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nekohook/modules/source2013/docs/fof netdump.txt
2020-08-04 13:13:01 -04:00

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DT_Ragdoll_Attached
DT_Ragdoll
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_ragAngles[0] : 0x974 (0x974) [VECTOR3]
m_ragAngles : 0x0 (0x0) [ARRAY]
m_ragPos[0] : 0x854 (0x854) [VECTOR3]
m_ragPos : 0x0 (0x0) [ARRAY]
m_hUnragdoll : 0xb58 (0xb58) [INT]
m_flBlendWeight : 0xb5c (0xb5c) [FLOAT]
m_nOverlaySequence : 0xb64 (0xb64) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_boneIndexAttached : 0xb94 (0xb94) [INT]
m_ragdollAttachedObjectIndex : 0xb90 (0xb90) [INT]
m_attachmentPointBoneSpace : 0xb6c (0xb6c) [VECTOR3]
m_attachmentPointRagdollSpace : 0xb84 (0xb84) [VECTOR3]
DT_Ragdoll
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_ragAngles[0] : 0x974 (0x974) [VECTOR3]
m_ragAngles : 0x0 (0x0) [ARRAY]
m_ragPos[0] : 0x854 (0x854) [VECTOR3]
m_ragPos : 0x0 (0x0) [ARRAY]
m_hUnragdoll : 0xb58 (0xb58) [INT]
m_flBlendWeight : 0xb5c (0xb5c) [FLOAT]
m_nOverlaySequence : 0xb64 (0xb64) [INT]
DT_TEHL2MPFireBullets
m_vecOrigin : 0x14 (0x14) [VECTOR3]
m_vecDir : 0x20 (0x20) [VECTOR3]
m_iAmmoID : 0x2c (0x2c) [INT]
m_iSeed : 0x34 (0x34) [INT]
m_iShots : 0x3c (0x3c) [INT]
m_iPlayer : 0x10 (0x10) [INT]
m_iWeaponIndex : 0x30 (0x30) [INT]
m_flSpread : 0x38 (0x38) [FLOAT]
m_bDoImpacts : 0x40 (0x40) [INT]
m_bDoTracers : 0x41 (0x41) [INT]
m_bPrimary : 0x42 (0x42) [INT]
DT_TEPlayerAnimEvent
m_hPlayer : 0x10 (0x10) [INT]
m_iEvent : 0x14 (0x14) [INT]
m_nData : 0x18 (0x18) [INT]
DT_HL2MPRagdoll
m_vecRagdollOrigin : 0x8c8 (0x8c8) [VECTOR3]
m_hPlayer : 0x8b8 (0x8b8) [INT]
m_nModelIndex : 0x80 (0x80) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_bStickRagdoll : 0x8d4 (0x8d4) [INT]
m_vecRagdollVelocity : 0x8bc (0x8bc) [VECTOR3]
DT_HL2MP_Player
DT_HL2_Player
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_szLastPlaceName : 0x12dc (0x12dc) [STRING]
m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT]
DT_PlayerState
deadflag : 0x4 (0x1020) [INT]
pl : 0x101c (0x101c) [TABLE]
m_iFOV : 0x1030 (0x1030) [INT]
m_iHealth : 0x84 (0x84) [INT]
m_iDefaultFOV : 0x103c (0x103c) [INT]
m_fFlags : 0x340 (0x340) [INT]
m_iFOVStart : 0x1034 (0x1034) [INT]
m_flFOVTime : 0x1038 (0x1038) [FLOAT]
DT_LocalPlayerExclusive
m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT]
m_flDeathTime : 0x10c8 (0x10c8) [FLOAT]
m_nWaterLevel : 0x16c (0x16c) [INT]
m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT]
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe3c) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe5c) [TABLE]
m_iHideHUD : 0x3c (0xe74) [INT]
m_flFOVRate : 0x40 (0xe78) [FLOAT]
m_bDucked : 0x44 (0xe7c) [INT]
m_bDucking : 0x45 (0xe7d) [INT]
m_bInDuckJump : 0x46 (0xe7e) [INT]
m_flDucktime : 0x48 (0xe80) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe84) [FLOAT]
m_flJumpTime : 0x50 (0xe88) [FLOAT]
m_flFallVelocity : 0x58 (0xe90) [FLOAT]
m_vecPunchAngle : 0x6c (0xea4) [VECTOR3]
m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3]
m_bDrawViewmodel : 0xe4 (0xf1c) [INT]
m_bWearingSuit : 0xe5 (0xf1d) [INT]
m_bPoisoned : 0xe6 (0xf1e) [INT]
m_flStepSize : 0xe8 (0xf20) [FLOAT]
m_bAllowAutoMovement : 0xec (0xf24) [INT]
m_skybox3d.scale : 0xf4 (0xf2c) [INT]
m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3]
m_skybox3d.area : 0x104 (0xf3c) [INT]
m_skybox3d.fog.enable : 0x148 (0xf80) [INT]
m_skybox3d.fog.blend : 0x149 (0xf81) [INT]
m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT]
m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT]
m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT]
m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT]
m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT]
m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT]
m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3]
m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3]
m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3]
m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3]
m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3]
m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3]
m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3]
m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3]
m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT]
m_audio.localBits : 0x1d8 (0x1010) [INT]
m_audio.ent : 0x1dc (0x1014) [INT]
m_nStepside : 0x54 (0xe8c) [INT]
m_Local : 0xe38 (0xe38) [TABLE]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_flFriction : 0x24c (0x24c) [FLOAT]
m_iAmmo
m_iAmmo : 0xc94 (0xc94) [TABLE]
m_fOnTarget : 0x1044 (0x1044) [INT]
m_nTickBase : 0x1154 (0x1154) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1168 (0x1168) [INT]
m_hLastWeapon2 : 0x116c (0x116c) [INT]
m_hGroundEntity : 0x244 (0x244) [INT]
m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT]
m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT]
m_vecVelocity[2] : 0xec (0xec) [FLOAT]
m_vecBaseVelocity : 0x148 (0x148) [VECTOR3]
m_hConstraintEntity : 0x107c (0x107c) [INT]
m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3]
m_flConstraintRadius : 0x108c (0x108c) [FLOAT]
m_flConstraintWidth : 0x1090 (0x1090) [FLOAT]
m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT]
consecutiveJumps : 0x1098 (0x1098) [FLOAT]
m_flKickTime : 0x109c (0x109c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
m_hZoomOwner : 0x1040 (0x1040) [INT]
m_hViewModel[0] : 0x1184 (0x1184) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_hVehicle : 0x10d4 (0x10d4) [INT]
m_hUseEntity : 0x10dc (0x10dc) [INT]
m_iBonusProgress : 0x10e4 (0x10e4) [INT]
m_iBonusChallenge : 0x10e8 (0x10e8) [INT]
m_iObserverMode : 0x10a4 (0x10a4) [INT]
m_hObserverTarget : 0x10a8 (0x10a8) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2Local
m_flSuitPower : 0x4 (0x1468) [FLOAT]
m_bZooming : 0x8 (0x146c) [INT]
m_bitsActiveDevices : 0xc (0x1470) [INT]
m_iSquadMemberCount : 0x10 (0x1474) [INT]
m_iSquadMedicCount : 0x14 (0x1478) [INT]
m_fSquadInFollowMode : 0x18 (0x147c) [INT]
m_bWeaponLowered : 0x19 (0x147d) [INT]
m_hAutoAimTarget : 0x1c (0x1480) [INT]
m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3]
m_hLadder : 0x30 (0x1494) [INT]
m_bDisplayReticle : 0x2c (0x1490) [INT]
m_bStickyAutoAim : 0x2d (0x1491) [INT]
m_bAutoAimTarget : 0x2e (0x1492) [INT]
m_HL2Local : 0x1464 (0x1464) [TABLE]
m_fIsSprinting : 0x14cc (0x14cc) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2MPLocalPlayerExclusive
m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
hl2mplocaldata : 0x0 (0x0) [TABLE]
DT_HL2MPNonLocalPlayerExclusive
m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT]
m_angEyeAngles[1] : 0x14f8 (0x14f8) [FLOAT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
hl2mpnonlocaldata : 0x0 (0x0) [TABLE]
m_hRagdoll : 0x1530 (0x1530) [INT]
m_bSpawnInterpCounter : 0x1578 (0x1578) [INT]
m_iPlayerSoundType : 0x157c (0x157c) [INT]
m_fIsWalking : 0x158c (0x158c) [INT]
DT_WeaponCitizenSuitcase
DT_WeaponCitizenPackage
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCitizenPackage
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponAlyxGun
DT_HLSelectFireMachineGun
DT_HLMachineGun
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCubemap
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponGaussGun
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponAnnabelle
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Flaregun
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponBugBait
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponBinoculars
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCycler
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_CrossbowBolt
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WaterBullet
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_PropVehiclePrisonerPod
DT_PhysicsProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bAwake : 0x854 (0x854) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x85c (0x85c) [INT]
m_bEnterAnimOn : 0x864 (0x864) [INT]
m_bExitAnimOn : 0x865 (0x865) [INT]
m_vecEyeExitEndpoint : 0x868 (0x868) [VECTOR3]
DT_PropCrane
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x858 (0x858) [INT]
m_bMagnetOn : 0x870 (0x870) [INT]
m_bEnterAnimOn : 0x860 (0x860) [INT]
m_bExitAnimOn : 0x861 (0x861) [INT]
m_vecEyeExitEndpoint : 0x864 (0x864) [VECTOR3]
DT_PropCannon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x858 (0x858) [INT]
m_bEnterAnimOn : 0x860 (0x860) [INT]
m_bExitAnimOn : 0x861 (0x861) [INT]
m_vecEyeExitEndpoint : 0x864 (0x864) [VECTOR3]
DT_PropAirboat
DT_PropVehicleDriveable
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x858 (0x858) [INT]
m_nSpeed : 0x85c (0x85c) [INT]
m_nRPM : 0x860 (0x860) [INT]
m_flThrottle : 0x864 (0x864) [FLOAT]
m_nBoostTimeLeft : 0x868 (0x868) [INT]
m_nHasBoost : 0x86c (0x86c) [INT]
m_nScannerDisabledWeapons : 0x870 (0x870) [INT]
m_nScannerDisabledVehicle : 0x874 (0x874) [INT]
m_bEnterAnimOn : 0x894 (0x894) [INT]
m_bExitAnimOn : 0x895 (0x895) [INT]
m_bUnableToFire : 0x8e5 (0x8e5) [INT]
m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3]
m_bHasGun : 0x8e4 (0x8e4) [INT]
m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bHeadlightIsOn : 0x998 (0x998) [INT]
m_nAmmoCount : 0x99c (0x99c) [INT]
m_nExactWaterLevel : 0x9a4 (0x9a4) [INT]
m_nWaterLevel : 0x16c (0x16c) [INT]
m_vecPhysVelocity : 0xd24 (0xd24) [VECTOR3]
DT_Flare
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flTimeBurnOut : 0xee8 (0xee8) [FLOAT]
m_flScale : 0xeec (0xeec) [FLOAT]
m_bLight : 0xef0 (0xef0) [INT]
m_bSmoke : 0xef1 (0xef1) [INT]
m_bPropFlare : 0xef2 (0xef2) [INT]
DT_TEConcussiveExplosion
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecNormal : 0x1c (0x1c) [VECTOR3]
m_flScale : 0x28 (0x28) [FLOAT]
m_nRadius : 0x2c (0x2c) [INT]
m_nMagnitude : 0x30 (0x30) [INT]
DT_NPC_Strider
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecHitPos : 0xe54 (0xe54) [VECTOR3]
m_vecIKTarget[0] : 0xe60 (0xe60) [VECTOR3]
m_vecIKTarget[1] : 0xe6c (0xe6c) [VECTOR3]
m_vecIKTarget[2] : 0xe78 (0xe78) [VECTOR3]
m_vecIKTarget[3] : 0xe84 (0xe84) [VECTOR3]
m_vecIKTarget[4] : 0xe90 (0xe90) [VECTOR3]
m_vecIKTarget[5] : 0xe9c (0xe9c) [VECTOR3]
DT_ScriptIntro
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecCameraView : 0x564 (0x564) [VECTOR3]
m_vecCameraViewAngles : 0x570 (0x570) [VECTOR3]
m_iBlendMode : 0x57c (0x57c) [INT]
m_iNextBlendMode : 0x580 (0x580) [INT]
m_flNextBlendTime : 0x584 (0x584) [FLOAT]
m_flBlendStartTime : 0x588 (0x588) [FLOAT]
m_bActive : 0x58c (0x58c) [INT]
m_iFOV : 0x508 (0x508) [INT]
