all subkeys, add them all to the passed-in keyvalues
void CopySubkeys(KeyValues *pParent) const;
// Clear out all subkeys, and the current value
void Clear(void);
// Data type
enum types_t {
TYPE_NONE = 0,
TYPE_STRING,
TYPE_INT,
TYPE_FLOAT,
TYPE_PTR,
TYPE_WSTRING,
TYPE_COLOR,
TYPE_UINT64,
TYPE_NUMTYPES,
};
types_t GetDataType(const char *keyName = NULL);
// Virtual deletion function - ensures that KeyValues object is deleted from
// correct heap
void deleteThis();
void SetStringValue(char const *strValue);
// unpack a key values list into a structure
void UnpackIntoStructure(
struct KeyValuesUnpackStructure const *pUnpackTable, void *pDest,
size_t DestSizeInBytes);
// Process conditional keys for widescreen support.
bool ProcessResolutionKeys(const char *pResString);
// Dump keyvalues recursively into a dump context
bool Dump(class IKeyValuesDumpContext *pDump, int nIndentLevel = 0);
// Merge in another KeyValues, keeping "our" settings
void RecursiveMergeKeyValues(KeyValues *baseKV);
private:
KeyValues(KeyValues &); // prevent copy constructor being used
// prevent delete being called except through deleteThis()
~KeyValues();
KeyValues *CreateKey(const char *keyName);
/// Create a child key, given that we know which child is currently the last
/// child. This avoids the O(N^2) behaviour when adding children in sequence
/// to KV, when CreateKey() wil have to re-locate the end of the list each
/// time. This happens, for example, every time we load any KV file
/// whatsoever.
KeyValues *CreateKeyUsingKnownLastChild(const char *keyName,
KeyValues *pLastChild);
void AddSubkeyUsingKnownLastChild(KeyValues *pSubKey,
KeyValues *pLastChild);
void RecursiveCopyKeyValues(KeyValues &src);
void RemoveEverything();
// void RecursiveSaveToFile( IBaseFileSystem *filesystem, void*buffer,
// int indentLevel ); void WriteConvertedString( void*buffer, const char
// *pszString );
// NOTE: If both filesystem and pBuf are non-null, it'll save to both of
// them. If filesystem is null, it'll ignore f.
void RecursiveSaveToFile(void *filesystem, FileHandle_t f, void *pBuf,
int indentLevel, bool sortKeys,
bool bAllowEmptyString);
void SaveKeyToFile(KeyValues *dat, void *filesystem, FileHandle_t f,
void *pBuf, int indentLevel, bool sortKeys,
bool bAllowEmptyString);
void WriteConvertedString(void *filesystem, FileHandle_t f, void *pBuf,
const char *pszString);
void RecursiveLoadFromBuffer(char const *resourceName, void *buf);
// For handling #include "filename"
void AppendIncludedKeys(void *includedKeys);
void ParseIncludedKeys(char const *resourceName, const char *filetoinclude,
void *pFileSystem, const char *pPathID,
void *includedKeys);
// For handling #base "filename"
void MergeBaseKeys(void *baseKeys);
// NOTE: If both filesystem and pBuf are non-null, it'll save to both of
// them. If filesystem is null, it'll ignore f.
void InternalWrite(void *filesystem, FileHandle_t f, void *pBuf,
const void *pData, int len);
void Init();
const char *ReadToken(void *buf, bool &wasQuoted, bool &wasConditional);
void WriteIndents(void *filesystem, FileHandle_t f, void *pBuf,
int indentLevel);
void FreeAllocatedValue();
void AllocateValueBlock(int size);
int m_iKeyName; // keyname is a symbol defined in KeyValuesSystem
// These are needed out of the union because the API returns string pointers
char *m_sValue;
wchar_t *m_wsValue;
// we don't delete these
union {
int m_iValue;
float m_flValue;
void *m_pValue;
unsigned char m_Color[4];
};
char m_iDataType;
char m_bHasEscapeSequences; // true, if while parsing this KeyValue, Escape
// Sequences are used (default false)
char m_bEvaluateConditionals; // true, if while parsing this KeyValue,
// conditionals blocks are evaluated (default
// true)
char unused[1];
KeyValues *m_pPeer; // pointer to next key in list
KeyValues *m_pSub; // pointer to Start of a new sub key list
KeyValues *m_pChain; // Search here if it's not in our list
private:
// Statics to implement the optional growable string table
// Function pointers that will determine which mode we are in
static int (*s_pfGetSymbolForString)(const char *name, bool bCreate);
static const char *(*s_pfGetStringForSymbol)(int symbol);
static void *s_pGrowableStringTable;
public:
// Functions that invoke the default behavior
static int GetSymbolForStringClassic(const char *name, bool bCreate = true);
static const char *GetStringForSymbolClassic(int symbol);
// Functions that use the growable string table
static int GetSymbolForStringGrowable(const char *name,
bool bCreate = true);
static const char *GetStringForSymbolGrowable(int symbol);
// Functions to get external access to whichever of the above functions
// we're going to call.
static int CallGetSymbolForString(const char *name, bool bCreate = true) {
return s_pfGetSymbolForString(name, bCreate);
}
static const char *CallGetStringForSymbol(int symbol) {
return s_pfGetStringForSymbol(symbol);
}
};