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nekohook/modules/source2013/docs/tf2 netdump.txt
2020-08-04 13:13:01 -04:00

29818 lines
1.3 MiB

DT_TETFParticleEffect
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
m_vecStart[0] : 0x1c (0x1c) [FLOAT]
m_vecStart[1] : 0x20 (0x20) [FLOAT]
m_vecStart[2] : 0x24 (0x24) [FLOAT]
m_vecAngles : 0x28 (0x28) [VECTOR3]
m_iParticleSystemIndex : 0x34 (0x34) [INT]
entindex : 0x0 (0x0) [INT]
m_iAttachType : 0x3c (0x3c) [INT]
m_iAttachmentPointIndex : 0x40 (0x40) [INT]
m_bResetParticles : 0x44 (0x44) [INT]
m_bCustomColors : 0x45 (0x45) [INT]
m_CustomColors.m_vecColor1 : 0x48 (0x48) [VECTOR3]
m_CustomColors.m_vecColor2 : 0x54 (0x54) [VECTOR3]
m_bControlPoint1 : 0x60 (0x60) [INT]
m_ControlPoint1.m_eParticleAttachment : 0x64 (0x64) [INT]
m_ControlPoint1.m_vecOffset[0] : 0x68 (0x68) [FLOAT]
m_ControlPoint1.m_vecOffset[1] : 0x6c (0x6c) [FLOAT]
m_ControlPoint1.m_vecOffset[2] : 0x70 (0x70) [FLOAT]
DT_TETFExplosion
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
m_vecNormal : 0x1c (0x1c) [VECTOR3]
m_iWeaponID : 0x28 (0x28) [INT]
entindex : 0x0 (0x0) [INT]
m_nDefID : 0x30 (0x30) [INT]
m_nSound : 0x34 (0x34) [INT]
m_iCustomParticleIndex : 0x38 (0x38) [INT]
DT_TETFBlood
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
m_vecNormal : 0x1c (0x1c) [VECTOR3]
entindex : 0x0 (0x0) [INT]
DT_TFTankBoss
DT_TFBaseBoss
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_lastHealthPercentage : 0xdd0 (0xdd0) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFBaseBoss
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_lastHealthPercentage : 0xdd0 (0xdd0) [FLOAT]
DT_BossAlpha
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_isNuking : 0xdcc (0xdcc) [INT]
DT_Zombie
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flHeadScale : 0xdcc (0xdcc) [FLOAT]
DT_MerasmusDancer
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_Merasmus
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bRevealed : 0xdf1 (0xdf1) [INT]
m_bIsDoingAOEAttack : 0xdf2 (0xdf2) [INT]
m_bStunned : 0xdf3 (0xdf3) [INT]
DT_HeadlessHatman
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_EyeballBoss
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_lookAtSpot : 0xdcc (0xdcc) [VECTOR3]
m_attitude : 0xdd8 (0xdd8) [INT]
DT_TFWeaponSapper
DT_TFWeaponBuilder
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iBuildState : 0xc18 (0xc18) [INT]
DT_BuilderLocalData
m_iObjectType : 0xc1c (0xc1c) [INT]
m_hObjectBeingBuilt : 0xc34 (0xc34) [INT]
m_aBuildableObjectTypes
m_aBuildableObjectTypes : 0xc40 (0xc40) [TABLE]
BuilderLocalData : 0x0 (0x0) [TABLE]
m_iObjectMode : 0xc20 (0xc20) [INT]
m_flWheatleyTalkingUntil : 0xc3c (0xc3c) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc48 (0xc48) [FLOAT]
DT_TFWeaponBuilder
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iBuildState : 0xc18 (0xc18) [INT]
DT_BuilderLocalData
m_iObjectType : 0xc1c (0xc1c) [INT]
m_hObjectBeingBuilt : 0xc34 (0xc34) [INT]
m_aBuildableObjectTypes
m_aBuildableObjectTypes : 0xc40 (0xc40) [TABLE]
BuilderLocalData : 0x0 (0x0) [TABLE]
m_iObjectMode : 0xc20 (0xc20) [INT]
m_flWheatleyTalkingUntil : 0xc3c (0xc3c) [FLOAT]
DT_TFWeaponBuilder
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iBuildState : 0xc18 (0xc18) [INT]
DT_BuilderLocalData
m_iObjectType : 0xc1c (0xc1c) [INT]
m_hObjectBeingBuilt : 0xc34 (0xc34) [INT]
m_aBuildableObjectTypes
m_aBuildableObjectTypes : 0xc40 (0xc40) [TABLE]
BuilderLocalData : 0x0 (0x0) [TABLE]
m_iObjectMode : 0xc20 (0xc20) [INT]
m_flWheatleyTalkingUntil : 0xc3c (0xc3c) [FLOAT]
DT_TFTeam
DT_Team
m_iTeamNum : 0x588 (0x588) [INT]
m_iScore : 0x574 (0x574) [INT]
m_iRoundsWon : 0x578 (0x578) [INT]
m_szTeamname : 0x554 (0x554) [STRING]
player_array_element : 0x0 (0x0) [INT]
"player_array" : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
m_nFlagCaptures : 0x5a0 (0x5a0) [INT]
m_iRole : 0x5a4 (0x5a4) [INT]
team_object_array_element : 0x0 (0x0) [INT]
"team_object_array" : 0x0 (0x0) [ARRAY]
m_hLeader : 0x5a8 (0x5a8) [INT]
DT_TFTauntProp
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_Rocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
DT_TFProjectile_Flare
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
DT_TFProjectile_EnergyBall
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bChargedShot : 0x8b8 (0x8b8) [INT]
m_vColor1 : 0x8bc (0x8bc) [VECTOR3]
m_vColor2 : 0x8c8 (0x8c8) [VECTOR3]
DT_TFProjectile_GrapplingHook
DT_TFProjectile_Arrow
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bArrowAlight : 0x8bd (0x8bd) [INT]
m_bCritical : 0x8be (0x8be) [INT]
m_iProjectileType : 0x8cc (0x8cc) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_HealingBolt
DT_TFProjectile_Arrow
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bArrowAlight : 0x8bd (0x8bd) [INT]
m_bCritical : 0x8be (0x8be) [INT]
m_iProjectileType : 0x8cc (0x8cc) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_Arrow
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bArrowAlight : 0x8bd (0x8bd) [INT]
m_bCritical : 0x8be (0x8be) [INT]
m_iProjectileType : 0x8cc (0x8cc) [INT]
DT_TFPlayerResource
DT_PlayerResource
m_iPing
m_iPing : 0x5cc (0x5cc) [TABLE]
m_iScore
m_iScore : 0x654 (0x654) [TABLE]
m_iDeaths
m_iDeaths : 0x6dc (0x6dc) [TABLE]
m_bConnected
m_bConnected : 0x764 (0x764) [TABLE]
m_iTeam
m_iTeam : 0x788 (0x788) [TABLE]
m_bAlive
m_bAlive : 0x810 (0x810) [TABLE]
m_iHealth
m_iHealth : 0x834 (0x834) [TABLE]
m_iAccountID
m_iAccountID : 0x93c (0x93c) [TABLE]
m_bValid
m_bValid : 0x9c4 (0x9c4) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iTotalScore
m_iTotalScore : 0x9ec (0x9ec) [TABLE]
m_iMaxHealth
m_iMaxHealth : 0xa74 (0xa74) [TABLE]
m_iMaxBuffedHealth
m_iMaxBuffedHealth : 0xafc (0xafc) [TABLE]
m_iPlayerClass
m_iPlayerClass : 0xb84 (0xb84) [TABLE]
m_bArenaSpectator
m_bArenaSpectator : 0xc0c (0xc0c) [TABLE]
m_iActiveDominations
m_iActiveDominations : 0xc30 (0xc30) [TABLE]
m_flNextRespawnTime
m_flNextRespawnTime : 0xcb8 (0xcb8) [TABLE]
m_iChargeLevel
m_iChargeLevel : 0xd40 (0xd40) [TABLE]
m_iDamage
m_iDamage : 0xdc8 (0xdc8) [TABLE]
m_iDamageAssist
m_iDamageAssist : 0xe50 (0xe50) [TABLE]
m_iDamageBoss
m_iDamageBoss : 0xed8 (0xed8) [TABLE]
m_iHealing
m_iHealing : 0xf60 (0xf60) [TABLE]
m_iHealingAssist
m_iHealingAssist : 0xfe8 (0xfe8) [TABLE]
m_iDamageBlocked
m_iDamageBlocked : 0x1070 (0x1070) [TABLE]
m_iCurrencyCollected
m_iCurrencyCollected : 0x10f8 (0x10f8) [TABLE]
m_iBonusPoints
m_iBonusPoints : 0x1180 (0x1180) [TABLE]
m_iPlayerLevel
m_iPlayerLevel : 0x1208 (0x1208) [TABLE]
m_iStreaks
m_iStreaks : 0x1290 (0x1290) [TABLE]
m_iUpgradeRefundCredits
m_iUpgradeRefundCredits : 0x14b0 (0x14b0) [TABLE]
m_iBuybackCredits
m_iBuybackCredits : 0x1538 (0x1538) [TABLE]
m_iPartyLeaderRedTeamIndex : 0x15c4 (0x15c4) [INT]
m_iPartyLeaderBlueTeamIndex : 0x15c0 (0x15c0) [INT]
m_iEventTeamStatus : 0x15c8 (0x15c8) [INT]
m_iPlayerClassWhenKilled
m_iPlayerClassWhenKilled : 0x15cc (0x15cc) [TABLE]
m_iConnectionState
m_iConnectionState : 0x1654 (0x1654) [TABLE]
DT_TFPlayer
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalPlayerExclusive
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe00) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe20) [TABLE]
m_iHideHUD : 0x3c (0xe38) [INT]
m_flFOVRate : 0x40 (0xe3c) [FLOAT]
m_bDucked : 0x44 (0xe40) [INT]
m_bDucking : 0x45 (0xe41) [INT]
m_bInDuckJump : 0x46 (0xe42) [INT]
m_flDucktime : 0x48 (0xe44) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe48) [FLOAT]
m_flJumpTime : 0x50 (0xe4c) [FLOAT]
m_flFallVelocity : 0x58 (0xe54) [FLOAT]