m_iNextFOV : 0x504 (0x504) [INT]
m_iStartFOV : 0x510 (0x510) [INT]
m_flNextFOVBlendTime : 0x514 (0x514) [FLOAT]
m_flFOVBlendStartTime : 0x518 (0x518) [FLOAT]
m_bAlternateFOV : 0x51c (0x51c) [INT]
m_flFadeAlpha : 0x5a0 (0x5a0) [FLOAT]
m_flFadeColor[0] : 0x594 (0x594) [FLOAT]
m_flFadeColor : 0x0 (0x0) [ARRAY]
m_flFadeDuration : 0x5a8 (0x5a8) [FLOAT]
m_hCameraEntity : 0x590 (0x590) [INT]
DT_RotorWashEmitter
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flAltitude : 0x504 (0x504) [FLOAT]
DT_PropCombineBall
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bEmit : 0x860 (0x860) [INT]
m_flRadius : 0x864 (0x864) [FLOAT]
m_bHeld : 0x868 (0x868) [INT]
m_bLaunched : 0x869 (0x869) [INT]
DT_PlasmaBeamNode
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecVelocity : 0xe4 (0xe4) [VECTOR3]
m_bSprayOn : 0x504 (0x504) [INT]
DT_RollerMine
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bIsOpen : 0xdfd (0xdfd) [INT]
m_flActiveTime : 0xe00 (0xe00) [FLOAT]
m_bHackedByAlyx : 0xe04 (0xe04) [INT]
m_bPowerDown : 0xe05 (0xe05) [INT]
DT_NPC_Manhack
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nEnginePitch1 : 0xe0c (0xe0c) [INT]
m_flEnginePitch1Time : 0xe14 (0xe14) [FLOAT]
m_nEnginePitch2 : 0xe10 (0xe10) [INT]
m_flEnginePitch2Time : 0xe18 (0xe18) [FLOAT]
DT_CombineGunship
DT_BaseHelicopter
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flStartupTime : 0xe00 (0xe00) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecHitPos : 0xe4c (0xe4c) [VECTOR3]
DT_NPC_AntlionGuard
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bCavernBreed : 0xdfd (0xdfd) [INT]
m_bInCavern : 0xdfe (0xdfe) [INT]
DT_InfoTeleporterCountdown
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bCountdownStarted : 0x504 (0x504) [INT]
m_bDisabled : 0x505 (0x505) [INT]
m_flStartTime : 0x508 (0x508) [FLOAT]
m_flTimeRemaining : 0x50c (0x50c) [FLOAT]
DT_MortarShell
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flLifespan : 0x510 (0x510) [FLOAT]
m_flRadius : 0x514 (0x514) [FLOAT]
m_vecSurfaceNormal : 0x51c (0x51c) [VECTOR3]
DT_FuncMonitor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_EnvStarfield
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bOn : 0x508 (0x508) [INT]
m_flDensity : 0x50c (0x50c) [FLOAT]
DT_EnvHeadcrabCanister
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_EnvHeadcrabCanisterShared
m_flFlightSpeed : 0x38 (0x88c) [FLOAT]
m_flLaunchTime : 0x3c (0x890) [FLOAT]
m_vecParabolaDirection : 0x50 (0x8a4) [VECTOR3]
m_flFlightTime : 0x34 (0x888) [FLOAT]
m_flWorldEnterTime : 0x5c (0x8b0) [FLOAT]
m_flInitialZSpeed : 0x40 (0x894) [FLOAT]
m_flZAcceleration : 0x44 (0x898) [FLOAT]
m_flHorizSpeed : 0x48 (0x89c) [FLOAT]
m_bLaunchedFromWithinWorld : 0x4c (0x8a0) [INT]
m_vecStartPosition : 0x4 (0x858) [VECTOR3]
m_vecEnterWorldPosition : 0x10 (0x864) [VECTOR3]
m_vecDirection : 0x1c (0x870) [VECTOR3]
m_vecStartAngles : 0x28 (0x87c) [VECTOR3]
m_vecSkyboxOrigin : 0x60 (0x8b4) [VECTOR3]
m_flSkyboxScale : 0x6c (0x8c0) [FLOAT]
m_bInSkybox : 0x70 (0x8c4) [INT]
m_Shared : 0x854 (0x854) [TABLE]
m_bLanded : 0x8cc (0x8cc) [INT]
DT_AlyxEmpEffect
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nState : 0x504 (0x504) [INT]
m_flDuration : 0x508 (0x508) [FLOAT]
m_flStartTime : 0x50c (0x50c) [FLOAT]
DT_Corpse
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nReferencePlayer : 0x854 (0x854) [INT]
DT_CitadelEnergyCore
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flScale : 0x504 (0x504) [FLOAT]
m_nState : 0x508 (0x508) [INT]
m_flDuration : 0x50c (0x50c) [FLOAT]
m_flStartTime : 0x510 (0x510) [FLOAT]
m_spawnflags : 0x514 (0x514) [INT]
DT_HL2_Player
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_szLastPlaceName : 0x12dc (0x12dc) [STRING]
m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT]
DT_PlayerState
deadflag : 0x4 (0x1020) [INT]
pl : 0x101c (0x101c) [TABLE]
m_iFOV : 0x1030 (0x1030) [INT]
m_iHealth : 0x84 (0x84) [INT]
m_iDefaultFOV : 0x103c (0x103c) [INT]
m_fFlags : 0x340 (0x340) [INT]
m_iFOVStart : 0x1034 (0x1034) [INT]
m_flFOVTime : 0x1038 (0x1038) [FLOAT]
DT_LocalPlayerExclusive
m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT]
m_flDeathTime : 0x10c8 (0x10c8) [FLOAT]
m_nWaterLevel : 0x16c (0x16c) [INT]
m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT]
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe3c) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe5c) [TABLE]
m_iHideHUD : 0x3c (0xe74) [INT]
m_flFOVRate : 0x40 (0xe78) [FLOAT]
m_bDucked : 0x44 (0xe7c) [INT]
m_bDucking : 0x45 (0xe7d) [INT]
m_bInDuckJump : 0x46 (0xe7e) [INT]
m_flDucktime : 0x48 (0xe80) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe84) [FLOAT]
m_flJumpTime : 0x50 (0xe88) [FLOAT]
m_flFallVelocity : 0x58 (0xe90) [FLOAT]
m_vecPunchAngle : 0x6c (0xea4) [VECTOR3]
m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3]
m_bDrawViewmodel : 0xe4 (0xf1c) [INT]
m_bWearingSuit : 0xe5 (0xf1d) [INT]
m_bPoisoned : 0xe6 (0xf1e) [INT]
m_flStepSize : 0xe8 (0xf20) [FLOAT]
m_bAllowAutoMovement : 0xec (0xf24) [INT]
m_skybox3d.scale : 0xf4 (0xf2c) [INT]
m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3]
m_skybox3d.area : 0x104 (0xf3c) [INT]
m_skybox3d.fog.enable : 0x148 (0xf80) [INT]
m_skybox3d.fog.blend : 0x149 (0xf81) [INT]
m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT]
m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT]
m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT]
m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT]
m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT]
m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT]
m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3]
m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3]
m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3]
m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3]
m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3]
m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3]
m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3]
m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3]
m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT]
m_audio.localBits : 0x1d8 (0x1010) [INT]
m_audio.ent : 0x1dc (0x1014) [INT]
m_nStepside : 0x54 (0xe8c) [INT]
m_Local : 0xe38 (0xe38) [TABLE]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_flFriction : 0x24c (0x24c) [FLOAT]
m_iAmmo
m_iAmmo : 0xc94 (0xc94) [TABLE]
m_fOnTarget : 0x1044 (0x1044) [INT]
m_nTickBase : 0x1154 (0x1154) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1168 (0x1168) [INT]
m_hLastWeapon2 : 0x116c (0x116c) [INT]
m_hGroundEntity : 0x244 (0x244) [INT]
m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT]
m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT]
m_vecVelocity[2] : 0xec (0xec) [FLOAT]
m_vecBaseVelocity : 0x148 (0x148) [VECTOR3]
m_hConstraintEntity : 0x107c (0x107c) [INT]
m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3]
m_flConstraintRadius : 0x108c (0x108c) [FLOAT]
m_flConstraintWidth : 0x1090 (0x1090) [FLOAT]
m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT]
consecutiveJumps : 0x1098 (0x1098) [FLOAT]
m_flKickTime : 0x109c (0x109c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
m_hZoomOwner : 0x1040 (0x1040) [INT]
m_hViewModel[0] : 0x1184 (0x1184) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_hVehicle : 0x10d4 (0x10d4) [INT]
m_hUseEntity : 0x10dc (0x10dc) [INT]
m_iBonusProgress : 0x10e4 (0x10e4) [INT]
m_iBonusChallenge : 0x10e8 (0x10e8) [INT]
m_iObserverMode : 0x10a4 (0x10a4) [INT]
m_hObserverTarget : 0x10a8 (0x10a8) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2Local
m_flSuitPower : 0x4 (0x1468) [FLOAT]
m_bZooming : 0x8 (0x146c) [INT]
m_bitsActiveDevices : 0xc (0x1470) [INT]
m_iSquadMemberCount : 0x10 (0x1474) [INT]
m_iSquadMedicCount : 0x14 (0x1478) [INT]
m_fSquadInFollowMode : 0x18 (0x147c) [INT]
m_bWeaponLowered : 0x19 (0x147d) [INT]
m_hAutoAimTarget : 0x1c (0x1480) [INT]
m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3]
m_hLadder : 0x30 (0x1494) [INT]
m_bDisplayReticle : 0x2c (0x1490) [INT]
m_bStickyAutoAim : 0x2d (0x1491) [INT]
m_bAutoAimTarget : 0x2e (0x1492) [INT]
m_HL2Local : 0x1464 (0x1464) [TABLE]
m_fIsSprinting : 0x14cc (0x14cc) [INT]
DT_BaseHLBludgeonWeapon
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_HLSelectFireMachineGun
DT_HLMachineGun
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_HLMachineGun
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseHelicopter
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flStartupTime : 0xe00 (0xe00) [FLOAT]
DT_NPC_Barney
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_Barnacle
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flAltitude : 0xe30 (0xe30) [FLOAT]
m_vecRoot : 0xe0c (0xe0c) [VECTOR3]
m_vecTip : 0xe18 (0xe18) [VECTOR3]
m_vecTipDrawOffset : 0xe24 (0xe24) [VECTOR3]
DT_AR2Explosion
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_szMaterialName : 0x5f4 (0x5f4) [STRING]
DT_TEAntlionDust
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x20 (0x20) [VECTOR3]
m_vecAngles : 0x2c (0x2c) [VECTOR3]
m_bBlockedSpawner : 0x38 (0x38) [INT]
DT_KnifeBolt
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_BowarrowBolt
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_AxeBolt
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_CFoF_Player_189
DT_HL2MP_Player
DT_HL2_Player
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_szLastPlaceName : 0x12dc (0x12dc) [STRING]
m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT]
DT_PlayerState
deadflag : 0x4 (0x1020) [INT]
pl : 0x101c (0x101c) [TABLE]
m_iFOV : 0x1030 (0x1030) [INT]
m_iHealth : 0x84 (0x84) [INT]
m_iDefaultFOV : 0x103c (0x103c) [INT]
m_fFlags : 0x340 (0x340) [INT]
m_iFOVStart : 0x1034 (0x1034) [INT]
m_flFOVTime : 0x1038 (0x1038) [FLOAT]
DT_LocalPlayerExclusive
m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT]
m_flDeathTime : 0x10c8 (0x10c8) [FLOAT]
m_nWaterLevel : 0x16c (0x16c) [INT]
m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT]
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe3c) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe5c) [TABLE]
m_iHideHUD : 0x3c (0xe74) [INT]
m_flFOVRate : 0x40 (0xe78) [FLOAT]
m_bDucked : 0x44 (0xe7c) [INT]
m_bDucking : 0x45 (0xe7d) [INT]
m_bInDuckJump : 0x46 (0xe7e) [INT]
m_flDucktime : 0x48 (0xe80) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe84) [FLOAT]
m_flJumpTime : 0x50 (0xe88) [FLOAT]
m_flFallVelocity : 0x58 (0xe90) [FLOAT]
m_vecPunchAngle : 0x6c (0xea4) [VECTOR3]
m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3]
m_bDrawViewmodel : 0xe4 (0xf1c) [INT]