m_vecPunchAngle : 0x70 (0xe6c) [VECTOR3]
m_vecPunchAngleVel : 0xac (0xea8) [VECTOR3]
m_bDrawViewmodel : 0xe8 (0xee4) [INT]
m_bWearingSuit : 0xe9 (0xee5) [INT]
m_bPoisoned : 0xea (0xee6) [INT]
m_flStepSize : 0xec (0xee8) [FLOAT]
m_bAllowAutoMovement : 0xf0 (0xeec) [INT]
m_skybox3d.scale : 0xf8 (0xef4) [INT]
m_skybox3d.origin : 0xfc (0xef8) [VECTOR3]
m_skybox3d.area : 0x108 (0xf04) [INT]
m_skybox3d.fog.enable : 0x14c (0xf48) [INT]
m_skybox3d.fog.blend : 0x14d (0xf49) [INT]
m_skybox3d.fog.dirPrimary : 0x110 (0xf0c) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x11c (0xf18) [INT]
m_skybox3d.fog.colorSecondary : 0x120 (0xf1c) [INT]
m_skybox3d.fog.start : 0x12c (0xf28) [FLOAT]
m_skybox3d.fog.end : 0x130 (0xf2c) [FLOAT]
m_skybox3d.fog.maxdensity : 0x138 (0xf34) [FLOAT]
m_PlayerFog.m_hCtrl : 0x154 (0xf50) [INT]
m_audio.localSound[0] : 0x178 (0xf74) [VECTOR3]
m_audio.localSound[1] : 0x184 (0xf80) [VECTOR3]
m_audio.localSound[2] : 0x190 (0xf8c) [VECTOR3]
m_audio.localSound[3] : 0x19c (0xf98) [VECTOR3]
m_audio.localSound[4] : 0x1a8 (0xfa4) [VECTOR3]
m_audio.localSound[5] : 0x1b4 (0xfb0) [VECTOR3]
m_audio.localSound[6] : 0x1c0 (0xfbc) [VECTOR3]
m_audio.localSound[7] : 0x1cc (0xfc8) [VECTOR3]
m_audio.soundscapeIndex : 0x1d8 (0xfd4) [INT]
m_audio.localBits : 0x1dc (0xfd8) [INT]
m_audio.ent : 0x1e0 (0xfdc) [INT]
m_Local : 0xdfc (0xdfc) [TABLE]
m_vecViewOffset[0] : 0xec (0xec) [FLOAT]
m_vecViewOffset[1] : 0xf0 (0xf0) [FLOAT]
m_vecViewOffset[2] : 0xf4 (0xf4) [FLOAT]
m_flFriction : 0x278 (0x278) [FLOAT]
m_iAmmo
m_iAmmo : 0xc5c (0xc5c) [TABLE]
m_fOnTarget : 0x1028 (0x1028) [INT]
m_nTickBase : 0x112c (0x112c) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1140 (0x1140) [INT]
m_hGroundEntity : 0x270 (0x270) [INT]
m_vecVelocity[0] : 0x110 (0x110) [FLOAT]
m_vecVelocity[1] : 0x114 (0x114) [FLOAT]
m_vecVelocity[2] : 0x118 (0x118) [FLOAT]
m_vecBaseVelocity : 0x174 (0x174) [VECTOR3]
m_hConstraintEntity : 0x1060 (0x1060) [INT]
m_vecConstraintCenter : 0x1064 (0x1064) [VECTOR3]
m_flConstraintRadius : 0x1070 (0x1070) [FLOAT]
m_flConstraintWidth : 0x1074 (0x1074) [FLOAT]
m_flConstraintSpeedFactor : 0x1078 (0x1078) [FLOAT]
m_flDeathTime : 0x10a0 (0x10a0) [FLOAT]
m_nWaterLevel : 0x198 (0x198) [INT]
m_flLaggedMovementValue : 0x127c (0x127c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xfe4) [TABLE]
m_AttributeList : 0xfe4 (0xfe4) [TABLE]
DT_PlayerState
deadflag : 0x4 (0x1004) [INT]
pl : 0x1000 (0x1000) [TABLE]
m_iFOV : 0x1014 (0x1014) [INT]
m_iFOVStart : 0x1018 (0x1018) [INT]
m_flFOVTime : 0x101c (0x101c) [FLOAT]
m_iDefaultFOV : 0x1020 (0x1020) [INT]
m_hZoomOwner : 0x1024 (0x1024) [INT]
m_hVehicle : 0x10ac (0x10ac) [INT]
m_hUseEntity : 0x10b4 (0x10b4) [INT]
m_iHealth : 0x98 (0x98) [INT]
m_lifeState : 0x95 (0x95) [INT]
m_iBonusProgress : 0x10bc (0x10bc) [INT]
m_iBonusChallenge : 0x10c0 (0x10c0) [INT]
m_flMaxspeed : 0x10b8 (0x10b8) [FLOAT]
m_fFlags : 0x36c (0x36c) [INT]
m_iObserverMode : 0x107c (0x107c) [INT]
m_hObserverTarget : 0x1080 (0x1080) [INT]
m_hViewModel[0] : 0x1158 (0x1158) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_szLastPlaceName : 0x129c (0x129c) [STRING]
_ST_m_hMyWearables_8
_LPT_m_hMyWearables_8
lengthprop8 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_hMyWearables : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bSaveMeParity : 0x1c00 (0x1c00) [INT]
m_bIsMiniBoss : 0x1bf5 (0x1bf5) [INT]
m_bIsABot : 0x1bf6 (0x1bf6) [INT]
m_nBotSkill : 0x1bf8 (0x1bf8) [INT]
m_nWaterLevel : 0x198 (0x198) [INT]
m_hRagdoll : 0x14a8 (0x14a8) [INT]
DT_TFPlayerClassShared
m_iClass : 0x4 (0x1528) [INT]
m_iszClassIcon : 0x8 (0x152c) [STRING]
m_iszCustomModel : 0x10c (0x1630) [STRING]
m_vecCustomModelOffset : 0x210 (0x1734) [VECTOR3]
m_angCustomModelRotation : 0x21c (0x1740) [VECTOR3]
m_bCustomModelRotates : 0x228 (0x174c) [INT]
m_bCustomModelRotationSet : 0x229 (0x174d) [INT]
m_bCustomModelVisibleToSelf : 0x22a (0x174e) [INT]
m_bUseClassAnimations : 0x22b (0x174f) [INT]
m_iClassModelParity : 0x22c (0x1750) [INT]
m_PlayerClass : 0x1524 (0x1524) [TABLE]
DT_TFPlayerShared
m_nPlayerCond : 0xcc (0x1898) [INT]
m_bJumping : 0x238 (0x1a04) [INT]
m_nNumHealers : 0x17c (0x1948) [INT]
m_iCritMult : 0x254 (0x1a20) [INT]
m_iAirDash : 0x23c (0x1a08) [INT]
m_nAirDucked : 0x240 (0x1a0c) [INT]
m_flDuckTimer : 0x244 (0x1a10) [FLOAT]
m_nPlayerState : 0xc8 (0x1894) [INT]
m_iDesiredPlayerClass : 0x1f8 (0x19c4) [INT]
m_flMovementStunTime : 0x29c (0x1a68) [FLOAT]
m_iMovementStunAmount : 0x2a0 (0x1a6c) [INT]
m_iMovementStunParity : 0x2a4 (0x1a70) [INT]
m_hStunner : 0x2a8 (0x1a74) [INT]
m_iStunFlags : 0x2ac (0x1a78) [INT]
m_nArenaNumChanges : 0x2c0 (0x1a8c) [INT]
m_bArenaFirstBloodBoost : 0x39c (0x1b68) [INT]
m_iWeaponKnockbackID : 0x2c4 (0x1a90) [INT]
m_bLoadoutUnavailable : 0x2c8 (0x1a94) [INT]
m_iItemFindBonus : 0x2cc (0x1a98) [INT]
m_bShieldEquipped : 0x2d0 (0x1a9c) [INT]
m_bParachuteEquipped : 0x2d1 (0x1a9d) [INT]
m_iNextMeleeCrit : 0x2fc (0x1ac8) [INT]
m_iDecapitations : 0x2d4 (0x1aa0) [INT]
m_iRevengeCrits : 0x2f8 (0x1ac4) [INT]
m_iDisguiseBody : 0x308 (0x1ad4) [INT]
m_hCarriedObject : 0x2b4 (0x1a80) [INT]
m_bCarryingObject : 0x2b8 (0x1a84) [INT]
m_flNextNoiseMakerTime : 0x310 (0x1adc) [FLOAT]
m_iSpawnRoomTouchCount : 0x30c (0x1ad8) [INT]
m_iKillCountSinceLastDeploy : 0x334 (0x1b00) [INT]
m_flFirstPrimaryAttack : 0x338 (0x1b04) [FLOAT]
m_flEnergyDrinkMeter : 0x208 (0x19d4) [FLOAT]
m_flHypeMeter : 0x20c (0x19d8) [FLOAT]
m_flChargeMeter : 0x210 (0x19dc) [FLOAT]
m_flInvisChangeCompleteTime : 0x144 (0x1910) [FLOAT]
m_nDisguiseTeam : 0xfc (0x18c8) [INT]
m_nDisguiseClass : 0x100 (0x18cc) [INT]
m_nDisguiseSkinOverride : 0x104 (0x18d0) [INT]
m_nMaskClass : 0x108 (0x18d4) [INT]
m_iDisguiseTargetIndex : 0x10c (0x18d8) [INT]
m_iDisguiseHealth : 0x110 (0x18dc) [INT]
m_bFeignDeathReady : 0x1f4 (0x19c0) [INT]
m_hDisguiseWeapon : 0x11c (0x18e8) [INT]
m_nTeamTeleporterUsed : 0x120 (0x18ec) [INT]
m_flCloakMeter : 0x200 (0x19cc) [FLOAT]
m_flSpyTranqBuffDuration : 0x33c (0x1b08) [FLOAT]
DT_TFPlayerSharedLocal
m_nDesiredDisguiseTeam : 0x118 (0x118) [INT]
m_nDesiredDisguiseClass : 0x114 (0x114) [INT]
m_flStealthNoAttackExpire : 0x248 (0x248) [FLOAT]
m_flStealthNextChangeTime : 0x24c (0x24c) [FLOAT]
m_bLastDisguisedAsOwnTeam : 0x18e (0x18e) [INT]
m_flRageMeter : 0x214 (0x214) [FLOAT]
m_bRageDraining : 0x218 (0x218) [INT]
m_flNextRageEarnTime : 0x21c (0x21c) [FLOAT]
m_bInUpgradeZone : 0x204 (0x204) [INT]
m_bPlayerDominated
m_bPlayerDominated : 0x258 (0x258) [TABLE]
m_bPlayerDominatingMe
m_bPlayerDominatingMe : 0x27a (0x27a) [TABLE]
DT_TFPlayerScoringDataExclusive
m_iCaptures : 0x4 (0x24) [INT]
m_iDefenses : 0x8 (0x28) [INT]
m_iKills : 0xc (0x2c) [INT]
m_iDeaths : 0x10 (0x30) [INT]
m_iSuicides : 0x14 (0x34) [INT]
m_iDominations : 0x18 (0x38) [INT]
m_iRevenge : 0x1c (0x3c) [INT]
m_iBuildingsBuilt : 0x20 (0x40) [INT]
m_iBuildingsDestroyed : 0x24 (0x44) [INT]
m_iHeadshots : 0x28 (0x48) [INT]
m_iBackstabs : 0x2c (0x4c) [INT]
m_iHealPoints : 0x30 (0x50) [INT]
m_iInvulns : 0x34 (0x54) [INT]
m_iTeleports : 0x38 (0x58) [INT]
m_iResupplyPoints : 0x44 (0x64) [INT]
m_iKillAssists : 0x48 (0x68) [INT]
m_iPoints : 0x50 (0x70) [INT]
m_iBonusPoints : 0x4c (0x6c) [INT]
m_iDamageDone : 0x3c (0x5c) [INT]
m_iCrits : 0x40 (0x60) [INT]
m_ScoreData : 0x20 (0x20) [TABLE]
DT_TFPlayerScoringDataExclusive
m_iCaptures : 0x4 (0x78) [INT]
m_iDefenses : 0x8 (0x7c) [INT]
m_iKills : 0xc (0x80) [INT]
m_iDeaths : 0x10 (0x84) [INT]
m_iSuicides : 0x14 (0x88) [INT]
m_iDominations : 0x18 (0x8c) [INT]
m_iRevenge : 0x1c (0x90) [INT]
m_iBuildingsBuilt : 0x20 (0x94) [INT]
m_iBuildingsDestroyed : 0x24 (0x98) [INT]
m_iHeadshots : 0x28 (0x9c) [INT]
m_iBackstabs : 0x2c (0xa0) [INT]
m_iHealPoints : 0x30 (0xa4) [INT]
m_iInvulns : 0x34 (0xa8) [INT]
m_iTeleports : 0x38 (0xac) [INT]
m_iResupplyPoints : 0x44 (0xb8) [INT]
m_iKillAssists : 0x48 (0xbc) [INT]
m_iPoints : 0x50 (0xc4) [INT]
m_iBonusPoints : 0x4c (0xc0) [INT]
m_iDamageDone : 0x3c (0xb0) [INT]
m_iCrits : 0x40 (0xb4) [INT]
m_RoundScoreData : 0x74 (0x74) [TABLE]
tfsharedlocaldata : 0x0 (0x17cc) [TABLE]
DT_TFPlayerConditionListExclusive
_condition_bits : 0x18 (0xf4) [INT]
m_ConditionList : 0xdc (0x18a8) [TABLE]
m_iTauntIndex : 0x1a8 (0x1974) [INT]
m_iTauntConcept : 0x1ac (0x1978) [INT]
m_nPlayerCondEx : 0xd0 (0x189c) [INT]
m_iStunIndex : 0x2b0 (0x1a7c) [INT]
m_nHalloweenBombHeadStage : 0x180 (0x194c) [INT]
m_nPlayerCondEx2 : 0xd4 (0x18a0) [INT]
m_nPlayerCondEx3 : 0xd8 (0x18a4) [INT]
m_nStreaks
m_nStreaks : 0x2dc (0x1aa8) [TABLE]
m_unTauntSourceItemID_Low : 0x1b0 (0x197c) [INT]
m_unTauntSourceItemID_High : 0x1b4 (0x1980) [INT]
m_flRuneCharge : 0x250 (0x1a1c) [FLOAT]
m_bHasPasstimeBall : 0x3a8 (0x1b74) [INT]
m_bIsTargetedForPasstimePass : 0x3a9 (0x1b75) [INT]
m_hPasstimePassTarget : 0x3ac (0x1b78) [INT]
m_askForBallTime : 0x3b0 (0x1b7c) [FLOAT]
m_bKingRuneBuffActive : 0x18c (0x1958) [INT]
_ST_m_ConditionData_122
_LPT_m_ConditionData_122
lengthprop122 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_ConditionData : 0x0 (0x17cc) [TABLE]
m_Shared : 0x17cc (0x17cc) [TABLE]
m_hItem : 0x1bc0 (0x1bc0) [INT]
DT_TFLocalPlayerExclusive
m_vecOrigin : 0x354 (0x354) [VECTOR2]
m_vecOrigin[2] : 0x35c (0x35c) [FLOAT]
player_object_array_element : 0x0 (0x0) [INT]
"player_object_array" : 0x0 (0x0) [ARRAY]
m_angEyeAngles[0] : 0x1b84 (0x1b84) [FLOAT]
m_bIsCoaching : 0x1c02 (0x1c02) [INT]
m_hCoach : 0x1bc8 (0x1bc8) [INT]
m_hStudent : 0x1bcc (0x1bcc) [INT]
m_nCurrency : 0x2eb4 (0x2eb4) [INT]
m_nExperienceLevel : 0x2ebc (0x2ebc) [INT]
m_nExperienceLevelProgress : 0x2ec0 (0x2ec0) [INT]
m_bMatchSafeToLeave : 0x2ec8 (0x2ec8) [INT]
tflocaldata : 0x0 (0x0) [TABLE]
DT_TFNonLocalPlayerExclusive
m_vecOrigin : 0x354 (0x354) [VECTOR2]
m_vecOrigin[2] : 0x35c (0x35c) [FLOAT]
m_angEyeAngles[0] : 0x1b84 (0x1b84) [FLOAT]
m_angEyeAngles[1] : 0x1b88 (0x1b88) [FLOAT]
tfnonlocaldata : 0x0 (0x0) [TABLE]
m_bAllowMoveDuringTaunt : 0x1c03 (0x1c03) [INT]
m_bIsReadyToHighFive : 0x1c18 (0x1c18) [INT]
m_hHighFivePartner : 0x1c1c (0x1c1c) [INT]
m_nForceTauntCam : 0x1c20 (0x1c20) [INT]
m_flTauntYaw : 0x1c24 (0x1c24) [FLOAT]
m_nActiveTauntSlot : 0x1c2c (0x1c2c) [INT]
m_iTauntItemDefIndex : 0x1c34 (0x1c34) [INT]
m_flCurrentTauntMoveSpeed : 0x1c38 (0x1c38) [FLOAT]
m_flVehicleReverseTime : 0x1c3c (0x1c3c) [FLOAT]
m_flLastDamageTime : 0x1be8 (0x1be8) [FLOAT]
m_bInPowerPlay : 0x1bec (0x1bec) [INT]
m_iSpawnCounter : 0x1bf0 (0x1bf0) [INT]
m_bArenaSpectator : 0x1bf4 (0x1bf4) [INT]
DT_AttributeManager
m_hOuter : 0x38 (0x147c) [INT]
m_ProviderType : 0x40 (0x1484) [INT]
m_iReapplyProvisionParity : 0x34 (0x1478) [INT]
m_AttributeManager : 0x1444 (0x1444) [TABLE]
m_flHeadScale : 0x2ed4 (0x2ed4) [FLOAT]
m_flTorsoScale : 0x2ed8 (0x2ed8) [FLOAT]
m_flHandScale : 0x2edc (0x2edc) [FLOAT]
m_bUseBossHealthBar : 0x2ef0 (0x2ef0) [INT]
m_bUsingVRHeadset : 0x2ef1 (0x2ef1) [INT]
m_bForcedSkin : 0x2ef2 (0x2ef2) [INT]
m_nForcedSkin : 0x2ef4 (0x2ef4) [INT]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
DT_TFSendHealersDataTable
m_nActiveWpnClip : 0x2eca (0x2eca) [INT]
TFSendHealersDataTable : 0x0 (0x0) [TABLE]
m_flKartNextAvailableBoost : 0x17b8 (0x17b8) [FLOAT]
m_iKartHealth : 0x17bc (0x17bc) [INT]
m_iKartState : 0x1440 (0x1440) [INT]
m_hGrapplingHookTarget : 0x2f04 (0x2f04) [INT]
m_hSecondaryLastWeapon : 0x2f08 (0x2f08) [INT]
m_bUsingActionSlot : 0x2f0c (0x2f0c) [INT]
m_flInspectTime : 0x2f14 (0x2f14) [FLOAT]
m_iCampaignMedals : 0x2f10 (0x2f10) [INT]
m_iPlayerSkinOverride : 0x2f44 (0x2f44) [INT]
DT_TFRagdoll
m_vecRagdollOrigin : 0xc60 (0xc60) [VECTOR3]
m_iPlayerIndex : 0xc6c (0xc6c) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_vecRagdollVelocity : 0xc54 (0xc54) [VECTOR3]
m_nForceBone : 0x588 (0x588) [INT]
m_bGib : 0xc75 (0xc75) [INT]
m_bBurning : 0xc76 (0xc76) [INT]
m_bElectrocuted : 0xc77 (0xc77) [INT]
m_bFeignDeath : 0xc7a (0xc7a) [INT]
m_bWasDisguised : 0xc7b (0xc7b) [INT]
m_bOnGround : 0xcae (0xcae) [INT]
m_bCloaked : 0xc7c (0xc7c) [INT]
m_bBecomeAsh : 0xc7d (0xc7d) [INT]
m_iDamageCustom : 0xc80 (0xc80) [INT]
m_iTeam : 0xca0 (0xca0) [INT]
m_iClass : 0xca4 (0xca4) [INT]
_ST_m_hRagWearables_8
_LPT_m_hRagWearables_8
lengthprop8 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_hRagWearables : 0x0 (0x0) [TABLE]
m_bGoldRagdoll : 0xc84 (0xc84) [INT]
m_bIceRagdoll : 0xc85 (0xc85) [INT]
m_bCritOnHardHit : 0xcec (0xcec) [INT]
m_flHeadScale : 0xcf0 (0xcf0) [FLOAT]
m_flTorsoScale : 0xcf4 (0xcf4) [FLOAT]
m_flHandScale : 0xcf8 (0xcf8) [FLOAT]
DT_TEPlayerAnimEvent
m_iPlayerIndex : 0x10 (0x10) [INT]
m_iEvent : 0x14 (0x14) [INT]
m_nData : 0x18 (0x18) [INT]
DT_TFPasstimeLogic
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hBall : 0x608 (0x608) [INT]
m_trackPoints[0] : 0x60c (0x60c) [VECTOR3]
m_trackPoints : 0x0 (0x0) [ARRAY]
m_iNumSections : 0x6cc (0x6cc) [INT]
m_iCurrentSection : 0x6d0 (0x6d0) [INT]
m_flMaxPassRange : 0x6d4 (0x6d4) [FLOAT]
m_iBallPower : 0x6d8 (0x6d8) [INT]
m_flPackSpeed : 0x6dc (0x6dc) [FLOAT]
m_bPlayerIsPackMember
m_bPlayerIsPackMember : 0x5e4 (0x5e4) [TABLE]
DT_PasstimeBall
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iCollisionCount : 0x898 (0x898) [INT]
m_hHomingTarget : 0x89c (0x89c) [INT]
m_hCarrier : 0x8a0 (0x8a0) [INT]
m_hPrevCarrier : 0x8a4 (0x8a4) [INT]
DT_TFObjectiveResource
DT_BaseTeamObjectiveResource
m_iTimerToShowInHUD : 0x540 (0x540) [INT]
m_iStopWatchTimer : 0x544 (0x544) [INT]
m_iNumControlPoints : 0x548 (0x548) [INT]
m_bPlayingMiniRounds : 0x550 (0x550) [INT]
m_bControlPointsReset : 0x551 (0x551) [INT]
m_iUpdateCapHudParity : 0x554 (0x554) [INT]
m_vCPPositions[0] : 0x55c (0x55c) [VECTOR3]
m_vCPPositions : 0x0 (0x0) [ARRAY]
m_bCPIsVisible
m_bCPIsVisible : 0x5bc (0x5bc) [TABLE]
m_flLazyCapPerc
m_flLazyCapPerc : 0x5c4 (0x5c4) [TABLE]
m_iTeamIcons
m_iTeamIcons : 0x604 (0x604) [TABLE]
m_iTeamOverlays
m_iTeamOverlays : 0x704 (0x704) [TABLE]
m_iTeamReqCappers
m_iTeamReqCappers : 0x804 (0x804) [TABLE]
m_flTeamCapTime
m_flTeamCapTime : 0x904 (0x904) [TABLE]
m_iPreviousPoints
m_iPreviousPoints : 0xa04 (0xa04) [TABLE]
m_bTeamCanCap
m_bTeamCanCap : 0xd04 (0xd04) [TABLE]
m_iTeamBaseIcons
m_iTeamBaseIcons : 0xd44 (0xd44) [TABLE]
m_iBaseControlPoints
m_iBaseControlPoints : 0xdc4 (0xdc4) [TABLE]
m_bInMiniRound
m_bInMiniRound : 0xe44 (0xe44) [TABLE]
m_iWarnOnCap
m_iWarnOnCap : 0xe4c (0xe4c) [TABLE]
m_iszWarnSound[0] : 0xe6c (0xe6c) [STRING]
m_iszWarnSound : 0x0 (0x0) [ARRAY]
m_flPathDistance
m_flPathDistance : 0x1664 (0x1664) [TABLE]
m_iCPGroup
m_iCPGroup : 0x1684 (0x1684) [TABLE]
m_bCPLocked
m_bCPLocked : 0x16a4 (0x16a4) [TABLE]
m_nNumNodeHillData
m_nNumNodeHillData : 0x1934 (0x1934) [TABLE]
m_flNodeHillData
m_flNodeHillData : 0x1944 (0x1944) [TABLE]
m_bTrackAlarm
m_bTrackAlarm : 0x19f8 (0x19f8) [TABLE]
m_flUnlockTimes
m_flUnlockTimes : 0x16ac (0x16ac) [TABLE]
m_bHillIsDownhill
m_bHillIsDownhill : 0x19fc (0x19fc) [TABLE]
m_flCPTimerTimes
m_flCPTimerTimes : 0x16ec (0x16ec) [TABLE]
m_iNumTeamMembers
m_iNumTeamMembers : 0x172c (0x172c) [TABLE]
m_iCappingTeam
m_iCappingTeam : 0x182c (0x182c) [TABLE]
m_iTeamInZone
m_iTeamInZone : 0x184c (0x184c) [TABLE]
m_bBlocked
m_bBlocked : 0x186c (0x186c) [TABLE]