m_bWearingSuit : 0xe5 (0xf1d) [INT]
m_bPoisoned : 0xe6 (0xf1e) [INT]
m_flStepSize : 0xe8 (0xf20) [FLOAT]
m_bAllowAutoMovement : 0xec (0xf24) [INT]
m_skybox3d.scale : 0xf4 (0xf2c) [INT]
m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3]
m_skybox3d.area : 0x104 (0xf3c) [INT]
m_skybox3d.fog.enable : 0x148 (0xf80) [INT]
m_skybox3d.fog.blend : 0x149 (0xf81) [INT]
m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT]
m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT]
m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT]
m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT]
m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT]
m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT]
m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3]
m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3]
m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3]
m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3]
m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3]
m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3]
m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3]
m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3]
m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT]
m_audio.localBits : 0x1d8 (0x1010) [INT]
m_audio.ent : 0x1dc (0x1014) [INT]
m_nStepside : 0x54 (0xe8c) [INT]
m_Local : 0xe38 (0xe38) [TABLE]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_flFriction : 0x24c (0x24c) [FLOAT]
m_iAmmo
m_iAmmo : 0xc94 (0xc94) [TABLE]
m_fOnTarget : 0x1044 (0x1044) [INT]
m_nTickBase : 0x1154 (0x1154) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1168 (0x1168) [INT]
m_hLastWeapon2 : 0x116c (0x116c) [INT]
m_hGroundEntity : 0x244 (0x244) [INT]
m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT]
m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT]
m_vecVelocity[2] : 0xec (0xec) [FLOAT]
m_vecBaseVelocity : 0x148 (0x148) [VECTOR3]
m_hConstraintEntity : 0x107c (0x107c) [INT]
m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3]
m_flConstraintRadius : 0x108c (0x108c) [FLOAT]
m_flConstraintWidth : 0x1090 (0x1090) [FLOAT]
m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT]
consecutiveJumps : 0x1098 (0x1098) [FLOAT]
m_flKickTime : 0x109c (0x109c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
m_hZoomOwner : 0x1040 (0x1040) [INT]
m_hViewModel[0] : 0x1184 (0x1184) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_hVehicle : 0x10d4 (0x10d4) [INT]
m_hUseEntity : 0x10dc (0x10dc) [INT]
m_iBonusProgress : 0x10e4 (0x10e4) [INT]
m_iBonusChallenge : 0x10e8 (0x10e8) [INT]
m_iObserverMode : 0x10a4 (0x10a4) [INT]
m_hObserverTarget : 0x10a8 (0x10a8) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2Local
m_flSuitPower : 0x4 (0x1468) [FLOAT]
m_bZooming : 0x8 (0x146c) [INT]
m_bitsActiveDevices : 0xc (0x1470) [INT]
m_iSquadMemberCount : 0x10 (0x1474) [INT]
m_iSquadMedicCount : 0x14 (0x1478) [INT]
m_fSquadInFollowMode : 0x18 (0x147c) [INT]
m_bWeaponLowered : 0x19 (0x147d) [INT]
m_hAutoAimTarget : 0x1c (0x1480) [INT]
m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3]
m_hLadder : 0x30 (0x1494) [INT]
m_bDisplayReticle : 0x2c (0x1490) [INT]
m_bStickyAutoAim : 0x2d (0x1491) [INT]
m_bAutoAimTarget : 0x2e (0x1492) [INT]
m_HL2Local : 0x1464 (0x1464) [TABLE]
m_fIsSprinting : 0x14cc (0x14cc) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2MPLocalPlayerExclusive
m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
hl2mplocaldata : 0x0 (0x0) [TABLE]
DT_HL2MPNonLocalPlayerExclusive
m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT]
m_angEyeAngles[1] : 0x14f8 (0x14f8) [FLOAT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
hl2mpnonlocaldata : 0x0 (0x0) [TABLE]
m_hRagdoll : 0x1530 (0x1530) [INT]
m_bSpawnInterpCounter : 0x1578 (0x1578) [INT]
m_iPlayerSoundType : 0x157c (0x157c) [INT]
m_fIsWalking : 0x158c (0x158c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_attachedAnglesPlayerSpace[2] : 0x3bdc (0x3bdc) [FLOAT]
m_flFoFSpeedPenalty : 0x1590 (0x1590) [FLOAT]
m_flSightExpFactor : 0x15a4 (0x15a4) [FLOAT]
m_flWalkFactor : 0x15ac (0x15ac) [FLOAT]
hPlayerAssisted : 0x1b28 (0x1b28) [INT]
DT_FoFLocalPlayerExclusive04
m_nPlayerAccuracy : 0x3d34 (0x3d34) [INT]
m_flNextAccuracyChange : 0x3d38 (0x3d38) [FLOAT]
m_flNextPickupInteraction : 0x3bfc (0x3bfc) [FLOAT]
m_flTargetCrosshairAperture : 0x159c (0x159c) [FLOAT]
m_flTargetCrosshairAperture2 : 0x15a0 (0x15a0) [FLOAT]
m_nFoFPlayerFOV : 0x3d4c (0x3d4c) [INT]
m_bSpawnInterpCounter : 0x3c1c (0x3c1c) [INT]
m_flDrunkness : 0x3d64 (0x3d64) [FLOAT]
m_flCaptureInput : 0x3d2c (0x3d2c) [FLOAT]
m_nHandStance : 0x3d3c (0x3d3c) [INT]
m_nPlHighlight
m_nPlHighlight : 0x3ca8 (0x3ca8) [TABLE]
m_nPotionLevel : 0x15c0 (0x15c0) [INT]
m_flTimeZoomed : 0x15a8 (0x15a8) [FLOAT]
m_nPlTarget
m_nPlTarget : 0x3c20 (0x3c20) [TABLE]
vecPropCarryAngles[0] : 0x3c00 (0x3c00) [FLOAT]
vecPropCarryAngles[1] : 0x3c04 (0x3c04) [FLOAT]
m_flJailTime : 0x15b8 (0x15b8) [FLOAT]
m_flWalkSpreadFactor : 0x15b0 (0x15b0) [FLOAT]
m_nInBuyZone : 0x15c4 (0x15c4) [INT]
vecPropCarryAngles[2] : 0x3c08 (0x3c08) [FLOAT]
foflocaldata : 0x0 (0x0) [TABLE]
m_nPlayerInfo : 0x3d30 (0x3d30) [INT]
m_nMultiKill : 0x1b48 (0x1b48) [INT]
m_flUnarmedTime : 0x15bc (0x15bc) [FLOAT]
m_nFoFCash : 0x3ca4 (0x3ca4) [INT]
m_nPlayerKills : 0x3c18 (0x3c18) [INT]
m_flCrosshairAperture : 0x1594 (0x1594) [FLOAT]
m_bIsBotGhost : 0x15cc (0x15cc) [INT]
m_flTransitionSpeed : 0x15b4 (0x15b4) [FLOAT]
m_nLastRoundNotoriety : 0x3d40 (0x3d40) [INT]
m_hKicker : 0x1b2c (0x1b2c) [INT]
m_flCrosshairAperture2 : 0x1598 (0x1598) [FLOAT]
m_bPickupActive : 0x3bf0 (0x3bf0) [INT]
m_hAttachedObject : 0x3bec (0x3bec) [INT]
m_attachedPositionObjectSpace : 0x3be0 (0x3be0) [VECTOR3]
m_attachedAnglesPlayerSpace[0] : 0x3bd4 (0x3bd4) [FLOAT]
m_attachedAnglesPlayerSpace[1] : 0x3bd8 (0x3bd8) [FLOAT]
DT_VortigauntEffectDispel
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bFadeOut : 0x510 (0x510) [INT]
DT_VortigauntChargeToken
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bFadeOut : 0x50c (0x50c) [INT]
DT_NPC_Vortigaunt
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flBlueEndFadeTime : 0xe00 (0xe00) [FLOAT]
m_bIsBlue : 0xdfd (0xdfd) [INT]
m_bIsBlack : 0xe04 (0xe04) [INT]
DT_World
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWaveHeight : 0x504 (0x504) [FLOAT]
m_WorldMins : 0x508 (0x508) [VECTOR3]
m_WorldMaxs : 0x514 (0x514) [VECTOR3]
m_bStartDark : 0x520 (0x520) [INT]
m_flMaxOccludeeArea : 0x524 (0x524) [FLOAT]
m_flMinOccluderArea : 0x528 (0x528) [FLOAT]
m_flMaxPropScreenSpaceWidth : 0x530 (0x530) [FLOAT]
m_flMinPropScreenSpaceWidth : 0x52c (0x52c) [FLOAT]
m_iszDetailSpriteMaterial : 0x535 (0x535) [STRING]
m_bColdWorld : 0x534 (0x534) [INT]
DT_WaterLODControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flCheapWaterStartDistance : 0x504 (0x504) [FLOAT]
m_flCheapWaterEndDistance : 0x508 (0x508) [FLOAT]
DT_VGuiScreen
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWidth : 0x50c (0x50c) [FLOAT]
m_flHeight : 0x510 (0x510) [FLOAT]
m_fScreenFlags : 0x538 (0x538) [INT]
m_nPanelName : 0x514 (0x514) [INT]
m_nAttachmentIndex : 0x530 (0x530) [INT]
m_nOverlayMaterial : 0x534 (0x534) [INT]
m_hPlayerOwner : 0x594 (0x594) [INT]
DT_PropJeep
DT_PropVehicleDriveable
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x858 (0x858) [INT]
m_nSpeed : 0x85c (0x85c) [INT]
m_nRPM : 0x860 (0x860) [INT]
m_flThrottle : 0x864 (0x864) [FLOAT]
m_nBoostTimeLeft : 0x868 (0x868) [INT]
m_nHasBoost : 0x86c (0x86c) [INT]
m_nScannerDisabledWeapons : 0x870 (0x870) [INT]
m_nScannerDisabledVehicle : 0x874 (0x874) [INT]
m_bEnterAnimOn : 0x894 (0x894) [INT]
m_bExitAnimOn : 0x895 (0x895) [INT]
m_bUnableToFire : 0x8e5 (0x8e5) [INT]
m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3]
m_bHasGun : 0x8e4 (0x8e4) [INT]
m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bHeadlightIsOn : 0x9a0 (0x9a0) [INT]
DT_PropVehicleChoreoGeneric
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x878 (0x878) [INT]
m_bEnterAnimOn : 0x880 (0x880) [INT]
m_bExitAnimOn : 0x881 (0x881) [INT]
m_vecEyeExitEndpoint : 0x884 (0x884) [VECTOR3]
m_vehicleView.bClampEyeAngles : 0x910 (0x910) [INT]
m_vehicleView.flPitchCurveZero : 0x914 (0x914) [FLOAT]
m_vehicleView.flPitchCurveLinear : 0x918 (0x918) [FLOAT]
m_vehicleView.flRollCurveZero : 0x91c (0x91c) [FLOAT]
m_vehicleView.flRollCurveLinear : 0x920 (0x920) [FLOAT]
m_vehicleView.flFOV : 0x924 (0x924) [FLOAT]
m_vehicleView.flYawMin : 0x928 (0x928) [FLOAT]
m_vehicleView.flYawMax : 0x92c (0x92c) [FLOAT]
m_vehicleView.flPitchMin : 0x930 (0x930) [FLOAT]
m_vehicleView.flPitchMax : 0x934 (0x934) [FLOAT]
DT_TEWorldDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nIndex : 0x1c (0x1c) [INT]
DT_TESpriteSpray
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x28 (0x28) [INT]
m_fNoise : 0x30 (0x30) [FLOAT]
m_nCount : 0x34 (0x34) [INT]
m_nSpeed : 0x2c (0x2c) [INT]
DT_TESprite
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nBrightness : 0x24 (0x24) [INT]
DT_TESparks
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nMagnitude : 0x1c (0x1c) [INT]
m_nTrailLength : 0x20 (0x20) [INT]
m_vecDir : 0x24 (0x24) [VECTOR3]
DT_TESmoke
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nFrameRate : 0x24 (0x24) [INT]
DT_TEShowLine
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecEnd : 0x1c (0x1c) [VECTOR3]
DT_TEProjectedDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation : 0x1c (0x1c) [VECTOR3]
m_flDistance : 0x28 (0x28) [FLOAT]
m_nIndex : 0x2c (0x2c) [INT]
DT_TEPlayerDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x14 (0x14) [VECTOR3]
m_nEntity : 0x20 (0x20) [INT]
m_nPlayer : 0x10 (0x10) [INT]
DT_TEPhysicsProp
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation[0] : 0x1c (0x1c) [FLOAT]
m_angRotation[1] : 0x20 (0x20) [FLOAT]
m_angRotation[2] : 0x24 (0x24) [FLOAT]
m_vecVelocity : 0x28 (0x28) [VECTOR3]
m_nModelIndex : 0x34 (0x34) [INT]
m_nFlags : 0x3c (0x3c) [INT]
m_nSkin : 0x38 (0x38) [INT]
m_nEffects : 0x40 (0x40) [INT]
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
DT_TEMuzzleFlash
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecAngles : 0x1c (0x1c) [VECTOR3]
m_flScale : 0x28 (0x28) [FLOAT]
m_nType : 0x2c (0x2c) [INT]
DT_TELargeFunnel
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nModelIndex : 0x1c (0x1c) [INT]
m_nReversed : 0x20 (0x20) [INT]
DT_TEKillPlayerAttachments
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_nPlayer : 0x10 (0x10) [INT]
DT_TEImpact
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecNormal : 0x1c (0x1c) [VECTOR3]
m_iType : 0x28 (0x28) [INT]
m_ucFlags : 0x2c (0x2c) [INT]