m_iOwner
m_iOwner : 0x1874 (0x1874) [TABLE]
m_bCPCapRateScalesWithPlayers
m_bCPCapRateScalesWithPlayers : 0x1894 (0x1894) [TABLE]
m_pszCapLayoutInHUD : 0x1904 (0x1904) [STRING]
m_flCustomPositionX : 0x192c (0x192c) [FLOAT]
m_flCustomPositionY : 0x1930 (0x1930) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nMannVsMachineMaxWaveCount : 0x1a10 (0x1a10) [INT]
m_nMannVsMachineWaveCount : 0x1a14 (0x1a14) [INT]
m_nMannVsMachineWaveEnemyCount : 0x1a18 (0x1a18) [INT]
m_nMvMWorldMoney : 0x1a1c (0x1a1c) [INT]
m_flMannVsMachineNextWaveTime : 0x1a20 (0x1a20) [FLOAT]
m_bMannVsMachineBetweenWaves : 0x1a24 (0x1a24) [INT]
m_nFlagCarrierUpgradeLevel : 0x1a28 (0x1a28) [INT]
m_flMvMBaseBombUpgradeTime : 0x1a2c (0x1a2c) [FLOAT]
m_flMvMNextBombUpgradeTime : 0x1a30 (0x1a30) [FLOAT]
m_iszMvMPopfileName : 0x209c (0x209c) [STRING]
m_iChallengeIndex : 0x2098 (0x2098) [INT]
m_nMvMEventPopfileType : 0x1a34 (0x1a34) [INT]
m_nMannVsMachineWaveClassCounts
m_nMannVsMachineWaveClassCounts : 0x1a38 (0x1a38) [TABLE]
m_iszMannVsMachineWaveClassNames[0] : 0x1a98 (0x1a98) [STRING]
m_iszMannVsMachineWaveClassNames : 0x0 (0x0) [ARRAY]
m_nMannVsMachineWaveClassFlags
m_nMannVsMachineWaveClassFlags : 0x21a0 (0x21a0) [TABLE]
m_nMannVsMachineWaveClassCounts2
m_nMannVsMachineWaveClassCounts2 : 0x1a68 (0x1a68) [TABLE]
m_iszMannVsMachineWaveClassNames2[0] : 0x1d98 (0x1d98) [STRING]
m_iszMannVsMachineWaveClassNames2 : 0x0 (0x0) [ARRAY]
m_nMannVsMachineWaveClassFlags2
m_nMannVsMachineWaveClassFlags2 : 0x21d0 (0x21d0) [TABLE]
m_bMannVsMachineWaveClassActive
m_bMannVsMachineWaveClassActive : 0x2200 (0x2200) [TABLE]
m_bMannVsMachineWaveClassActive2
m_bMannVsMachineWaveClassActive2 : 0x220c (0x220c) [TABLE]
DT_TFGlow
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iMode : 0x544 (0x544) [INT]
m_glowColor : 0x548 (0x548) [INT]
m_bDisabled : 0x54c (0x54c) [INT]
m_hTarget : 0x550 (0x550) [INT]
DT_TEFireBullets
m_vecOrigin : 0x14 (0x14) [VECTOR3]
m_vecAngles[0] : 0x20 (0x20) [FLOAT]
m_vecAngles[1] : 0x24 (0x24) [FLOAT]
m_iWeaponID : 0x2c (0x2c) [INT]
m_iMode : 0x30 (0x30) [INT]
m_iSeed : 0x34 (0x34) [INT]
m_iPlayer : 0x10 (0x10) [INT]
m_flSpread : 0x38 (0x38) [FLOAT]
m_bCritical : 0x3c (0x3c) [INT]
DT_TFBuffBanner
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AmmoPack
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecInitialVelocity : 0x898 (0x898) [VECTOR3]
m_angRotation[0] : 0x360 (0x360) [FLOAT]
m_angRotation[1] : 0x364 (0x364) [FLOAT]
m_angRotation[2] : 0x368 (0x368) [FLOAT]
DT_ObjectTeleporter
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0xf98 (0xf98) [INT]
m_flRechargeTime : 0xfa0 (0xfa0) [FLOAT]
m_flCurrentRechargeDuration : 0xfa4 (0xfa4) [FLOAT]
m_iTimesUsed : 0xfa8 (0xfa8) [INT]
m_flYawToExit : 0xfac (0xfac) [FLOAT]
m_bMatchBuilding : 0xfb0 (0xfb0) [INT]
DT_ObjectSentrygun
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iAmmoShells : 0xf9c (0xf9c) [INT]
m_iAmmoRockets : 0xfa4 (0xfa4) [INT]
m_iState : 0xf98 (0xf98) [INT]
m_bPlayerControlled : 0xfbc (0xfbc) [INT]
m_nShieldLevel : 0xfc0 (0xfc0) [INT]
m_bShielded : 0xfc0 (0xfc0) [INT]
m_hEnemy : 0x1000 (0x1000) [INT]
m_hAutoAimTarget : 0x1004 (0x1004) [INT]
DT_SentrygunLocalData
m_iKills : 0xfa8 (0xfa8) [INT]
m_iAssists : 0xfac (0xfac) [INT]
SentrygunLocalData : 0x0 (0x0) [TABLE]
DT_TFProjectile_SentryRocket
DT_TFProjectile_Rocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_ObjectSapper
DT_BaseObjectUpgrade
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_ObjectCartDispenser
DT_ObjectDispenser
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0xfb0 (0xfb0) [INT]
m_iAmmoMetal : 0xfb4 (0xfb4) [INT]
m_iMiniBombCounter : 0xfb8 (0xfb8) [INT]
healing_array_element : 0x0 (0x0) [INT]
"healing_array" : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
DT_ObjectDispenser
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0xfb0 (0xfb0) [INT]
m_iAmmoMetal : 0xfb4 (0xfb4) [INT]
m_iMiniBombCounter : 0xfb8 (0xfb8) [INT]
healing_array_element : 0x0 (0x0) [INT]
"healing_array" : 0x0 (0x0) [ARRAY]
DT_MonsterResource
m_iBossHealthPercentageByte : 0x540 (0x540) [INT]
m_iBossStunPercentageByte : 0x544 (0x544) [INT]
m_iSkillShotCompleteCount : 0x548 (0x548) [INT]
m_fSkillShotComboEndTime : 0x54c (0x54c) [FLOAT]
m_iBossState : 0x550 (0x550) [INT]
DT_FuncRespawnRoomVisualizer
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncRespawnRoom
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncPasstimeGoal
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bTriggerDisabled : 0x544 (0x544) [INT]
m_iGoalType : 0x548 (0x548) [INT]
DT_FuncForceField
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_CaptureZone
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisabled : 0x544 (0x544) [INT]
DT_CurrencyPack
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bDistributed : 0x899 (0x899) [INT]
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
DT_TFBotHintEngineerNest
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bHasActiveTeleporter : 0x53e (0x53e) [INT]
DT_BotNPCMinion
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_stunTarget : 0xdcc (0xdcc) [INT]
DT_BotNPC
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_laserTarget : 0xdcc (0xdcc) [INT]
m_isNuking : 0xddc (0xddc) [INT]
DT_Ragdoll_Attached
DT_Ragdoll
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_ragAngles[0] : 0x9b4 (0x9b4) [VECTOR3]
m_ragAngles : 0x0 (0x0) [ARRAY]
m_ragPos[0] : 0x894 (0x894) [VECTOR3]
m_ragPos : 0x0 (0x0) [ARRAY]
m_hUnragdoll : 0xb98 (0xb98) [INT]
m_flBlendWeight : 0xb9c (0xb9c) [FLOAT]
m_nOverlaySequence : 0xba4 (0xba4) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_boneIndexAttached : 0xbd4 (0xbd4) [INT]
m_ragdollAttachedObjectIndex : 0xbd0 (0xbd0) [INT]
m_attachmentPointBoneSpace : 0xbac (0xbac) [VECTOR3]
m_attachmentPointRagdollSpace : 0xbc4 (0xbc4) [VECTOR3]
DT_Ragdoll
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_ragAngles[0] : 0x9b4 (0x9b4) [VECTOR3]
m_ragAngles : 0x0 (0x0) [ARRAY]
m_ragPos[0] : 0x894 (0x894) [VECTOR3]
m_ragPos : 0x0 (0x0) [ARRAY]
m_hUnragdoll : 0xb98 (0xb98) [INT]
m_flBlendWeight : 0xb9c (0xb9c) [FLOAT]
m_nOverlaySequence : 0xba4 (0xba4) [INT]
DT_NextBot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WaterBullet
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncMonitor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_World
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWaveHeight : 0x540 (0x540) [FLOAT]
m_WorldMins : 0x544 (0x544) [VECTOR3]
m_WorldMaxs : 0x550 (0x550) [VECTOR3]
m_bStartDark : 0x55c (0x55c) [INT]
m_flMaxOccludeeArea : 0x560 (0x560) [FLOAT]
m_flMinOccluderArea : 0x564 (0x564) [FLOAT]
m_flMaxPropScreenSpaceWidth : 0x56c (0x56c) [FLOAT]
m_flMinPropScreenSpaceWidth : 0x568 (0x568) [FLOAT]
m_iszDetailSpriteMaterial : 0x571 (0x571) [STRING]
m_bColdWorld : 0x570 (0x570) [INT]
DT_WaterLODControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flCheapWaterStartDistance : 0x540 (0x540) [FLOAT]
m_flCheapWaterEndDistance : 0x544 (0x544) [FLOAT]
DT_VGuiScreen
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWidth : 0x548 (0x548) [FLOAT]
m_flHeight : 0x54c (0x54c) [FLOAT]
m_fScreenFlags : 0x574 (0x574) [INT]
m_nPanelName : 0x550 (0x550) [INT]
m_nAttachmentIndex : 0x56c (0x56c) [INT]
m_nOverlayMaterial : 0x570 (0x570) [INT]
m_hPlayerOwner : 0x5d0 (0x5d0) [INT]
DT_PropJeep
DT_PropVehicleDriveable
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x898 (0x898) [INT]
m_nSpeed : 0x89c (0x89c) [INT]
m_nRPM : 0x8a0 (0x8a0) [INT]
m_flThrottle : 0x8a4 (0x8a4) [FLOAT]
m_nBoostTimeLeft : 0x8a8 (0x8a8) [INT]
m_nHasBoost : 0x8ac (0x8ac) [INT]
m_nScannerDisabledWeapons : 0x8b0 (0x8b0) [INT]
m_nScannerDisabledVehicle : 0x8b4 (0x8b4) [INT]
m_bEnterAnimOn : 0x8d4 (0x8d4) [INT]
m_bExitAnimOn : 0x8d5 (0x8d5) [INT]
m_bUnableToFire : 0x925 (0x925) [INT]
m_vecEyeExitEndpoint : 0x918 (0x918) [VECTOR3]
m_bHasGun : 0x924 (0x924) [INT]
m_vecGunCrosshair : 0x8dc (0x8dc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
m_bHeadlightIsOn : 0x9e0 (0x9e0) [INT]
DT_PropVehicleChoreoGeneric
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x8b4 (0x8b4) [INT]
m_bEnterAnimOn : 0x8bc (0x8bc) [INT]
m_bExitAnimOn : 0x8bd (0x8bd) [INT]
m_vecEyeExitEndpoint : 0x8c0 (0x8c0) [VECTOR3]
m_vehicleView.bClampEyeAngles : 0x94c (0x94c) [INT]
m_vehicleView.flPitchCurveZero : 0x950 (0x950) [FLOAT]
m_vehicleView.flPitchCurveLinear : 0x954 (0x954) [FLOAT]
m_vehicleView.flRollCurveZero : 0x958 (0x958) [FLOAT]
m_vehicleView.flRollCurveLinear : 0x95c (0x95c) [FLOAT]
m_vehicleView.flFOV : 0x960 (0x960) [FLOAT]
m_vehicleView.flYawMin : 0x964 (0x964) [FLOAT]
m_vehicleView.flYawMax : 0x968 (0x968) [FLOAT]
m_vehicleView.flPitchMin : 0x96c (0x96c) [FLOAT]
m_vehicleView.flPitchMax : 0x970 (0x970) [FLOAT]
DT_TEWorldDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nIndex : 0x1c (0x1c) [INT]
DT_TESpriteSpray
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x28 (0x28) [INT]
m_fNoise : 0x30 (0x30) [FLOAT]
m_nCount : 0x34 (0x34) [INT]
m_nSpeed : 0x2c (0x2c) [INT]
DT_TESprite
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nBrightness : 0x24 (0x24) [INT]
DT_TESparks
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nMagnitude : 0x1c (0x1c) [INT]
m_nTrailLength : 0x20 (0x20) [INT]
m_vecDir : 0x24 (0x24) [VECTOR3]
DT_TESmoke
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nFrameRate : 0x24 (0x24) [INT]
DT_TEShowLine
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecEnd : 0x1c (0x1c) [VECTOR3]
DT_TEProjectedDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation : 0x1c (0x1c) [VECTOR3]
m_flDistance : 0x28 (0x28) [FLOAT]
m_nIndex : 0x2c (0x2c) [INT]
DT_TEPlayerDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x14 (0x14) [VECTOR3]
m_nEntity : 0x20 (0x20) [INT]
m_nPlayer : 0x10 (0x10) [INT]
DT_TEPhysicsProp
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation[0] : 0x1c (0x1c) [FLOAT]
m_angRotation[1] : 0x20 (0x20) [FLOAT]
m_angRotation[2] : 0x24 (0x24) [FLOAT]
m_vecVelocity : 0x28 (0x28) [VECTOR3]
m_nModelIndex : 0x34 (0x34) [INT]
m_nFlags : 0x3c (0x3c) [INT]
m_nSkin : 0x38 (0x38) [INT]
m_nEffects : 0x40 (0x40) [INT]
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
DT_TEMuzzleFlash
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecAngles : 0x1c (0x1c) [VECTOR3]
m_flScale : 0x28 (0x28) [FLOAT]
m_nType : 0x2c (0x2c) [INT]
DT_TELargeFunnel
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nModelIndex : 0x1c (0x1c) [INT]
m_nReversed : 0x20 (0x20) [INT]
DT_TEKillPlayerAttachments
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_nPlayer : 0x10 (0x10) [INT]
DT_TEImpact
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecNormal : 0x1c (0x1c) [VECTOR3]
m_iType : 0x28 (0x28) [INT]
m_ucFlags : 0x2c (0x2c) [INT]
DT_TEGlowSprite
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_fLife : 0x24 (0x24) [FLOAT]
m_nBrightness : 0x28 (0x28) [INT]
DT_TEShatterSurface
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecAngles : 0x1c (0x1c) [VECTOR3]
m_vecForce : 0x28 (0x28) [VECTOR3]
m_vecForcePos : 0x34 (0x34) [VECTOR3]
m_flWidth : 0x40 (0x40) [FLOAT]
m_flHeight : 0x44 (0x44) [FLOAT]
m_flShardSize : 0x48 (0x48) [FLOAT]
m_nSurfaceType : 0x50 (0x50) [INT]
m_uchFrontColor[0] : 0x54 (0x54) [INT]
m_uchFrontColor[1] : 0x55 (0x55) [INT]
m_uchFrontColor[2] : 0x56 (0x56) [INT]
m_uchBackColor[0] : 0x57 (0x57) [INT]
m_uchBackColor[1] : 0x58 (0x58) [INT]
m_uchBackColor[2] : 0x59 (0x59) [INT]
DT_TEFootprintDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
m_nEntity : 0x34 (0x34) [INT]
m_nIndex : 0x38 (0x38) [INT]
m_chMaterialType : 0x3c (0x3c) [INT]
DT_TEFizz
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_nEntity : 0x10 (0x10) [INT]
m_nModelIndex : 0x14 (0x14) [INT]
m_nDensity : 0x18 (0x18) [INT]
m_nCurrent : 0x1c (0x1c) [INT]
DT_TEExplosion
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nModelIndex : 0x1c (0x1c) [INT]
m_fScale : 0x20 (0x20) [FLOAT]
m_nFrameRate : 0x24 (0x24) [INT]
m_nFlags : 0x28 (0x28) [INT]
m_vecNormal : 0x2c (0x2c) [VECTOR3]
m_chMaterialType : 0x38 (0x38) [INT]
m_nRadius : 0x3c (0x3c) [INT]
m_nMagnitude : 0x40 (0x40) [INT]
DT_TEEnergySplash
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
m_bExplosive : 0x28 (0x28) [INT]
DT_TEEffectDispatch
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
DT_EffectData
m_vOrigin[0] : 0x0 (0x10) [FLOAT]
m_vOrigin[1] : 0x4 (0x14) [FLOAT]
m_vOrigin[2] : 0x8 (0x18) [FLOAT]
m_vStart[0] : 0xc (0x1c) [FLOAT]
m_vStart[1] : 0x10 (0x20) [FLOAT]
m_vStart[2] : 0x14 (0x24) [FLOAT]
m_vAngles : 0x24 (0x34) [VECTOR3]
m_vNormal : 0x18 (0x28) [VECTOR3]
m_fFlags : 0x30 (0x40) [INT]
m_flMagnitude : 0x3c (0x4c) [FLOAT]
m_flScale : 0x38 (0x48) [FLOAT]
m_nAttachmentIndex : 0x44 (0x54) [INT]
m_nSurfaceProp : 0x48 (0x58) [INT]
m_iEffectName : 0x88 (0x98) [INT]
m_nMaterial : 0x4c (0x5c) [INT]
m_nDamageType : 0x50 (0x60) [INT]
m_nHitBox : 0x54 (0x64) [INT]
entindex : 0x0 (0x10) [INT]
m_nColor : 0x58 (0x68) [INT]
m_flRadius : 0x40 (0x50) [FLOAT]
m_bCustomColors : 0x59 (0x69) [INT]
m_CustomColors.m_vecColor1 : 0x5c (0x6c) [VECTOR3]
m_CustomColors.m_vecColor2 : 0x68 (0x78) [VECTOR3]
m_bControlPoint1 : 0x74 (0x84) [INT]
m_ControlPoint1.m_eParticleAttachment : 0x78 (0x88) [INT]
m_ControlPoint1.m_vecOffset[0] : 0x7c (0x8c) [FLOAT]
m_ControlPoint1.m_vecOffset[1] : 0x80 (0x90) [FLOAT]
m_ControlPoint1.m_vecOffset[2] : 0x84 (0x94) [FLOAT]
m_EffectData : 0x10 (0x10) [TABLE]
DT_TEDynamicLight
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
r : 0x20 (0x20) [INT]
g : 0x24 (0x24) [INT]
b : 0x28 (0x28) [INT]
exponent : 0x2c (0x2c) [INT]
m_fRadius : 0x1c (0x1c) [FLOAT]
m_fTime : 0x30 (0x30) [FLOAT]
m_fDecay : 0x34 (0x34) [FLOAT]
DT_TEDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecStart : 0x1c (0x1c) [VECTOR3]
m_nEntity : 0x28 (0x28) [INT]
m_nHitbox : 0x2c (0x2c) [INT]
m_nIndex : 0x30 (0x30) [INT]
DT_TEClientProjectile
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecVelocity : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x28 (0x28) [INT]
m_nLifeTime : 0x2c (0x2c) [INT]
m_hOwner : 0x30 (0x30) [INT]
DT_TEBubbleTrail
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecMins : 0x10 (0x10) [VECTOR3]
m_vecMaxs : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x2c (0x2c) [INT]
m_flWaterZ : 0x28 (0x28) [FLOAT]
m_nCount : 0x30 (0x30) [INT]
m_fSpeed : 0x34 (0x34) [FLOAT]
DT_TEBubbles
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecMins : 0x10 (0x10) [VECTOR3]
m_vecMaxs : 0x1c (0x1c) [VECTOR3]
m_nModelIndex : 0x2c (0x2c) [INT]
m_fHeight : 0x28 (0x28) [FLOAT]
m_nCount : 0x30 (0x30) [INT]
m_fSpeed : 0x34 (0x34) [FLOAT]
DT_TEBSPDecal
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_nEntity : 0x1c (0x1c) [INT]
m_nIndex : 0x20 (0x20) [INT]
DT_TEBreakModel
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_angRotation[0] : 0x1c (0x1c) [FLOAT]
m_angRotation[1] : 0x20 (0x20) [FLOAT]
m_angRotation[2] : 0x24 (0x24) [FLOAT]
m_vecSize : 0x28 (0x28) [VECTOR3]
m_vecVelocity : 0x34 (0x34) [VECTOR3]
m_nModelIndex : 0x44 (0x44) [INT]
m_nRandomization : 0x40 (0x40) [INT]