DT_TEGlowSprite
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_fLife : 0x24 (0x24) [FLOAT]
m_nBrightness : 0x28 (0x28) [INT]
DT_TEShatterSurface
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecAngles : 0x1c (0x1c) [VECTOR3]
m_vecForce : 0x28 (0x28) [VECTOR3]
m_vecForcePos : 0x34 (0x34) [VECTOR3]
m_flWidth : 0x40 (0x40) [FLOAT]
m_flHeight : 0x44 (0x44) [FLOAT]
m_flShardSize : 0x48 (0x48) [FLOAT]
m_nSurfaceType : 0x50 (0x50) [INT]
m_uchFrontColor[0] : 0x54 (0x54) [INT]
m_uchFrontColor[1] : 0x55 (0x55) [INT]
m_uchFrontColor[2] : 0x56 (0x56) [INT]
m_uchBackColor[0] : 0x57 (0x57) [INT]
m_uchBackColor[1] : 0x58 (0x58) [INT]
m_uchBackColor[2] : 0x59 (0x59) [INT]
DT_TEFootprintDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
m_nEntity : 0x34 (0x34) [INT]
m_nIndex : 0x38 (0x38) [INT]
m_chMaterialType : 0x3c (0x3c) [INT]
DT_TEFizz
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_nEntity : 0x10 (0x10) [INT]
m_nModelIndex : 0x14 (0x14) [INT]
m_nDensity : 0x18 (0x18) [INT]
m_nCurrent : 0x1c (0x1c) [INT]
DT_TEExplosion
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nFrameRate : 0x24 (0x24) [INT]
m_nFlags : 0x28 (0x28) [INT]
m_vecNormal : 0x2c (0x2c) [VECTOR3]
m_chMaterialType : 0x38 (0x38) [INT]
m_nRadius : 0x3c (0x3c) [INT]
m_nMagnitude : 0x40 (0x40) [INT]
DT_TEEnergySplash
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
m_bExplosive : 0x28 (0x28) [INT]
DT_TEEffectDispatch
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
DT_EffectData
m_vOrigin[0] : 0x0 (0x10) [FLOAT]
m_vOrigin[1] : 0x4 (0x14) [FLOAT]
m_vOrigin[2] : 0x8 (0x18) [FLOAT]
m_vStart[0] : 0xc (0x1c) [FLOAT]
m_vStart[1] : 0x10 (0x20) [FLOAT]
m_vStart[2] : 0x14 (0x24) [FLOAT]
m_vAngles : 0x24 (0x34) [VECTOR3]
m_vNormal : 0x18 (0x28) [VECTOR3]
m_fFlags : 0x30 (0x40) [INT]
m_flMagnitude : 0x3c (0x4c) [FLOAT]
m_flScale : 0x38 (0x48) [FLOAT]
m_nAttachmentIndex : 0x44 (0x54) [INT]
m_nSurfaceProp : 0x48 (0x58) [INT]
m_iEffectName : 0x88 (0x98) [INT]
m_nMaterial : 0x4c (0x5c) [INT]
m_nDamageType : 0x50 (0x60) [INT]
m_nHitBox : 0x54 (0x64) [INT]
entindex : 0x0 (0x10) [INT]
m_nColor : 0x58 (0x68) [INT]
m_flRadius : 0x40 (0x50) [FLOAT]
m_bCustomColors : 0x59 (0x69) [INT]
m_CustomColors.m_vecColor1 : 0x5c (0x6c) [VECTOR3]
m_CustomColors.m_vecColor2 : 0x68 (0x78) [VECTOR3]
m_bControlPoint1 : 0x74 (0x84) [INT]
m_ControlPoint1.m_eParticleAttachment : 0x78 (0x88) [INT]
m_ControlPoint1.m_vecOffset[0] : 0x7c (0x8c) [FLOAT]
m_ControlPoint1.m_vecOffset[1] : 0x80 (0x90) [FLOAT]
m_ControlPoint1.m_vecOffset[2] : 0x84 (0x94) [FLOAT]
m_EffectData : 0x10 (0x10) [TABLE]
DT_TEDynamicLight
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
r : 0x20 (0x20) [INT]
g : 0x24 (0x24) [INT]
b : 0x28 (0x28) [INT]
exponent : 0x2c (0x2c) [INT]
m_fRadius : 0x1c (0x1c) [FLOAT]
m_fTime : 0x30 (0x30) [FLOAT]
m_fDecay : 0x34 (0x34) [FLOAT]
DT_TEDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecStart : 0x1c (0x1c) [VECTOR3]
m_nEntity : 0x28 (0x28) [INT]
m_nHitbox : 0x2c (0x2c) [INT]
m_nIndex : 0x30 (0x30) [INT]
DT_TEClientProjectile
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecVelocity : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x28 (0x28) [INT]
m_nLifeTime : 0x2c (0x2c) [INT]
m_hOwner : 0x30 (0x30) [INT]
DT_TEBubbleTrail
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecMins : 0x10 (0x10) [VECTOR3]
m_vecMaxs : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x2c (0x2c) [INT]
m_flWaterZ : 0x28 (0x28) [FLOAT]
m_nCount : 0x30 (0x30) [INT]
m_fSpeed : 0x34 (0x34) [FLOAT]
DT_TEBubbles
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecMins : 0x10 (0x10) [VECTOR3]
m_vecMaxs : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x2c (0x2c) [INT]
m_fHeight : 0x28 (0x28) [FLOAT]
m_nCount : 0x30 (0x30) [INT]
m_fSpeed : 0x34 (0x34) [FLOAT]
DT_TEBSPDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nEntity : 0x1c (0x1c) [INT]
m_nIndex : 0x20 (0x20) [INT]
DT_TEBreakModel
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation[0] : 0x1c (0x1c) [FLOAT]
m_angRotation[1] : 0x20 (0x20) [FLOAT]
m_angRotation[2] : 0x24 (0x24) [FLOAT]
m_vecSize : 0x28 (0x28) [VECTOR3]
m_vecVelocity : 0x34 (0x34) [VECTOR3]
m_nModelIndex : 0x44 (0x44) [INT]
m_nRandomization : 0x40 (0x40) [INT]
m_nCount : 0x48 (0x48) [INT]
m_fTime : 0x4c (0x4c) [FLOAT]
m_nFlags : 0x50 (0x50) [INT]
DT_TEBloodStream
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
r : 0x28 (0x28) [INT]
g : 0x2c (0x2c) [INT]
b : 0x30 (0x30) [INT]
a : 0x34 (0x34) [INT]
m_nAmount : 0x38 (0x38) [INT]
DT_TEBloodSprite
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
r : 0x28 (0x28) [INT]
g : 0x2c (0x2c) [INT]
b : 0x30 (0x30) [INT]
a : 0x34 (0x34) [INT]
m_nSprayModel : 0x3c (0x3c) [INT]
m_nDropModel : 0x38 (0x38) [INT]
m_nSize : 0x40 (0x40) [INT]
DT_TEBeamSpline
m_nPoints : 0xd0 (0xd0) [INT]
m_vecPoints[0] : 0x10 (0x10) [VECTOR3]
m_vecPoints : 0x0 (0x0) [ARRAY]
DT_TEBeamRingPoint
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vecCenter : 0x4c (0x4c) [VECTOR3]
m_flStartRadius : 0x58 (0x58) [FLOAT]
m_flEndRadius : 0x5c (0x5c) [FLOAT]
DT_TEBeamRing
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamPoints
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vecStartPoint : 0x4c (0x4c) [VECTOR3]
m_vecEndPoint : 0x58 (0x58) [VECTOR3]
DT_TEBeamLaser
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamFollow
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iEntIndex : 0x4c (0x4c) [INT]
DT_TEBeamEnts
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamEntPoint
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
m_vecStartPoint : 0x54 (0x54) [VECTOR3]
m_vecEndPoint : 0x60 (0x60) [VECTOR3]
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
DT_TEArmorRicochet
DT_TEMetalSparks
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_TEMetalSparks
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
DT_ProxyToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_ProxyToggle_ProxiedData
m_WithProxy : 0x504 (0x504) [INT]
blah : 0x0 (0x0) [TABLE]
DT_TestTraceline
m_clrRender : 0x4c (0x4c) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_angRotation[0] : 0x334 (0x334) [FLOAT]
m_angRotation[1] : 0x338 (0x338) [FLOAT]
m_angRotation[2] : 0x33c (0x33c) [FLOAT]
moveparent : 0x180 (0x180) [INT]
DT_Tesla
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SoundName : 0x52c (0x52c) [STRING]
m_iszSpriteName : 0x56c (0x56c) [STRING]
DT_TeamTrainWatcher
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flTotalProgress : 0x504 (0x504) [FLOAT]
m_iTrainSpeedLevel : 0x50c (0x50c) [INT]
m_flRecedeTime : 0x514 (0x514) [FLOAT]
m_nNumCappers : 0x51c (0x51c) [INT]
m_hGlowEnt : 0x524 (0x524) [INT]
DT_BaseTeamObjectiveResource
m_iTimerToShowInHUD : 0x504 (0x504) [INT]
m_iStopWatchTimer : 0x508 (0x508) [INT]
m_iNumControlPoints : 0x50c (0x50c) [INT]
m_bPlayingMiniRounds : 0x514 (0x514) [INT]
m_bControlPointsReset : 0x515 (0x515) [INT]
m_iUpdateCapHudParity : 0x518 (0x518) [INT]
m_vCPPositions[0] : 0x520 (0x520) [VECTOR3]
m_vCPPositions : 0x0 (0x0) [ARRAY]
m_bCPIsVisible
m_bCPIsVisible : 0x580 (0x580) [TABLE]
m_flLazyCapPerc
m_flLazyCapPerc : 0x588 (0x588) [TABLE]
m_iTeamIcons
m_iTeamIcons : 0x5c8 (0x5c8) [TABLE]
m_iTeamOverlays
m_iTeamOverlays : 0x6c8 (0x6c8) [TABLE]
m_iTeamReqCappers
m_iTeamReqCappers : 0x7c8 (0x7c8) [TABLE]
m_flTeamCapTime
m_flTeamCapTime : 0x8c8 (0x8c8) [TABLE]
m_iPreviousPoints
m_iPreviousPoints : 0x9c8 (0x9c8) [TABLE]
m_bTeamCanCap
m_bTeamCanCap : 0xcc8 (0xcc8) [TABLE]
m_iTeamBaseIcons
m_iTeamBaseIcons : 0xd08 (0xd08) [TABLE]
m_iBaseControlPoints
m_iBaseControlPoints : 0xd88 (0xd88) [TABLE]
m_bInMiniRound
m_bInMiniRound : 0xe08 (0xe08) [TABLE]
m_iWarnOnCap
m_iWarnOnCap : 0xe10 (0xe10) [TABLE]
m_iszWarnSound[0] : 0xe30 (0xe30) [STRING]
m_iszWarnSound : 0x0 (0x0) [ARRAY]
m_flPathDistance
m_flPathDistance : 0x1628 (0x1628) [TABLE]
m_iCPGroup
m_iCPGroup : 0x1648 (0x1648) [TABLE]
m_bCPLocked
m_bCPLocked : 0x1668 (0x1668) [TABLE]
m_nNumNodeHillData
m_nNumNodeHillData : 0x18f8 (0x18f8) [TABLE]
m_flNodeHillData
m_flNodeHillData : 0x1908 (0x1908) [TABLE]
m_bTrackAlarm
m_bTrackAlarm : 0x19bc (0x19bc) [TABLE]
m_flUnlockTimes
m_flUnlockTimes : 0x1670 (0x1670) [TABLE]
m_bHillIsDownhill
m_bHillIsDownhill : 0x19c0 (0x19c0) [TABLE]
m_flCPTimerTimes
m_flCPTimerTimes : 0x16b0 (0x16b0) [TABLE]
m_iNumTeamMembers
m_iNumTeamMembers : 0x16f0 (0x16f0) [TABLE]
m_iCappingTeam
m_iCappingTeam : 0x17f0 (0x17f0) [TABLE]
m_iTeamInZone
m_iTeamInZone : 0x1810 (0x1810) [TABLE]
m_bBlocked
m_bBlocked : 0x1830 (0x1830) [TABLE]
m_iOwner
m_iOwner : 0x1838 (0x1838) [TABLE]
m_bCPCapRateScalesWithPlayers
m_bCPCapRateScalesWithPlayers : 0x1858 (0x1858) [TABLE]
m_pszCapLayoutInHUD : 0x18c8 (0x18c8) [STRING]
m_flCustomPositionX : 0x18f0 (0x18f0) [FLOAT]
m_flCustomPositionY : 0x18f4 (0x18f4) [FLOAT]
DT_Team
m_iScore : 0x538 (0x538) [INT]
m_iRoundsWon : 0x53c (0x53c) [INT]
m_iTeamNum : 0x54c (0x54c) [INT]
m_szTeamname : 0x518 (0x518) [STRING]
player_array_element : 0x0 (0x0) [INT]
"player_array" : 0x0 (0x0) [ARRAY]
DT_Sun
m_clrRender : 0x4c (0x4c) [INT]
m_clrOverlay : 0x654 (0x654) [INT]
m_vDirection : 0x660 (0x660) [VECTOR3]
m_bOn : 0x66c (0x66c) [INT]
m_nSize : 0x658 (0x658) [INT]
m_nOverlaySize : 0x65c (0x65c) [INT]
m_nMaterial : 0x670 (0x670) [INT]
m_nOverlayMaterial : 0x674 (0x674) [INT]
HDRColorScale : 0x0 (0x0) [FLOAT]
DT_SteamJet
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpreadSpeed : 0x5ec (0x5ec) [FLOAT]
m_Speed : 0x5f0 (0x5f0) [FLOAT]
m_StartSize : 0x5f4 (0x5f4) [FLOAT]
m_EndSize : 0x5f8 (0x5f8) [FLOAT]
m_Rate : 0x5fc (0x5fc) [FLOAT]
m_JetLength : 0x600 (0x600) [FLOAT]
m_bEmit : 0x604 (0x604) [INT]
m_bFaceLeft : 0x60c (0x60c) [INT]
m_nType : 0x608 (0x608) [INT]
m_spawnflags : 0x610 (0x610) [INT]
m_flRollSpeed : 0x614 (0x614) [FLOAT]
DT_ParticlePerformanceMonitor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bMeasurePerf : 0x505 (0x505) [INT]
m_bDisplayPerf : 0x504 (0x504) [INT]
DT_SpotlightEnd
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flLightScale : 0x504 (0x504) [FLOAT]
m_Radius : 0x508 (0x508) [FLOAT]
DT_DustTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x5ec (0x5ec) [FLOAT]
m_Color : 0x5f0 (0x5f0) [VECTOR3]
m_ParticleLifetime : 0x600 (0x600) [FLOAT]
m_StopEmitTime : 0x608 (0x608) [FLOAT]
m_MinSpeed : 0x60c (0x60c) [FLOAT]
m_MaxSpeed : 0x610 (0x610) [FLOAT]
m_MinDirectedSpeed : 0x614 (0x614) [FLOAT]
m_MaxDirectedSpeed : 0x618 (0x618) [FLOAT]
m_StartSize : 0x61c (0x61c) [FLOAT]
m_EndSize : 0x620 (0x620) [FLOAT]
m_SpawnRadius : 0x624 (0x624) [FLOAT]
m_bEmit : 0x634 (0x634) [INT]