m_nCount : 0x48 (0x48) [INT]
m_fTime : 0x4c (0x4c) [FLOAT]
m_nFlags : 0x50 (0x50) [INT]
DT_TEBloodStream
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
r : 0x28 (0x28) [INT]
g : 0x2c (0x2c) [INT]
b : 0x30 (0x30) [INT]
a : 0x34 (0x34) [INT]
m_nAmount : 0x38 (0x38) [INT]
DT_TEBloodSprite
m_vecOrigin : 0x10 (0x10) [VECTOR3]
m_vecDirection : 0x1c (0x1c) [VECTOR3]
r : 0x28 (0x28) [INT]
g : 0x2c (0x2c) [INT]
b : 0x30 (0x30) [INT]
a : 0x34 (0x34) [INT]
m_nSprayModel : 0x3c (0x3c) [INT]
m_nDropModel : 0x38 (0x38) [INT]
m_nSize : 0x40 (0x40) [INT]
DT_TEBeamSpline
m_nPoints : 0xd0 (0xd0) [INT]
m_vecPoints[0] : 0x10 (0x10) [VECTOR3]
m_vecPoints : 0x0 (0x0) [ARRAY]
DT_TEBeamRingPoint
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vecCenter : 0x4c (0x4c) [VECTOR3]
m_flStartRadius : 0x58 (0x58) [FLOAT]
m_flEndRadius : 0x5c (0x5c) [FLOAT]
DT_TEBeamRing
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamPoints
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vecStartPoint : 0x4c (0x4c) [VECTOR3]
m_vecEndPoint : 0x58 (0x58) [VECTOR3]
DT_TEBeamLaser
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamFollow
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iEntIndex : 0x4c (0x4c) [INT]
DT_TEBeamEnts
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
DT_TEBeamEntPoint
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_nStartEntity : 0x4c (0x4c) [INT]
m_nEndEntity : 0x50 (0x50) [INT]
m_vecStartPoint : 0x54 (0x54) [VECTOR3]
m_vecEndPoint : 0x60 (0x60) [VECTOR3]
DT_BaseBeam
m_nModelIndex : 0x10 (0x10) [INT]
m_nHaloIndex : 0x14 (0x14) [INT]
m_nStartFrame : 0x18 (0x18) [INT]
m_nFrameRate : 0x1c (0x1c) [INT]
m_fLife : 0x20 (0x20) [FLOAT]
m_fWidth : 0x24 (0x24) [FLOAT]
m_fEndWidth : 0x28 (0x28) [FLOAT]
m_nFadeLength : 0x2c (0x2c) [INT]
m_fAmplitude : 0x30 (0x30) [FLOAT]
m_nSpeed : 0x44 (0x44) [INT]
r : 0x34 (0x34) [INT]
g : 0x38 (0x38) [INT]
b : 0x3c (0x3c) [INT]
a : 0x40 (0x40) [INT]
m_nFlags : 0x48 (0x48) [INT]
DT_TEArmorRicochet
DT_TEMetalSparks
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_TEMetalSparks
m_vecPos : 0x10 (0x10) [VECTOR3]
m_vecDir : 0x1c (0x1c) [VECTOR3]
DT_ProxyToggle
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_ProxyToggle_ProxiedData
m_WithProxy : 0x540 (0x540) [INT]
blah : 0x0 (0x0) [TABLE]
DT_TestTraceline
m_clrRender : 0x4c (0x4c) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation[0] : 0x360 (0x360) [FLOAT]
m_angRotation[1] : 0x364 (0x364) [FLOAT]
m_angRotation[2] : 0x368 (0x368) [FLOAT]
moveparent : 0x1ac (0x1ac) [INT]
DT_Tesla
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SoundName : 0x568 (0x568) [STRING]
m_iszSpriteName : 0x5a8 (0x5a8) [STRING]
DT_TeamTrainWatcher
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flTotalProgress : 0x540 (0x540) [FLOAT]
m_iTrainSpeedLevel : 0x548 (0x548) [INT]
m_flRecedeTime : 0x550 (0x550) [FLOAT]
m_nNumCappers : 0x558 (0x558) [INT]
m_hGlowEnt : 0x560 (0x560) [INT]
DT_BaseTeamObjectiveResource
m_iTimerToShowInHUD : 0x540 (0x540) [INT]
m_iStopWatchTimer : 0x544 (0x544) [INT]
m_iNumControlPoints : 0x548 (0x548) [INT]
m_bPlayingMiniRounds : 0x550 (0x550) [INT]
m_bControlPointsReset : 0x551 (0x551) [INT]
m_iUpdateCapHudParity : 0x554 (0x554) [INT]
m_vCPPositions[0] : 0x55c (0x55c) [VECTOR3]
m_vCPPositions : 0x0 (0x0) [ARRAY]
m_bCPIsVisible
m_bCPIsVisible : 0x5bc (0x5bc) [TABLE]
m_flLazyCapPerc
m_flLazyCapPerc : 0x5c4 (0x5c4) [TABLE]
m_iTeamIcons
m_iTeamIcons : 0x604 (0x604) [TABLE]
m_iTeamOverlays
m_iTeamOverlays : 0x704 (0x704) [TABLE]
m_iTeamReqCappers
m_iTeamReqCappers : 0x804 (0x804) [TABLE]
m_flTeamCapTime
m_flTeamCapTime : 0x904 (0x904) [TABLE]
m_iPreviousPoints
m_iPreviousPoints : 0xa04 (0xa04) [TABLE]
m_bTeamCanCap
m_bTeamCanCap : 0xd04 (0xd04) [TABLE]
m_iTeamBaseIcons
m_iTeamBaseIcons : 0xd44 (0xd44) [TABLE]
m_iBaseControlPoints
m_iBaseControlPoints : 0xdc4 (0xdc4) [TABLE]
m_bInMiniRound
m_bInMiniRound : 0xe44 (0xe44) [TABLE]
m_iWarnOnCap
m_iWarnOnCap : 0xe4c (0xe4c) [TABLE]
m_iszWarnSound[0] : 0xe6c (0xe6c) [STRING]
m_iszWarnSound : 0x0 (0x0) [ARRAY]
m_flPathDistance
m_flPathDistance : 0x1664 (0x1664) [TABLE]
m_iCPGroup
m_iCPGroup : 0x1684 (0x1684) [TABLE]
m_bCPLocked
m_bCPLocked : 0x16a4 (0x16a4) [TABLE]
m_nNumNodeHillData
m_nNumNodeHillData : 0x1934 (0x1934) [TABLE]
m_flNodeHillData
m_flNodeHillData : 0x1944 (0x1944) [TABLE]
m_bTrackAlarm
m_bTrackAlarm : 0x19f8 (0x19f8) [TABLE]
m_flUnlockTimes
m_flUnlockTimes : 0x16ac (0x16ac) [TABLE]
m_bHillIsDownhill
m_bHillIsDownhill : 0x19fc (0x19fc) [TABLE]
m_flCPTimerTimes
m_flCPTimerTimes : 0x16ec (0x16ec) [TABLE]
m_iNumTeamMembers
m_iNumTeamMembers : 0x172c (0x172c) [TABLE]
m_iCappingTeam
m_iCappingTeam : 0x182c (0x182c) [TABLE]
m_iTeamInZone
m_iTeamInZone : 0x184c (0x184c) [TABLE]
m_bBlocked
m_bBlocked : 0x186c (0x186c) [TABLE]
m_iOwner
m_iOwner : 0x1874 (0x1874) [TABLE]
m_bCPCapRateScalesWithPlayers
m_bCPCapRateScalesWithPlayers : 0x1894 (0x1894) [TABLE]
m_pszCapLayoutInHUD : 0x1904 (0x1904) [STRING]
m_flCustomPositionX : 0x192c (0x192c) [FLOAT]
m_flCustomPositionY : 0x1930 (0x1930) [FLOAT]
DT_Team
m_iTeamNum : 0x588 (0x588) [INT]
m_iScore : 0x574 (0x574) [INT]
m_iRoundsWon : 0x578 (0x578) [INT]
m_szTeamname : 0x554 (0x554) [STRING]
player_array_element : 0x0 (0x0) [INT]
"player_array" : 0x0 (0x0) [ARRAY]
DT_Sun
m_clrRender : 0x4c (0x4c) [INT]
m_clrOverlay : 0x690 (0x690) [INT]
m_vDirection : 0x69c (0x69c) [VECTOR3]
m_bOn : 0x6a8 (0x6a8) [INT]
m_nSize : 0x694 (0x694) [INT]
m_nOverlaySize : 0x698 (0x698) [INT]
m_nMaterial : 0x6ac (0x6ac) [INT]
m_nOverlayMaterial : 0x6b0 (0x6b0) [INT]
HDRColorScale : 0x0 (0x0) [FLOAT]
DT_SteamJet
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpreadSpeed : 0x628 (0x628) [FLOAT]
m_Speed : 0x62c (0x62c) [FLOAT]
m_StartSize : 0x630 (0x630) [FLOAT]
m_EndSize : 0x634 (0x634) [FLOAT]
m_Rate : 0x638 (0x638) [FLOAT]
m_JetLength : 0x63c (0x63c) [FLOAT]
m_bEmit : 0x640 (0x640) [INT]
m_bFaceLeft : 0x648 (0x648) [INT]
m_nType : 0x644 (0x644) [INT]
m_spawnflags : 0x64c (0x64c) [INT]
m_flRollSpeed : 0x650 (0x650) [FLOAT]
DT_ParticlePerformanceMonitor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bMeasurePerf : 0x53e (0x53e) [INT]
m_bDisplayPerf : 0x53d (0x53d) [INT]
DT_SpotlightEnd
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flLightScale : 0x540 (0x540) [FLOAT]
m_Radius : 0x544 (0x544) [FLOAT]
DT_DustTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x628 (0x628) [FLOAT]
m_Color : 0x62c (0x62c) [VECTOR3]
m_ParticleLifetime : 0x63c (0x63c) [FLOAT]
m_StopEmitTime : 0x644 (0x644) [FLOAT]
m_MinSpeed : 0x648 (0x648) [FLOAT]
m_MaxSpeed : 0x64c (0x64c) [FLOAT]
m_MinDirectedSpeed : 0x650 (0x650) [FLOAT]
m_MaxDirectedSpeed : 0x654 (0x654) [FLOAT]
m_StartSize : 0x658 (0x658) [FLOAT]
m_EndSize : 0x65c (0x65c) [FLOAT]
m_SpawnRadius : 0x660 (0x660) [FLOAT]
m_bEmit : 0x670 (0x670) [INT]
m_Opacity : 0x638 (0x638) [FLOAT]
DT_FireTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nAttachment : 0x628 (0x628) [INT]
m_flLifetime : 0x62c (0x62c) [FLOAT]
DT_SporeTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnRate : 0x630 (0x630) [FLOAT]
m_vecEndColor : 0x624 (0x624) [VECTOR3]
m_flParticleLifetime : 0x634 (0x634) [FLOAT]
m_flStartSize : 0x638 (0x638) [FLOAT]
m_flEndSize : 0x63c (0x63c) [FLOAT]
m_flSpawnRadius : 0x640 (0x640) [FLOAT]
m_bEmit : 0x650 (0x650) [INT]
DT_SporeExplosion
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnRate : 0x628 (0x628) [FLOAT]
m_flParticleLifetime : 0x62c (0x62c) [FLOAT]
m_flStartSize : 0x630 (0x630) [FLOAT]
m_flEndSize : 0x634 (0x634) [FLOAT]
m_flSpawnRadius : 0x638 (0x638) [FLOAT]
m_bEmit : 0x640 (0x640) [INT]
m_bDontRemove : 0x641 (0x641) [INT]
DT_RocketTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x628 (0x628) [FLOAT]
m_StartColor : 0x62c (0x62c) [VECTOR3]
m_EndColor : 0x638 (0x638) [VECTOR3]
m_ParticleLifetime : 0x648 (0x648) [FLOAT]
m_StopEmitTime : 0x64c (0x64c) [FLOAT]
m_MinSpeed : 0x650 (0x650) [FLOAT]
m_MaxSpeed : 0x654 (0x654) [FLOAT]
m_StartSize : 0x658 (0x658) [FLOAT]
m_EndSize : 0x65c (0x65c) [FLOAT]
m_SpawnRadius : 0x660 (0x660) [FLOAT]
m_bEmit : 0x670 (0x670) [INT]
m_nAttachment : 0x674 (0x674) [INT]
m_Opacity : 0x644 (0x644) [FLOAT]
m_bDamaged : 0x671 (0x671) [INT]
m_flFlareScale : 0x684 (0x684) [FLOAT]
DT_SmokeTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpawnRate : 0x628 (0x628) [FLOAT]
m_StartColor : 0x62c (0x62c) [VECTOR3]
m_EndColor : 0x638 (0x638) [VECTOR3]
m_ParticleLifetime : 0x648 (0x648) [FLOAT]
m_StopEmitTime : 0x64c (0x64c) [FLOAT]
m_MinSpeed : 0x650 (0x650) [FLOAT]
m_MaxSpeed : 0x654 (0x654) [FLOAT]
m_MinDirectedSpeed : 0x658 (0x658) [FLOAT]
m_MaxDirectedSpeed : 0x65c (0x65c) [FLOAT]
m_StartSize : 0x660 (0x660) [FLOAT]
m_EndSize : 0x664 (0x664) [FLOAT]
m_SpawnRadius : 0x668 (0x668) [FLOAT]
m_bEmit : 0x678 (0x678) [INT]
m_nAttachment : 0x67c (0x67c) [INT]
m_Opacity : 0x644 (0x644) [FLOAT]
DT_SmokeStack
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_SpreadSpeed : 0x678 (0x678) [FLOAT]
m_Speed : 0x67c (0x67c) [FLOAT]
m_StartSize : 0x680 (0x680) [FLOAT]
m_EndSize : 0x684 (0x684) [FLOAT]
m_Rate : 0x688 (0x688) [FLOAT]
m_JetLength : 0x68c (0x68c) [FLOAT]
m_bEmit : 0x690 (0x690) [INT]
m_flBaseSpread : 0x694 (0x694) [FLOAT]
m_flTwist : 0x6e8 (0x6e8) [FLOAT]
m_flRollSpeed : 0x724 (0x724) [FLOAT]
m_iMaterialModel : 0x6ec (0x6ec) [INT]
m_AmbientLight.m_vPos : 0x698 (0x698) [VECTOR3]
m_AmbientLight.m_vColor : 0x6a4 (0x6a4) [VECTOR3]
m_AmbientLight.m_flIntensity : 0x6b0 (0x6b0) [FLOAT]
m_DirLight.m_vPos : 0x6b4 (0x6b4) [VECTOR3]
m_DirLight.m_vColor : 0x6c0 (0x6c0) [VECTOR3]
m_DirLight.m_flIntensity : 0x6cc (0x6cc) [FLOAT]
m_vWind : 0x6dc (0x6dc) [VECTOR3]
DT_SlideshowDisplay
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bEnabled : 0x53d (0x53d) [INT]
m_szDisplayText : 0x53e (0x53e) [STRING]
m_szSlideshowDirectory : 0x5be (0x5be) [STRING]
m_chCurrentSlideLists
m_chCurrentSlideLists : 0x654 (0x654) [TABLE]
m_fMinSlideTime : 0x66c (0x66c) [FLOAT]
m_fMaxSlideTime : 0x670 (0x670) [FLOAT]
m_iCycleType : 0x678 (0x678) [INT]
m_bNoListRepeats : 0x67c (0x67c) [INT]
DT_ShadowControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_shadowDirection : 0x540 (0x540) [VECTOR3]
m_shadowColor : 0x54c (0x54c) [INT]
m_flShadowMaxDist : 0x550 (0x550) [FLOAT]
m_bDisableShadows : 0x554 (0x554) [INT]
DT_SceneEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSceneStringIndex : 0x550 (0x550) [INT]
m_bIsPlayingBack : 0x544 (0x544) [INT]
m_bPaused : 0x545 (0x545) [INT]
m_bMultiplayer : 0x546 (0x546) [INT]
m_flForceClientTime : 0x54c (0x54c) [FLOAT]
_ST_m_hActorList_16
_LPT_m_hActorList_16
lengthprop16 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_hActorList : 0x0 (0x0) [TABLE]
DT_RopeKeyframe
m_iRopeMaterialModelIndex : 0x57c (0x57c) [INT]
m_hStartPoint : 0x804 (0x804) [INT]
m_hEndPoint : 0x808 (0x808) [INT]
m_iStartAttachment : 0x80c (0x80c) [INT]
m_iEndAttachment : 0x80e (0x80e) [INT]
m_fLockedPoints : 0x820 (0x820) [INT]
m_Slack : 0x818 (0x818) [INT]
m_RopeLength : 0x814 (0x814) [INT]
m_RopeFlags : 0x578 (0x578) [INT]
m_TextureScale : 0x81c (0x81c) [FLOAT]
m_nSegments : 0x800 (0x800) [INT]
m_bConstrainBetweenEndpoints : 0x8a8 (0x8a8) [INT]
m_Subdiv : 0x810 (0x810) [INT]
m_Width : 0x824 (0x824) [FLOAT]
m_flScrollSpeed : 0x574 (0x574) [FLOAT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
DT_RagdollManager
m_iCurrentMaxRagdollCount : 0x540 (0x540) [INT]
DT_PropVehicleDriveable
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hPlayer : 0x898 (0x898) [INT]
m_nSpeed : 0x89c (0x89c) [INT]
m_nRPM : 0x8a0 (0x8a0) [INT]
m_flThrottle : 0x8a4 (0x8a4) [FLOAT]
m_nBoostTimeLeft : 0x8a8 (0x8a8) [INT]
m_nHasBoost : 0x8ac (0x8ac) [INT]
m_nScannerDisabledWeapons : 0x8b0 (0x8b0) [INT]
m_nScannerDisabledVehicle : 0x8b4 (0x8b4) [INT]
m_bEnterAnimOn : 0x8d4 (0x8d4) [INT]
m_bExitAnimOn : 0x8d5 (0x8d5) [INT]
m_bUnableToFire : 0x925 (0x925) [INT]
m_vecEyeExitEndpoint : 0x918 (0x918) [VECTOR3]
m_bHasGun : 0x924 (0x924) [INT]
m_vecGunCrosshair : 0x8dc (0x8dc) [VECTOR3]
DT_PhysicsPropMultiplayer
DT_PhysicsProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bAwake : 0x891 (0x891) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iPhysicsMode : 0x898 (0x898) [INT]
m_fMass : 0x89c (0x89c) [FLOAT]
m_collisionMins : 0x8a0 (0x8a0) [VECTOR3]
m_collisionMaxs : 0x8ac (0x8ac) [VECTOR3]
DT_PhysBoxMultiplayer
DT_PhysBox
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_mass : 0x540 (0x540) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iPhysicsMode : 0x548 (0x548) [INT]
m_fMass : 0x54c (0x54c) [FLOAT]
DT_BasePropDoor
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT]
DT_PointCommentaryNode
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0x891 (0x891) [INT]
m_flStartTime : 0x894 (0x894) [FLOAT]
m_iszCommentaryFile : 0x898 (0x898) [STRING]
m_iszCommentaryFileNoHDR : 0x99c (0x99c) [STRING]
m_iszSpeakers : 0xaa0 (0xaa0) [STRING]
m_iNodeNumber : 0xba0 (0xba0) [INT]
m_iNodeNumberMax : 0xba4 (0xba4) [INT]
m_hViewPosition : 0xbac (0xbac) [INT]
DT_PointCamera
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_FOV : 0x540 (0x540) [FLOAT]
m_Resolution : 0x544 (0x544) [FLOAT]
m_bFogEnable : 0x548 (0x548) [INT]
m_FogColor : 0x549 (0x549) [INT]
m_flFogStart : 0x550 (0x550) [FLOAT]
m_flFogEnd : 0x554 (0x554) [FLOAT]
m_flFogMaxDensity : 0x558 (0x558) [FLOAT]
m_bActive : 0x55c (0x55c) [INT]
m_bUseScreenAspectRatio : 0x55d (0x55d) [INT]
DT_PlayerResource
m_iPing
m_iPing : 0x5cc (0x5cc) [TABLE]
m_iScore
m_iScore : 0x654 (0x654) [TABLE]
m_iDeaths
m_iDeaths : 0x6dc (0x6dc) [TABLE]
m_bConnected
m_bConnected : 0x764 (0x764) [TABLE]
m_iTeam
m_iTeam : 0x788 (0x788) [TABLE]
m_bAlive
m_bAlive : 0x810 (0x810) [TABLE]
m_iHealth
m_iHealth : 0x834 (0x834) [TABLE]
m_iAccountID
m_iAccountID : 0x93c (0x93c) [TABLE]
m_bValid
m_bValid : 0x9c4 (0x9c4) [TABLE]
DT_Plasma
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartScale : 0x540 (0x540) [FLOAT]
m_flScale : 0x544 (0x544) [FLOAT]
m_flScaleTime : 0x548 (0x548) [FLOAT]
m_nFlags : 0x54c (0x54c) [INT]
m_nPlasmaModelIndex : 0x550 (0x550) [INT]
m_nPlasmaModelIndex2 : 0x554 (0x554) [INT]
m_nGlowModelIndex : 0x558 (0x558) [INT]
DT_PhysMagnet
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_PhysicsProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bAwake : 0x891 (0x891) [INT]
DT_PhysBox
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_mass : 0x540 (0x540) [FLOAT]
DT_ParticleSystem
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iEffectIndex : 0x540 (0x540) [INT]
m_bActive : 0x544 (0x544) [INT]
m_flStartTime : 0x548 (0x548) [FLOAT]
m_hControlPointEnts
m_hControlPointEnts : 0x54c (0x54c) [TABLE]
m_iControlPointParents
m_iControlPointParents : 0x648 (0x648) [TABLE]
m_bWeatherEffect : 0x687 (0x687) [INT]
DT_ParticleSmokeGrenade
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flSpawnTime : 0x638 (0x638) [FLOAT]
m_FadeStartTime : 0x63c (0x63c) [FLOAT]
m_FadeEndTime : 0x640 (0x640) [FLOAT]
m_CurrentStage : 0x628 (0x628) [INT]
DT_ParticleFire
m_vOrigin : 0x630 (0x630) [VECTOR3]
m_vDirection : 0x63c (0x63c) [VECTOR3]