m_Opacity : 0x5fc (0x5fc) [FLOAT]
DT_FireTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nAttachment : 0x5ec (0x5ec) [INT]
m_flLifetime : 0x5f0 (0x5f0) [FLOAT]
DT_SporeTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnRate : 0x5f4 (0x5f4) [FLOAT]
m_vecEndColor : 0x5e8 (0x5e8) [VECTOR3]
m_flParticleLifetime : 0x5f8 (0x5f8) [FLOAT]
m_flStartSize : 0x5fc (0x5fc) [FLOAT]
m_flEndSize : 0x600 (0x600) [FLOAT]
m_flSpawnRadius : 0x604 (0x604) [FLOAT]
m_bEmit : 0x614 (0x614) [INT]
DT_SporeExplosion
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnRate : 0x5ec (0x5ec) [FLOAT]
m_flParticleLifetime : 0x5f0 (0x5f0) [FLOAT]
m_flStartSize : 0x5f4 (0x5f4) [FLOAT]
m_flEndSize : 0x5f8 (0x5f8) [FLOAT]
m_flSpawnRadius : 0x5fc (0x5fc) [FLOAT]
m_bEmit : 0x604 (0x604) [INT]
m_bDontRemove : 0x605 (0x605) [INT]
DT_RocketTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x5ec (0x5ec) [FLOAT]
m_StartColor : 0x5f0 (0x5f0) [VECTOR3]
m_EndColor : 0x5fc (0x5fc) [VECTOR3]
m_ParticleLifetime : 0x60c (0x60c) [FLOAT]
m_StopEmitTime : 0x610 (0x610) [FLOAT]
m_MinSpeed : 0x614 (0x614) [FLOAT]
m_MaxSpeed : 0x618 (0x618) [FLOAT]
m_StartSize : 0x61c (0x61c) [FLOAT]
m_EndSize : 0x620 (0x620) [FLOAT]
m_SpawnRadius : 0x624 (0x624) [FLOAT]
m_bEmit : 0x634 (0x634) [INT]
m_nAttachment : 0x638 (0x638) [INT]
m_Opacity : 0x608 (0x608) [FLOAT]
m_bDamaged : 0x635 (0x635) [INT]
m_flFlareScale : 0x648 (0x648) [FLOAT]
DT_SmokeTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x5ec (0x5ec) [FLOAT]
m_StartColor : 0x5f0 (0x5f0) [VECTOR3]
m_EndColor : 0x5fc (0x5fc) [VECTOR3]
m_ParticleLifetime : 0x60c (0x60c) [FLOAT]
m_StopEmitTime : 0x610 (0x610) [FLOAT]
m_MinSpeed : 0x614 (0x614) [FLOAT]
m_MaxSpeed : 0x618 (0x618) [FLOAT]
m_MinDirectedSpeed : 0x61c (0x61c) [FLOAT]
m_MaxDirectedSpeed : 0x620 (0x620) [FLOAT]
m_StartSize : 0x624 (0x624) [FLOAT]
m_EndSize : 0x628 (0x628) [FLOAT]
m_SpawnRadius : 0x62c (0x62c) [FLOAT]
m_bEmit : 0x63c (0x63c) [INT]
m_nAttachment : 0x640 (0x640) [INT]
m_Opacity : 0x608 (0x608) [FLOAT]
DT_SmokeStack
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpreadSpeed : 0x63c (0x63c) [FLOAT]
m_Speed : 0x640 (0x640) [FLOAT]
m_StartSize : 0x644 (0x644) [FLOAT]
m_EndSize : 0x648 (0x648) [FLOAT]
m_Rate : 0x64c (0x64c) [FLOAT]
m_JetLength : 0x650 (0x650) [FLOAT]
m_bEmit : 0x654 (0x654) [INT]
m_flBaseSpread : 0x658 (0x658) [FLOAT]
m_flTwist : 0x6ac (0x6ac) [FLOAT]
m_flRollSpeed : 0x6e8 (0x6e8) [FLOAT]
m_iMaterialModel : 0x6b0 (0x6b0) [INT]
m_AmbientLight.m_vPos : 0x65c (0x65c) [VECTOR3]
m_AmbientLight.m_vColor : 0x668 (0x668) [VECTOR3]
m_AmbientLight.m_flIntensity : 0x674 (0x674) [FLOAT]
m_DirLight.m_vPos : 0x678 (0x678) [VECTOR3]
m_DirLight.m_vColor : 0x684 (0x684) [VECTOR3]
m_DirLight.m_flIntensity : 0x690 (0x690) [FLOAT]
m_vWind : 0x6a0 (0x6a0) [VECTOR3]
DT_SlideshowDisplay
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bEnabled : 0x504 (0x504) [INT]
m_szDisplayText : 0x505 (0x505) [STRING]
m_szSlideshowDirectory : 0x585 (0x585) [STRING]
m_chCurrentSlideLists
m_chCurrentSlideLists : 0x61c (0x61c) [TABLE]
m_fMinSlideTime : 0x634 (0x634) [FLOAT]
m_fMaxSlideTime : 0x638 (0x638) [FLOAT]
m_iCycleType : 0x640 (0x640) [INT]
m_bNoListRepeats : 0x644 (0x644) [INT]
DT_ShadowControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_shadowDirection : 0x504 (0x504) [VECTOR3]
m_shadowColor : 0x510 (0x510) [INT]
m_flShadowMaxDist : 0x514 (0x514) [FLOAT]
m_bDisableShadows : 0x518 (0x518) [INT]
DT_SceneEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSceneStringIndex : 0x514 (0x514) [INT]
m_bIsPlayingBack : 0x508 (0x508) [INT]
m_bPaused : 0x509 (0x509) [INT]
m_bMultiplayer : 0x50a (0x50a) [INT]
m_flForceClientTime : 0x510 (0x510) [FLOAT]
_ST_m_hActorList_16
_LPT_m_hActorList_16
lengthprop16 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_hActorList : 0x0 (0x0) [TABLE]
DT_RopeKeyframe
m_iRopeMaterialModelIndex : 0x540 (0x540) [INT]
m_hStartPoint : 0x7c8 (0x7c8) [INT]
m_hEndPoint : 0x7cc (0x7cc) [INT]
m_iStartAttachment : 0x7d0 (0x7d0) [INT]
m_iEndAttachment : 0x7d2 (0x7d2) [INT]
m_fLockedPoints : 0x7e4 (0x7e4) [INT]
m_Slack : 0x7dc (0x7dc) [INT]
m_RopeLength : 0x7d8 (0x7d8) [INT]
m_RopeFlags : 0x53c (0x53c) [INT]
m_TextureScale : 0x7e0 (0x7e0) [FLOAT]
m_nSegments : 0x7c4 (0x7c4) [INT]
m_bConstrainBetweenEndpoints : 0x86c (0x86c) [INT]
m_Subdiv : 0x7d4 (0x7d4) [INT]
m_Width : 0x7e8 (0x7e8) [FLOAT]
m_flScrollSpeed : 0x538 (0x538) [FLOAT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
DT_RagdollManager
m_iCurrentMaxRagdollCount : 0x504 (0x504) [INT]
DT_PropVehicleDriveable
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x858 (0x858) [INT]
m_nSpeed : 0x85c (0x85c) [INT]
m_nRPM : 0x860 (0x860) [INT]
m_flThrottle : 0x864 (0x864) [FLOAT]
m_nBoostTimeLeft : 0x868 (0x868) [INT]
m_nHasBoost : 0x86c (0x86c) [INT]
m_nScannerDisabledWeapons : 0x870 (0x870) [INT]
m_nScannerDisabledVehicle : 0x874 (0x874) [INT]
m_bEnterAnimOn : 0x894 (0x894) [INT]
m_bExitAnimOn : 0x895 (0x895) [INT]
m_bUnableToFire : 0x8e5 (0x8e5) [INT]
m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3]
m_bHasGun : 0x8e4 (0x8e4) [INT]
m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3]
DT_PhysicsPropMultiplayer
DT_PhysicsProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bAwake : 0x854 (0x854) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iPhysicsMode : 0x85c (0x85c) [INT]
m_fMass : 0x860 (0x860) [FLOAT]
m_collisionMins : 0x864 (0x864) [VECTOR3]
m_collisionMaxs : 0x870 (0x870) [VECTOR3]
DT_PhysBoxMultiplayer
DT_PhysBox
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_mass : 0x504 (0x504) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iPhysicsMode : 0x50c (0x50c) [INT]
m_fMass : 0x510 (0x510) [FLOAT]
DT_BasePropDoor
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT]
DT_PointCommentaryNode
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0x854 (0x854) [INT]
m_flStartTime : 0x858 (0x858) [FLOAT]
m_iszCommentaryFile : 0x85c (0x85c) [STRING]
m_iszCommentaryFileNoHDR : 0x960 (0x960) [STRING]
m_iszSpeakers : 0xa64 (0xa64) [STRING]
m_iNodeNumber : 0xb64 (0xb64) [INT]
m_iNodeNumberMax : 0xb68 (0xb68) [INT]
m_hViewPosition : 0xb70 (0xb70) [INT]
DT_PointCamera
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_FOV : 0x504 (0x504) [FLOAT]
m_Resolution : 0x508 (0x508) [FLOAT]
m_bFogEnable : 0x50c (0x50c) [INT]
m_FogColor : 0x50d (0x50d) [INT]
m_flFogStart : 0x514 (0x514) [FLOAT]
m_flFogEnd : 0x518 (0x518) [FLOAT]
m_flFogMaxDensity : 0x51c (0x51c) [FLOAT]
m_bActive : 0x520 (0x520) [INT]
m_bUseScreenAspectRatio : 0x521 (0x521) [INT]
DT_PlayerResource
m_iPing
m_iPing : 0x590 (0x590) [TABLE]
m_iScore
m_iScore : 0x618 (0x618) [TABLE]
m_iExp
m_iExp : 0x6a0 (0x6a0) [TABLE]
m_iFoFState
m_iFoFState : 0x98c (0x98c) [TABLE]
m_iHealth
m_iHealth : 0x880 (0x880) [TABLE]
m_iDeaths
m_iDeaths : 0x728 (0x728) [TABLE]
m_bConnected
m_bConnected : 0x7b0 (0x7b0) [TABLE]
m_iTeam
m_iTeam : 0x7d4 (0x7d4) [TABLE]
m_bAlive
m_bAlive : 0x85c (0x85c) [TABLE]
DT_Plasma
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartScale : 0x504 (0x504) [FLOAT]
m_flScale : 0x508 (0x508) [FLOAT]
m_flScaleTime : 0x50c (0x50c) [FLOAT]
m_nFlags : 0x510 (0x510) [INT]
m_nPlasmaModelIndex : 0x514 (0x514) [INT]
m_nPlasmaModelIndex2 : 0x518 (0x518) [INT]
m_nGlowModelIndex : 0x51c (0x51c) [INT]
DT_PhysMagnet
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_PhysicsProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bAwake : 0x854 (0x854) [INT]
DT_PhysBox
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_mass : 0x504 (0x504) [FLOAT]
DT_ParticleSystem
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_iEffectIndex : 0x504 (0x504) [INT]
m_bActive : 0x508 (0x508) [INT]
m_flStartTime : 0x50c (0x50c) [FLOAT]
m_hControlPointEnts
m_hControlPointEnts : 0x510 (0x510) [TABLE]
m_iControlPointParents
m_iControlPointParents : 0x60c (0x60c) [TABLE]
m_bWeatherEffect : 0x64b (0x64b) [INT]
DT_ParticleSmokeGrenade
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnTime : 0x5fc (0x5fc) [FLOAT]
m_FadeStartTime : 0x600 (0x600) [FLOAT]
m_FadeEndTime : 0x604 (0x604) [FLOAT]
m_CurrentStage : 0x5ec (0x5ec) [INT]
DT_ParticleFire
m_vOrigin : 0x5f4 (0x5f4) [VECTOR3]
m_vDirection : 0x600 (0x600) [VECTOR3]
DT_MovieExplosion
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_MaterialModifyControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_szMaterialName : 0x504 (0x504) [STRING]
m_szMaterialVar : 0x603 (0x603) [STRING]
m_szMaterialVarValue : 0x702 (0x702) [STRING]
m_iFrameStart : 0x80c (0x80c) [INT]
m_iFrameEnd : 0x810 (0x810) [INT]
m_bWrap : 0x814 (0x814) [INT]
m_flFramerate : 0x818 (0x818) [FLOAT]
m_bNewAnimCommandsSemaphore : 0x81c (0x81c) [INT]
m_flFloatLerpStartValue : 0x820 (0x820) [FLOAT]
m_flFloatLerpEndValue : 0x824 (0x824) [FLOAT]
m_flFloatLerpTransitionTime : 0x828 (0x828) [FLOAT]
m_bFloatLerpWrap : 0x82c (0x82c) [INT]
m_nModifyMode : 0x834 (0x834) [INT]
DT_LightGlow
m_clrRender : 0x4c (0x4c) [INT]
m_nHorizontalSize : 0x504 (0x504) [INT]
m_nVerticalSize : 0x508 (0x508) [INT]
m_nMinDist : 0x50c (0x50c) [INT]
m_nMaxDist : 0x510 (0x510) [INT]
m_nOuterMaxDist : 0x514 (0x514) [INT]
m_spawnflags : 0x518 (0x518) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_angRotation : 0x334 (0x334) [VECTOR3]
moveparent : 0x180 (0x180) [INT]
m_flGlowProxySize : 0x5e8 (0x5e8) [FLOAT]
HDRColorScale : 0x0 (0x0) [FLOAT]
DT_InfoOverlayAccessor
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_iOverlayID : 0x504 (0x504) [INT]
DT_TEGaussExplosion
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nType : 0x1c (0x1c) [INT]
m_vecDirection : 0x20 (0x20) [VECTOR3]
DT_FuncTrackTrain
DT_BaseToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecFinalDest : 0x504 (0x504) [VECTOR3]
flTSpeed : 0x510 (0x510) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncSmokeVolume
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Color1 : 0x5ec (0x5ec) [INT]
m_Color2 : 0x5f0 (0x5f0) [INT]
m_MaterialName : 0x5f4 (0x5f4) [STRING]
m_ParticleDrawWidth : 0x6f4 (0x6f4) [FLOAT]
m_ParticleSpacingDistance : 0x6f8 (0x6f8) [FLOAT]
m_DensityRampSpeed : 0x6fc (0x6fc) [FLOAT]
m_RotationSpeed : 0x700 (0x700) [FLOAT]
m_MovementSpeed : 0x704 (0x704) [FLOAT]
m_Density : 0x708 (0x708) [FLOAT]
m_spawnflags : 0x70c (0x70c) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
DT_FuncRotating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_angRotation[0] : 0x334 (0x334) [FLOAT]
m_angRotation[1] : 0x338 (0x338) [FLOAT]
m_angRotation[2] : 0x33c (0x33c) [FLOAT]
m_flSimulationTime : 0x5c (0x5c) [INT]
DT_FuncReflectiveGlass
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncOccluder
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0x508 (0x508) [INT]
m_nOccluderIndex : 0x504 (0x504) [INT]
DT_FuncMoveLinear
DT_BaseToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecFinalDest : 0x504 (0x504) [VECTOR3]
flTSpeed : 0x510 (0x510) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecVelocity : 0xe4 (0xe4) [VECTOR3]
m_fFlags : 0x340 (0x340) [INT]
DT_Func_LOD
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_fDisappearDist : 0x504 (0x504) [FLOAT]
DT_TEDust
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flSize : 0x1c (0x1c) [FLOAT]
m_flSpeed : 0x20 (0x20) [FLOAT]
m_vecDirection : 0x24 (0x24) [VECTOR3]
DT_Func_Dust
m_Color : 0x504 (0x504) [INT]
m_SpawnRate : 0x508 (0x508) [INT]
m_flSizeMin : 0x50c (0x50c) [FLOAT]
m_flSizeMax : 0x510 (0x510) [FLOAT]
m_LifetimeMin : 0x518 (0x518) [INT]
m_LifetimeMax : 0x51c (0x51c) [INT]
m_DustFlags : 0x528 (0x528) [INT]
m_SpeedMax : 0x514 (0x514) [INT]
m_DistMax : 0x520 (0x520) [INT]
m_nModelIndex : 0x80 (0x80) [INT]
m_FallSpeed : 0x524 (0x524) [FLOAT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
DT_FuncConveyor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flConveyorSpeed : 0x504 (0x504) [FLOAT]
DT_BreakableSurface
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nNumWide : 0x508 (0x508) [INT]
m_nNumHigh : 0x50c (0x50c) [INT]
m_flPanelWidth : 0x510 (0x510) [FLOAT]
m_flPanelHeight : 0x514 (0x514) [FLOAT]
m_vNormal : 0x518 (0x518) [VECTOR3]
m_vCorner : 0x524 (0x524) [VECTOR3]
m_bIsBroken : 0x530 (0x530) [INT]
m_nSurfaceType : 0x534 (0x534) [INT]
m_RawPanelBitVec
m_RawPanelBitVec : 0x558 (0x558) [TABLE]
DT_FuncAreaPortalWindow
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeStartDist : 0x504 (0x504) [FLOAT]
m_flFadeDist : 0x508 (0x508) [FLOAT]
m_flTranslucencyLimit : 0x50c (0x50c) [FLOAT]
m_iBackgroundModelIndex : 0x510 (0x510) [INT]
DT_CFish
m_poolOrigin : 0x8b4 (0x8b4) [VECTOR3]
m_x : 0x89c (0x89c) [FLOAT]
m_y : 0x8a0 (0x8a0) [FLOAT]
m_z : 0x8a4 (0x8a4) [FLOAT]
m_angle : 0x8ac (0x8ac) [FLOAT]
m_nModelIndex : 0x80 (0x80) [INT]
m_lifeState : 0x83 (0x83) [INT]
m_waterLevel : 0x8c0 (0x8c0) [FLOAT]
DT_EntityFlame
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hEntAttached : 0x508 (0x508) [INT]
m_nMode : 0x510 (0x510) [INT]
DT_FireSmoke
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartScale : 0x504 (0x504) [FLOAT]
m_flScale : 0x508 (0x508) [FLOAT]
m_flScaleTime : 0x50c (0x50c) [FLOAT]
m_nFlags : 0x510 (0x510) [INT]
m_nFlameModelIndex : 0x514 (0x514) [INT]
m_nFlameFromAboveModelIndex : 0x518 (0x518) [INT]
DT_EnvTonemapController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseCustomAutoExposureMin : 0x504 (0x504) [INT]
m_bUseCustomAutoExposureMax : 0x505 (0x505) [INT]
m_bUseCustomBloomScale : 0x506 (0x506) [INT]
m_flCustomAutoExposureMin : 0x508 (0x508) [FLOAT]
m_flCustomAutoExposureMax : 0x50c (0x50c) [FLOAT]
m_flCustomBloomScale : 0x510 (0x510) [FLOAT]
m_flCustomBloomScaleMinimum : 0x514 (0x514) [FLOAT]
DT_EnvScreenEffect
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flDuration : 0x504 (0x504) [FLOAT]
m_nType : 0x508 (0x508) [INT]
DT_EnvScreenOverlay
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iszOverlayNames[0] : 0x504 (0x504) [STRING]
m_iszOverlayNames : 0x0 (0x0) [ARRAY]
m_flOverlayTimes[0] : 0xefc (0xefc) [FLOAT]
m_flOverlayTimes : 0x0 (0x0) [ARRAY]
m_flStartTime : 0xf24 (0xf24) [FLOAT]
m_iDesiredOverlay : 0xf28 (0xf28) [INT]
m_bIsActive : 0xf2c (0xf2c) [INT]
DT_EnvProjectedTexture
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hTargetEntity : 0x508 (0x508) [INT]
m_bState : 0x50c (0x50c) [INT]
m_flLightFOV : 0x510 (0x510) [FLOAT]
m_bEnableShadows : 0x514 (0x514) [INT]
m_bLightOnlyTarget : 0x515 (0x515) [INT]
m_bLightWorld : 0x516 (0x516) [INT]
m_bCameraSpace : 0x517 (0x517) [INT]
m_LinearFloatLightColor : 0x518 (0x518) [VECTOR3]
m_flAmbient : 0x524 (0x524) [FLOAT]
m_SpotlightTextureName : 0x530 (0x530) [STRING]
m_nSpotlightTextureFrame : 0x634 (0x634) [INT]
m_flNearZ : 0x528 (0x528) [FLOAT]
m_flFarZ : 0x52c (0x52c) [FLOAT]
m_nShadowQuality : 0x638 (0x638) [INT]
DT_EnvParticleScript
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flSequenceScale : 0x938 (0x938) [FLOAT]
DT_FogController
m_fog.enable : 0x544 (0x544) [INT]
m_fog.blend : 0x545 (0x545) [INT]
m_fog.dirPrimary : 0x508 (0x508) [VECTOR3]
m_fog.colorPrimary : 0x514 (0x514) [INT]
m_fog.colorSecondary : 0x518 (0x518) [INT]
m_fog.start : 0x524 (0x524) [FLOAT]
m_fog.end : 0x528 (0x528) [FLOAT]
m_fog.farz : 0x52c (0x52c) [FLOAT]
m_fog.maxdensity : 0x530 (0x530) [FLOAT]
m_fog.colorPrimaryLerpTo : 0x51c (0x51c) [INT]
m_fog.colorSecondaryLerpTo : 0x520 (0x520) [INT]
m_fog.startLerpTo : 0x534 (0x534) [FLOAT]
m_fog.endLerpTo : 0x538 (0x538) [FLOAT]
m_fog.lerptime : 0x53c (0x53c) [FLOAT]
m_fog.duration : 0x540 (0x540) [FLOAT]
DT_EntityParticleTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iMaterialName : 0x5e8 (0x5e8) [INT]
DT_EntityParticleTrailInfo
m_flLifetime : 0x8 (0x5f4) [FLOAT]
m_flStartSize : 0xc (0x5f8) [FLOAT]
m_flEndSize : 0x10 (0x5fc) [FLOAT]
m_Info : 0x5ec (0x5ec) [TABLE]
m_hConstraintEntity : 0x600 (0x600) [INT]
DT_EntityDissolve
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartTime : 0x508 (0x508) [FLOAT]
m_flFadeOutStart : 0x50c (0x50c) [FLOAT]
m_flFadeOutLength : 0x510 (0x510) [FLOAT]
m_flFadeOutModelStart : 0x514 (0x514) [FLOAT]
m_flFadeOutModelLength : 0x518 (0x518) [FLOAT]
m_flFadeInStart : 0x51c (0x51c) [FLOAT]
m_flFadeInLength : 0x520 (0x520) [FLOAT]
m_nDissolveType : 0x524 (0x524) [INT]
m_vDissolverOrigin : 0x538 (0x538) [VECTOR3]
m_nMagnitude : 0x544 (0x544) [INT]
DT_QuadraticBeam
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_targetPosition : 0x504 (0x504) [VECTOR3]
m_controlPosition : 0x510 (0x510) [VECTOR3]
m_scrollRate : 0x51c (0x51c) [FLOAT]
m_flWidth : 0x520 (0x520) [FLOAT]
DT_Embers
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nDensity : 0x504 (0x504) [INT]
m_nLifetime : 0x508 (0x508) [INT]
m_nSpeed : 0x50c (0x50c) [INT]
m_bEmit : 0x510 (0x510) [INT]
DT_EnvWind
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_EnvWindShared
m_iMinWind : 0xc (0x510) [INT]
m_iMaxWind : 0x10 (0x514) [INT]
m_iMinGust : 0x14 (0x518) [INT]
m_iMaxGust : 0x18 (0x51c) [INT]
m_flMinGustDelay : 0x1c (0x520) [FLOAT]
m_flMaxGustDelay : 0x20 (0x524) [FLOAT]
m_iGustDirChange : 0x28 (0x52c) [INT]
m_iWindSeed : 0x8 (0x50c) [INT]
m_iInitialWindDir : 0x38 (0x53c) [INT]
m_flInitialWindSpeed : 0x3c (0x540) [FLOAT]
m_flStartTime : 0x4 (0x508) [FLOAT]
m_flGustDuration : 0x24 (0x528) [FLOAT]
m_EnvWindShared : 0x504 (0x504) [TABLE]
DT_Precipitation
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nPrecipType : 0x52c (0x52c) [INT]
DT_DynamicLight
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Flags : 0x504 (0x504) [INT]
m_LightStyle : 0x505 (0x505) [INT]
m_Radius : 0x508 (0x508) [FLOAT]
m_Exponent : 0x50c (0x50c) [INT]
m_InnerAngle : 0x510 (0x510) [FLOAT]
m_OuterAngle : 0x514 (0x514) [FLOAT]
m_SpotRadius : 0x518 (0x518) [FLOAT]
DT_ColorCorrectionVolume
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Weight : 0x504 (0x504) [FLOAT]
m_lookupFilename : 0x508 (0x508) [STRING]
DT_ColorCorrection
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x504 (0x504) [VECTOR3]
m_minFalloff : 0x510 (0x510) [FLOAT]
m_maxFalloff : 0x514 (0x514) [FLOAT]
m_flCurWeight : 0x518 (0x518) [FLOAT]
m_netLookupFilename : 0x51c (0x51c) [STRING]
m_bEnabled : 0x620 (0x620) [INT]
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseButton
DT_BaseToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecFinalDest : 0x504 (0x504) [VECTOR3]
flTSpeed : 0x510 (0x510) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_usable : 0x514 (0x514) [INT]
DT_BaseToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecFinalDest : 0x504 (0x504) [VECTOR3]
flTSpeed : 0x510 (0x510) [FLOAT]
DT_BaseTempEntity
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_szLastPlaceName : 0x12dc (0x12dc) [STRING]
m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT]
DT_PlayerState
deadflag : 0x4 (0x1020) [INT]
pl : 0x101c (0x101c) [TABLE]
m_iFOV : 0x1030 (0x1030) [INT]
m_iHealth : 0x84 (0x84) [INT]
m_iDefaultFOV : 0x103c (0x103c) [INT]
m_fFlags : 0x340 (0x340) [INT]
m_iFOVStart : 0x1034 (0x1034) [INT]
m_flFOVTime : 0x1038 (0x1038) [FLOAT]
DT_LocalPlayerExclusive
m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT]
m_flDeathTime : 0x10c8 (0x10c8) [FLOAT]
m_nWaterLevel : 0x16c (0x16c) [INT]
m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT]
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe3c) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe5c) [TABLE]
m_iHideHUD : 0x3c (0xe74) [INT]
m_flFOVRate : 0x40 (0xe78) [FLOAT]
m_bDucked : 0x44 (0xe7c) [INT]
m_bDucking : 0x45 (0xe7d) [INT]
m_bInDuckJump : 0x46 (0xe7e) [INT]
m_flDucktime : 0x48 (0xe80) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe84) [FLOAT]
m_flJumpTime : 0x50 (0xe88) [FLOAT]
m_flFallVelocity : 0x58 (0xe90) [FLOAT]
m_vecPunchAngle : 0x6c (0xea4) [VECTOR3]
m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3]
m_bDrawViewmodel : 0xe4 (0xf1c) [INT]
m_bWearingSuit : 0xe5 (0xf1d) [INT]
m_bPoisoned : 0xe6 (0xf1e) [INT]
m_flStepSize : 0xe8 (0xf20) [FLOAT]
m_bAllowAutoMovement : 0xec (0xf24) [INT]
m_skybox3d.scale : 0xf4 (0xf2c) [INT]
m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3]
m_skybox3d.area : 0x104 (0xf3c) [INT]
m_skybox3d.fog.enable : 0x148 (0xf80) [INT]
m_skybox3d.fog.blend : 0x149 (0xf81) [INT]
m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT]
m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT]
m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT]
m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT]
m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT]
m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT]
m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3]
m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3]
m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3]
m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3]
m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3]
m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3]
m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3]
m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3]
m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT]
m_audio.localBits : 0x1d8 (0x1010) [INT]
m_audio.ent : 0x1dc (0x1014) [INT]
m_nStepside : 0x54 (0xe8c) [INT]
m_Local : 0xe38 (0xe38) [TABLE]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_flFriction : 0x24c (0x24c) [FLOAT]
m_iAmmo
m_iAmmo : 0xc94 (0xc94) [TABLE]
m_fOnTarget : 0x1044 (0x1044) [INT]
m_nTickBase : 0x1154 (0x1154) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1168 (0x1168) [INT]
m_hLastWeapon2 : 0x116c (0x116c) [INT]
m_hGroundEntity : 0x244 (0x244) [INT]
m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT]
m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT]
m_vecVelocity[2] : 0xec (0xec) [FLOAT]
m_vecBaseVelocity : 0x148 (0x148) [VECTOR3]
m_hConstraintEntity : 0x107c (0x107c) [INT]
m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3]
m_flConstraintRadius : 0x108c (0x108c) [FLOAT]
m_flConstraintWidth : 0x1090 (0x1090) [FLOAT]
m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT]
consecutiveJumps : 0x1098 (0x1098) [FLOAT]
m_flKickTime : 0x109c (0x109c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
m_hZoomOwner : 0x1040 (0x1040) [INT]
m_hViewModel[0] : 0x1184 (0x1184) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_hVehicle : 0x10d4 (0x10d4) [INT]
m_hUseEntity : 0x10dc (0x10dc) [INT]
m_iBonusProgress : 0x10e4 (0x10e4) [INT]
m_iBonusChallenge : 0x10e8 (0x10e8) [INT]
m_iObserverMode : 0x10a4 (0x10a4) [INT]
m_hObserverTarget : 0x10a8 (0x10a8) [INT]
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
DT_BaseDoor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWaveHeight : 0x504 (0x504) [FLOAT]
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
DT_BoneFollower
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_modelIndex : 0x504 (0x504) [INT]
m_solidIndex : 0x508 (0x508) [INT]
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
DT_InfoLightingRelative
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hLightingLandmark : 0x504 (0x504) [INT]
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x8f8 (0x8f8) [TABLE]
m_blinktoggle : 0xaa8 (0xaa8) [INT]
m_viewtarget : 0x8bc (0x8bc) [VECTOR3]
m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT]
m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT]
m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT]
m_vecLean : 0xc14 (0xc14) [VECTOR3]
m_vecShift : 0xc50 (0xc50) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bGlowEnabled : 0xdd9 (0xdd9) [INT]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc8c (0xc8c) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xdd4 (0xdd4) [INT]
m_hMyWeapons
m_hMyWeapons : 0xd14 (0xd14) [TABLE]
m_hActiveWeapon2 : 0xde0 (0xde0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x83 (0x83) [INT]
m_bPerformAvoidance : 0xdf8 (0xdf8) [INT]
m_bIsMoving : 0xdf9 (0xdf9) [INT]
m_bFadeCorpse : 0xdfa (0xdfa) [INT]
m_iDeathPose : 0xde8 (0xde8) [INT]
m_iDeathFrame : 0xdec (0xdec) [INT]
m_iSpeedModRadius : 0xdf0 (0xdf0) [INT]
m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT]
m_bSpeedModActive : 0xdfb (0xdfb) [INT]
m_bImportanRagdoll : 0xdfc (0xdfc) [INT]
m_flTimePingEffect : 0xde4 (0xde4) [FLOAT]
DT_HandleTest
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Handle : 0x504 (0x504) [INT]
m_bSendHandle : 0x508 (0x508) [INT]
DT_TeamRoundTimer
m_bTimerPaused : 0x504 (0x504) [INT]
m_flTimeRemaining : 0x508 (0x508) [FLOAT]
m_flTimerEndTime : 0x50c (0x50c) [FLOAT]
m_nTimerMaxLength : 0x51c (0x51c) [INT]
m_bIsDisabled : 0x510 (0x510) [INT]
m_bShowInHUD : 0x511 (0x511) [INT]
m_nTimerLength : 0x514 (0x514) [INT]
m_nTimerInitialLength : 0x518 (0x518) [INT]
m_bAutoCountdown : 0x520 (0x520) [INT]
m_nSetupTimeLength : 0x524 (0x524) [INT]
m_nState : 0x528 (0x528) [INT]
m_bStartPaused : 0x52c (0x52c) [INT]
m_bShowTimeRemaining : 0x52d (0x52d) [INT]
m_bInCaptureWatchState : 0x52e (0x52e) [INT]
m_bStopWatchTimer : 0x534 (0x534) [INT]
m_flTotalTime : 0x530 (0x530) [FLOAT]
DT_TeamplayRoundBasedRulesProxy
DT_GameRulesProxy
baseclass : 0x0 (0x0) [TABLE]
DT_TeamplayRoundBasedRules
m_iRoundState : 0x30 (0x30) [INT]
m_bInWaitingForPlayers : 0x40 (0x40) [INT]
m_iWinningTeam : 0x38 (0x38) [INT]
m_bInOvertime : 0x34 (0x34) [INT]
m_bInSetup : 0x35 (0x35) [INT]
m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT]
m_bAwaitingReadyRestart : 0x41 (0x41) [INT]
m_flRestartRoundTime : 0x44 (0x44) [FLOAT]
m_flMapResetTime : 0x48 (0x48) [FLOAT]
m_flNextRespawnWave
m_flNextRespawnWave : 0x4c (0x4c) [TABLE]
m_TeamRespawnWaveTimes
m_TeamRespawnWaveTimes : 0x110 (0x110) [TABLE]
m_bTeamReady
m_bTeamReady : 0xcc (0xcc) [TABLE]
m_bStopWatch : 0xec (0xec) [INT]
m_bMultipleTrains : 0xed (0xed) [INT]
m_bPlayerReady
m_bPlayerReady : 0xee (0xee) [TABLE]
m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT]
teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE]
DT_SpriteTrail
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x514 (0x514) [INT]
m_nAttachment : 0x518 (0x518) [INT]
m_flScaleTime : 0x534 (0x534) [FLOAT]
m_flSpriteScale : 0x530 (0x530) [FLOAT]
m_flSpriteFramerate : 0x51c (0x51c) [FLOAT]
m_flGlowProxySize : 0x53c (0x53c) [FLOAT]
m_flHDRColorScale : 0x540 (0x540) [FLOAT]
m_flFrame : 0x520 (0x520) [FLOAT]
m_flBrightnessTime : 0x52c (0x52c) [FLOAT]
m_nBrightness : 0x528 (0x528) [INT]
m_bWorldSpaceScale : 0x538 (0x538) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flLifeTime : 0x1d98 (0x1d98) [FLOAT]
m_flStartWidth : 0x1d9c (0x1d9c) [FLOAT]
m_flEndWidth : 0x1da0 (0x1da0) [FLOAT]
m_flStartWidthVariance : 0x1da4 (0x1da4) [FLOAT]
m_flTextureRes : 0x1da8 (0x1da8) [FLOAT]
m_flMinFadeLength : 0x1dac (0x1dac) [FLOAT]
m_vecSkyboxOrigin : 0x1db0 (0x1db0) [VECTOR3]
m_flSkyboxScale : 0x1dbc (0x1dbc) [FLOAT]
DT_SpriteOriented
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x514 (0x514) [INT]
m_nAttachment : 0x518 (0x518) [INT]
m_flScaleTime : 0x534 (0x534) [FLOAT]
m_flSpriteScale : 0x530 (0x530) [FLOAT]
m_flSpriteFramerate : 0x51c (0x51c) [FLOAT]
m_flGlowProxySize : 0x53c (0x53c) [FLOAT]
m_flHDRColorScale : 0x540 (0x540) [FLOAT]
m_flFrame : 0x520 (0x520) [FLOAT]
m_flBrightnessTime : 0x52c (0x52c) [FLOAT]
m_nBrightness : 0x528 (0x528) [INT]
m_bWorldSpaceScale : 0x538 (0x538) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x514 (0x514) [INT]
m_nAttachment : 0x518 (0x518) [INT]
m_flScaleTime : 0x534 (0x534) [FLOAT]
m_flSpriteScale : 0x530 (0x530) [FLOAT]
m_flSpriteFramerate : 0x51c (0x51c) [FLOAT]
m_flGlowProxySize : 0x53c (0x53c) [FLOAT]
m_flHDRColorScale : 0x540 (0x540) [FLOAT]
m_flFrame : 0x520 (0x520) [FLOAT]
m_flBrightnessTime : 0x52c (0x52c) [FLOAT]
m_nBrightness : 0x528 (0x528) [INT]
m_bWorldSpaceScale : 0x538 (0x538) [INT]
DT_PredictedViewModel
DT_BaseViewModel
m_nModelIndex : 0x80 (0x80) [INT]
m_nSkin : 0x50c (0x50c) [INT]
m_nBody : 0x510 (0x510) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nViewModelIndex : 0x88c (0x88c) [INT]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_fEffects : 0x6c (0x6c) [INT]
m_nAnimationParity : 0x89c (0x89c) [INT]
m_hWeapon : 0x8ac (0x8ac) [INT]
m_hOwner : 0x890 (0x890) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_flPoseParameter[0] : 0x610 (0x610) [FLOAT]
m_flPoseParameter : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
DT_PoseController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hProps
m_hProps : 0x504 (0x504) [TABLE]
m_chPoseIndex
m_chPoseIndex : 0x514 (0x514) [TABLE]
m_bPoseValueParity : 0x518 (0x518) [INT]
m_fPoseValue : 0x51c (0x51c) [FLOAT]
m_fInterpolationTime : 0x520 (0x520) [FLOAT]
m_bInterpolationWrap : 0x524 (0x524) [INT]
m_fCycleFrequency : 0x528 (0x528) [FLOAT]
m_nFModType : 0x52c (0x52c) [INT]
m_fFModTimeOffset : 0x530 (0x530) [FLOAT]
m_fFModRate : 0x534 (0x534) [FLOAT]
m_fFModAmplitude : 0x538 (0x538) [FLOAT]
DT_WeaponStunStick
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0x978 (0x978) [INT]
DT_WeaponSMG1
DT_HL2MPMachineGun
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Weapon_SLAM
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_tSlamState : 0x924 (0x924) [INT]
m_bDetonatorArmed : 0x928 (0x928) [INT]
m_bNeedDetonatorDraw : 0x929 (0x929) [INT]
m_bNeedDetonatorHolster : 0x92a (0x92a) [INT]
m_bNeedReload : 0x92b (0x92b) [INT]
m_bClearReload : 0x92c (0x92c) [INT]
m_bThrowSatchel : 0x92d (0x92d) [INT]
m_bAttachSatchel : 0x92e (0x92e) [INT]
m_bAttachTripmine : 0x92f (0x92f) [INT]
DT_WeaponShotgun
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bNeedPump : 0x924 (0x924) [INT]
m_bDelayedFire1 : 0x925 (0x925) [INT]
m_bDelayedFire2 : 0x926 (0x926) [INT]
m_bDelayedReload : 0x927 (0x927) [INT]
DT_WeaponRPG
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bInitialStateUpdate : 0x930 (0x930) [INT]
m_bGuiding : 0x931 (0x931) [INT]
m_bHideGuiding : 0x932 (0x932) [INT]
m_hMissile : 0x934 (0x934) [INT]
m_vecLaserDot : 0x938 (0x938) [VECTOR3]
DT_LaserDot
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponPistol
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_nNumShotsFired : 0x930 (0x930) [INT]
DT_WeaponPhysCannon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0xc3c (0xc3c) [INT]
m_hAttachedObject : 0x93c (0x93c) [INT]
m_attachedPositionObjectSpace : 0x930 (0x930) [VECTOR3]
m_attachedAnglesPlayerSpace[0] : 0x924 (0x924) [FLOAT]
m_attachedAnglesPlayerSpace[1] : 0x928 (0x928) [FLOAT]
m_attachedAnglesPlayerSpace[2] : 0x92c (0x92c) [FLOAT]
m_EffectState : 0xc40 (0xc40) [INT]
m_bOpen : 0xc44 (0xc44) [INT]
DT_HL2MPMachineGun
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponFrag
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bRedraw : 0x924 (0x924) [INT]
m_fDrawbackFinished : 0x92c (0x92c) [INT]
m_AttackPaused : 0x928 (0x928) [INT]
DT_WeaponCrowbar
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCrossbow
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bInZoom : 0x928 (0x928) [INT]
m_bMustReload : 0x929 (0x929) [INT]
DT_WeaponAR2
DT_HL2MPMachineGun
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Weapon357
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_HL2MPGameRulesProxy
DT_GameRulesProxy
baseclass : 0x0 (0x0) [TABLE]
DT_HL2MPRules
m_bTeamPlayEnabled : 0x20 (0x20) [INT]
m_nMapSize : 0x48 (0x48) [INT]
m_nTPClassesTotal : 0x4c (0x4c) [INT]
m_nTPClassesUsage
m_nTPClassesUsage : 0x50 (0x50) [TABLE]
m_nTPClassesSlots
m_nTPClassesSlots : 0x70 (0x70) [TABLE]
m_nTPClassesUsageDesp
m_nTPClassesUsageDesp : 0x90 (0x90) [TABLE]
m_nTPClassesSlotsDesp
m_nTPClassesSlotsDesp : 0xb0 (0xb0) [TABLE]
hl2mp_gamerules_data : 0x0 (0x0) [TABLE]
DT_HalfLife2Proxy
DT_GameRulesProxy
baseclass : 0x0 (0x0) [TABLE]
DT_HL2GameRules
m_bMegaPhysgun : 0xc (0xc) [INT]
hl2_gamerules_data : 0x0 (0x0) [TABLE]
DT_BaseHLCombatWeapon
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_GameRulesProxy
DT_InfoLadderDismount
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncLadder
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecPlayerMountPositionTop : 0x524 (0x524) [VECTOR3]
m_vecPlayerMountPositionBottom : 0x530 (0x530) [VECTOR3]
m_vecLadderDir : 0x504 (0x504) [VECTOR3]
m_bFakeLadder : 0x53d (0x53d) [INT]
DT_WeaponYellowboy
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bNeedPump : 0x924 (0x924) [INT]
m_bDelayedFire1 : 0x925 (0x925) [INT]
m_bDelayedFire2 : 0x926 (0x926) [INT]
m_bDelayedReload : 0x927 (0x927) [INT]
DT_BaseWhiskey
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Whiskey2
DT_BaseWhiskey
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Whiskey1
DT_BaseWhiskey
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Walker2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Walker1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Volcanic2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Volcanic1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponSpencer
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bNeedPump : 0x924 (0x924) [INT]
m_bDelayedFire1 : 0x925 (0x925) [INT]
m_bDelayedFire2 : 0x926 (0x926) [INT]
m_bDelayedReload : 0x927 (0x927) [INT]
DT_WeaponShotgunFoF
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bNeedPump : 0x924 (0x924) [INT]
m_bDelayedFire1 : 0x925 (0x925) [INT]
m_bDelayedFire2 : 0x926 (0x926) [INT]
m_bDelayedReload : 0x927 (0x927) [INT]
DT_WeaponSharps1874
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDelayedFire1 : 0x924 (0x924) [INT]
m_bDelayedFire2 : 0x925 (0x925) [INT]
m_bDelayedReload : 0x926 (0x926) [INT]
m_bReloaded : 0x927 (0x927) [INT]
DT_Schofield2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Schofield1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_SawedShotgun2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_SawedShotgun1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Remington_Army2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Remington_Army
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Peacemaker2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Peacemaker1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_MaresLeg2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_MaresLeg1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponMachete
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_GhostGun2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_GhostGun1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponFistsGhost
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flLastAttackDuration : 0x92c (0x92c) [FLOAT]
nLastActivity : 0x930 (0x930) [INT]
m_flHitDelay : 0x934 (0x934) [FLOAT]
DT_WeaponFists
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flLastAttackDuration : 0x92c (0x92c) [FLOAT]
nLastActivity : 0x930 (0x930) [INT]
m_flHitDelay : 0x934 (0x934) [FLOAT]
DT_WeaponDynamiteBlack
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bRedraw : 0x924 (0x924) [INT]
m_fDrawbackFinished : 0x92c (0x92c) [INT]
m_AttackPaused : 0x928 (0x928) [INT]
DT_WeaponDynamiteBelt
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bRedraw : 0x924 (0x924) [INT]
m_fDrawbackFinished : 0x92c (0x92c) [INT]
m_AttackPaused : 0x928 (0x928) [INT]
m_flOwnerAccuracy : 0x930 (0x930) [FLOAT]
DT_WeaponDynamite
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bRedraw : 0x924 (0x924) [INT]
m_fDrawbackFinished : 0x92c (0x92c) [INT]
m_AttackPaused : 0x928 (0x928) [INT]
DT_Deringer2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Deringer1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_ColtNavy2
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_ColtNavy1
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCoachgun
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDouble : 0x924 (0x924) [INT]
m_bReloaded : 0x925 (0x925) [INT]
DT_WeaponCarbine
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDelayedFire1 : 0x924 (0x924) [INT]
m_bDelayedFire2 : 0x925 (0x925) [INT]
m_bDelayedReload : 0x926 (0x926) [INT]
m_bReloaded : 0x927 (0x927) [INT]
DT_WeaponBowie
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponBowarrow
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bMustReload : 0x926 (0x926) [INT]
m_bPressed : 0x925 (0x925) [INT]
m_flThrowPower : 0x928 (0x928) [FLOAT]
m_flArrowChange : 0x92c (0x92c) [FLOAT]
m_bNeedArrowChange : 0x930 (0x930) [INT]
m_nCurrentAmmo : 0x934 (0x934) [INT]
DT_WeaponAxe
DT_BaseHL2MPBludgeonWeapon
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FoFPushCart
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bEnabled : 0x854 (0x854) [INT]
DT_FoFCapEnt
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bCapActive : 0x864 (0x864) [INT]
m_bBeingCaptured : 0x865 (0x865) [INT]
m_nClassFilter : 0x85c (0x85c) [INT]
m_nAnnounceFilter : 0x860 (0x860) [INT]
m_flCapProgress : 0x868 (0x868) [FLOAT]
DT_FoFBaseRevolver
DT_BaseHL2MPCombatWeapon
DT_WeaponHL2MPBase
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT]
m_flLastAttackTime : 0x928 (0x928) [FLOAT]
m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT]
m_bDelayedReload : 0x934 (0x934) [INT]
m_flDeployDualGunIn : 0x930 (0x930) [FLOAT]
m_bNeedPump : 0x935 (0x935) [INT]
m_bDouble : 0x936 (0x936) [INT]
DT_FoF_Crate
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flNextRegen : 0x870 (0x870) [FLOAT]
m_flTotalRegenTime : 0x874 (0x874) [FLOAT]
DT_FuncRespawnRoomVisualizer
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BBMulti
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bVisibleByAll : 0x859 (0x859) [INT]
DT_BaseGhost
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_DetailController
m_flFadeStartDist : 0x504 (0x504) [FLOAT]
m_flFadeEndDist : 0x508 (0x508) [FLOAT]
DT_Beam
m_nBeamType : 0x520 (0x520) [INT]
m_nBeamFlags : 0x524 (0x524) [INT]
m_nNumBeamEnts : 0x514 (0x514) [INT]
m_hAttachEntity
m_hAttachEntity : 0x528 (0x528) [TABLE]
m_nAttachIndex
m_nAttachIndex : 0x550 (0x550) [TABLE]
m_nHaloIndex : 0x51c (0x51c) [INT]
m_fHaloScale : 0x584 (0x584) [FLOAT]
m_fWidth : 0x578 (0x578) [FLOAT]
m_fEndWidth : 0x57c (0x57c) [FLOAT]
m_fFadeLength : 0x580 (0x580) [FLOAT]
m_fAmplitude : 0x588 (0x588) [FLOAT]
m_fStartFrame : 0x58c (0x58c) [FLOAT]
m_fSpeed : 0x590 (0x590) [FLOAT]
m_flFrameRate : 0x504 (0x504) [FLOAT]
m_flHDRColorScale : 0x508 (0x508) [FLOAT]
m_clrRender : 0x4c (0x4c) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_flFrame : 0x598 (0x598) [FLOAT]
m_vecEndPos : 0x59c (0x59c) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_nMinDXLevel : 0x594 (0x594) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
moveparent : 0x180 (0x180) [INT]
DT_BeamPredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
beampredictable_id : 0x0 (0x0) [TABLE]
DT_BaseViewModel
m_nModelIndex : 0x80 (0x80) [INT]
m_nSkin : 0x50c (0x50c) [INT]
m_nBody : 0x510 (0x510) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nViewModelIndex : 0x88c (0x88c) [INT]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_fEffects : 0x6c (0x6c) [INT]
m_nAnimationParity : 0x89c (0x89c) [INT]
m_hWeapon : 0x8ac (0x8ac) [INT]
m_hOwner : 0x890 (0x890) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_flPoseParameter[0] : 0x610 (0x610) [FLOAT]
m_flPoseParameter : 0x0 (0x0) [ARRAY]
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x854 (0x854) [INT]
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseGrenade
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x868 (0x868) [FLOAT]
m_DmgRadius : 0x858 (0x858) [FLOAT]
m_bIsLive : 0x855 (0x855) [INT]
m_hThrower : 0x870 (0x870) [INT]
m_vecVelocity : 0xe4 (0xe4) [VECTOR3]
m_fFlags : 0x340 (0x340) [INT]
DT_BaseCombatWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeScale : 0x5bc (0x5bc) [FLOAT]
m_nBody : 0x510 (0x510) [INT]
m_nHitboxSet : 0x514 (0x514) [INT]
m_nSequence : 0x7ac (0x7ac) [INT]
m_nForceBone : 0x54c (0x54c) [INT]
m_vecForce : 0x540 (0x540) [VECTOR3]
m_nSkin : 0x50c (0x50c) [INT]
m_flModelScale : 0x60c (0x60c) [FLOAT]
m_flModelWidthScale : 0x60c (0x60c) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x610 (0x610) [TABLE]
m_flPlaybackRate : 0x534 (0x534) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x72c (0x72c) [TABLE]
m_bClientSideAnimation : 0x77c (0x77c) [INT]
m_bClientSideFrameReset : 0x57c (0x57c) [INT]
m_nNewSequenceParity : 0x780 (0x780) [INT]
m_nResetEventsParity : 0x784 (0x784) [INT]
m_nMuzzleFlashParity : 0x838 (0x838) [INT]
m_hLightingOrigin : 0x830 (0x830) [INT]
m_hLightingOriginRelative : 0x834 (0x834) [INT]
DT_ServerAnimationData
m_flCycle : 0x7b4 (0x7b4) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT]
m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0x8a4 (0x8a4) [INT]
m_iClip2 : 0x8a8 (0x8a8) [INT]
m_iPrimaryAmmoType : 0x89c (0x89c) [INT]
m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT]
m_nViewModelIndex : 0x85c (0x85c) [INT]
m_bFlipViewModel : 0x8d4 (0x8d4) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT]
m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0x870 (0x870) [INT]
m_iWorldModelIndex : 0x874 (0x874) [INT]
m_iState : 0x894 (0x894) [INT]
m_hOwner : 0x858 (0x858) [INT]
m_bFiresUnderwater : 0x8ac (0x8ac) [INT]
m_iClip1 : 0x8a4 (0x8a4) [INT]
DT_VoteController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_angRotation : 0x334 (0x334) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_vecOrigin : 0x328 (0x328) [VECTOR3]
m_iTeamNum : 0x8c (0x8c) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_CollisionGroup : 0x344 (0x344) [INT]
m_flElasticity : 0x238 (0x238) [FLOAT]
m_flShadowCastDistance : 0x23c (0x23c) [FLOAT]
m_hOwnerEntity : 0x4c8 (0x4c8) [INT]
m_hEffectEntity : 0x4cc (0x4cc) [INT]
moveparent : 0x180 (0x180) [INT]
m_iParentAttachment : 0x16a (0x16a) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3]
m_vecMins : 0x20 (0x1ac) [VECTOR3]
m_vecMaxs : 0x2c (0x1b8) [VECTOR3]
m_nSolidType : 0x41 (0x1cd) [INT]
m_usSolidFlags : 0x3c (0x1c8) [INT]
m_nSurroundType : 0x40 (0x1cc) [INT]
m_triggerBloat : 0x42 (0x1ce) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3]
m_Collision : 0x18c (0x18c) [TABLE]
m_iTextureFrameIndex : 0x4bc (0x4bc) [INT]
m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT]
m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT]
m_bAlternateSorting : 0x4bb (0x4bb) [INT]
DT_PredictableId
m_PredictableID : 0x90 (0x90) [INT]
m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT]
predictable_id : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iActiveIssueIndex : 0x50c (0x50c) [INT]
m_iOnlyTeamToVote : 0x510 (0x510) [INT]
m_nVoteOptionCount
m_nVoteOptionCount : 0x514 (0x514) [TABLE]
m_nPotentialVotes : 0x52c (0x52c) [INT]
m_bIsYesNoVote : 0x532 (0x532) [INT]