DT_MovieExplosion
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_MaterialModifyControl
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_szMaterialName : 0x53d (0x53d) [STRING]
m_szMaterialVar : 0x63c (0x63c) [STRING]
m_szMaterialVarValue : 0x73b (0x73b) [STRING]
m_iFrameStart : 0x844 (0x844) [INT]
m_iFrameEnd : 0x848 (0x848) [INT]
m_bWrap : 0x84c (0x84c) [INT]
m_flFramerate : 0x850 (0x850) [FLOAT]
m_bNewAnimCommandsSemaphore : 0x854 (0x854) [INT]
m_flFloatLerpStartValue : 0x858 (0x858) [FLOAT]
m_flFloatLerpEndValue : 0x85c (0x85c) [FLOAT]
m_flFloatLerpTransitionTime : 0x860 (0x860) [FLOAT]
m_bFloatLerpWrap : 0x864 (0x864) [INT]
m_nModifyMode : 0x86c (0x86c) [INT]
DT_LightGlow
m_clrRender : 0x4c (0x4c) [INT]
m_nHorizontalSize : 0x540 (0x540) [INT]
m_nVerticalSize : 0x544 (0x544) [INT]
m_nMinDist : 0x548 (0x548) [INT]
m_nMaxDist : 0x54c (0x54c) [INT]
m_nOuterMaxDist : 0x550 (0x550) [INT]
m_spawnflags : 0x554 (0x554) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
moveparent : 0x1ac (0x1ac) [INT]
m_flGlowProxySize : 0x624 (0x624) [FLOAT]
HDRColorScale : 0x0 (0x0) [FLOAT]
DT_InfoOverlayAccessor
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
m_iOverlayID : 0x540 (0x540) [INT]
DT_TEGaussExplosion
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_nType : 0x1c (0x1c) [INT]
m_vecDirection : 0x20 (0x20) [VECTOR3]
DT_FuncTrackTrain
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncSmokeVolume
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Color1 : 0x628 (0x628) [INT]
m_Color2 : 0x62c (0x62c) [INT]
m_MaterialName : 0x630 (0x630) [STRING]
m_ParticleDrawWidth : 0x730 (0x730) [FLOAT]
m_ParticleSpacingDistance : 0x734 (0x734) [FLOAT]
m_DensityRampSpeed : 0x738 (0x738) [FLOAT]
m_RotationSpeed : 0x73c (0x73c) [FLOAT]
m_MovementSpeed : 0x740 (0x740) [FLOAT]
m_Density : 0x744 (0x744) [FLOAT]
m_spawnflags : 0x748 (0x748) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
DT_FuncRotating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation[0] : 0x360 (0x360) [FLOAT]
m_angRotation[1] : 0x364 (0x364) [FLOAT]
m_angRotation[2] : 0x368 (0x368) [FLOAT]
m_flSimulationTime : 0x5c (0x5c) [INT]
DT_FuncReflectiveGlass
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncOccluder
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0x544 (0x544) [INT]
m_nOccluderIndex : 0x540 (0x540) [INT]
DT_Func_LOD
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_fDisappearDist : 0x540 (0x540) [FLOAT]
DT_TEDust
DT_TEParticleSystem
DT_BaseTempEntity
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin[0] : 0x10 (0x10) [FLOAT]
m_vecOrigin[1] : 0x14 (0x14) [FLOAT]
m_vecOrigin[2] : 0x18 (0x18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flSize : 0x1c (0x1c) [FLOAT]
m_flSpeed : 0x20 (0x20) [FLOAT]
m_vecDirection : 0x24 (0x24) [VECTOR3]
DT_Func_Dust
m_Color : 0x53d (0x53d) [INT]
m_SpawnRate : 0x544 (0x544) [INT]
m_flSizeMin : 0x548 (0x548) [FLOAT]
m_flSizeMax : 0x54c (0x54c) [FLOAT]
m_LifetimeMin : 0x554 (0x554) [INT]
m_LifetimeMax : 0x558 (0x558) [INT]
m_DustFlags : 0x564 (0x564) [INT]
m_SpeedMax : 0x550 (0x550) [INT]
m_DistMax : 0x55c (0x55c) [INT]
m_nModelIndex : 0x80 (0x80) [INT]
m_FallSpeed : 0x560 (0x560) [FLOAT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
DT_FuncConveyor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flConveyorSpeed : 0x540 (0x540) [FLOAT]
DT_BreakableSurface
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nNumWide : 0x544 (0x544) [INT]
m_nNumHigh : 0x548 (0x548) [INT]
m_flPanelWidth : 0x54c (0x54c) [FLOAT]
m_flPanelHeight : 0x550 (0x550) [FLOAT]
m_vNormal : 0x554 (0x554) [VECTOR3]
m_vCorner : 0x560 (0x560) [VECTOR3]
m_bIsBroken : 0x56c (0x56c) [INT]
m_nSurfaceType : 0x570 (0x570) [INT]
m_RawPanelBitVec
m_RawPanelBitVec : 0x594 (0x594) [TABLE]
DT_FuncAreaPortalWindow
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flFadeStartDist : 0x540 (0x540) [FLOAT]
m_flFadeDist : 0x544 (0x544) [FLOAT]
m_flTranslucencyLimit : 0x548 (0x548) [FLOAT]
m_iBackgroundModelIndex : 0x54c (0x54c) [INT]
DT_CFish
m_poolOrigin : 0x8f4 (0x8f4) [VECTOR3]
m_x : 0x8dc (0x8dc) [FLOAT]
m_y : 0x8e0 (0x8e0) [FLOAT]
m_z : 0x8e4 (0x8e4) [FLOAT]
m_angle : 0x8ec (0x8ec) [FLOAT]
m_nModelIndex : 0x80 (0x80) [INT]
m_lifeState : 0x95 (0x95) [INT]
m_waterLevel : 0x900 (0x900) [FLOAT]
DT_EntityFlame
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hEntAttached : 0x544 (0x544) [INT]
DT_FireSmoke
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartScale : 0x540 (0x540) [FLOAT]
m_flScale : 0x544 (0x544) [FLOAT]
m_flScaleTime : 0x548 (0x548) [FLOAT]
m_nFlags : 0x54c (0x54c) [INT]
m_nFlameModelIndex : 0x550 (0x550) [INT]
m_nFlameFromAboveModelIndex : 0x554 (0x554) [INT]
DT_EnvTonemapController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseCustomAutoExposureMin : 0x53d (0x53d) [INT]
m_bUseCustomAutoExposureMax : 0x53e (0x53e) [INT]
m_bUseCustomBloomScale : 0x53f (0x53f) [INT]
m_flCustomAutoExposureMin : 0x540 (0x540) [FLOAT]
m_flCustomAutoExposureMax : 0x544 (0x544) [FLOAT]
m_flCustomBloomScale : 0x548 (0x548) [FLOAT]
m_flCustomBloomScaleMinimum : 0x54c (0x54c) [FLOAT]
DT_EnvScreenEffect
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flDuration : 0x540 (0x540) [FLOAT]
m_nType : 0x544 (0x544) [INT]
DT_EnvScreenOverlay
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iszOverlayNames[0] : 0x53d (0x53d) [STRING]
m_iszOverlayNames : 0x0 (0x0) [ARRAY]
m_flOverlayTimes[0] : 0xf34 (0xf34) [FLOAT]
m_flOverlayTimes : 0x0 (0x0) [ARRAY]
m_flStartTime : 0xf5c (0xf5c) [FLOAT]
m_iDesiredOverlay : 0xf60 (0xf60) [INT]
m_bIsActive : 0xf64 (0xf64) [INT]
DT_EnvProjectedTexture
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hTargetEntity : 0x540 (0x540) [INT]
m_bState : 0x544 (0x544) [INT]
m_flLightFOV : 0x548 (0x548) [FLOAT]
m_bEnableShadows : 0x54c (0x54c) [INT]
m_bLightOnlyTarget : 0x54d (0x54d) [INT]
m_bLightWorld : 0x54e (0x54e) [INT]
m_bCameraSpace : 0x54f (0x54f) [INT]
m_LinearFloatLightColor : 0x550 (0x550) [VECTOR3]
m_flAmbient : 0x55c (0x55c) [FLOAT]
m_SpotlightTextureName : 0x568 (0x568) [STRING]
m_nSpotlightTextureFrame : 0x66c (0x66c) [INT]
m_flNearZ : 0x560 (0x560) [FLOAT]
m_flFarZ : 0x564 (0x564) [FLOAT]
m_nShadowQuality : 0x670 (0x670) [INT]
DT_EnvParticleScript
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_flSequenceScale : 0x978 (0x978) [FLOAT]
DT_FogController
m_fog.enable : 0x580 (0x580) [INT]
m_fog.blend : 0x581 (0x581) [INT]
m_fog.dirPrimary : 0x544 (0x544) [VECTOR3]
m_fog.colorPrimary : 0x550 (0x550) [INT]
m_fog.colorSecondary : 0x554 (0x554) [INT]
m_fog.start : 0x560 (0x560) [FLOAT]
m_fog.end : 0x564 (0x564) [FLOAT]
m_fog.farz : 0x568 (0x568) [FLOAT]
m_fog.maxdensity : 0x56c (0x56c) [FLOAT]
m_fog.colorPrimaryLerpTo : 0x558 (0x558) [INT]
m_fog.colorSecondaryLerpTo : 0x55c (0x55c) [INT]
m_fog.startLerpTo : 0x570 (0x570) [FLOAT]
m_fog.endLerpTo : 0x574 (0x574) [FLOAT]
m_fog.lerptime : 0x578 (0x578) [FLOAT]
m_fog.duration : 0x57c (0x57c) [FLOAT]
DT_EntityParticleTrail
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iMaterialName : 0x624 (0x624) [INT]
DT_EntityParticleTrailInfo
m_flLifetime : 0x8 (0x630) [FLOAT]
m_flStartSize : 0xc (0x634) [FLOAT]
m_flEndSize : 0x10 (0x638) [FLOAT]
m_Info : 0x628 (0x628) [TABLE]
m_hConstraintEntity : 0x63c (0x63c) [INT]
DT_EntityDissolve
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flStartTime : 0x544 (0x544) [FLOAT]
m_flFadeOutStart : 0x548 (0x548) [FLOAT]
m_flFadeOutLength : 0x54c (0x54c) [FLOAT]
m_flFadeOutModelStart : 0x550 (0x550) [FLOAT]
m_flFadeOutModelLength : 0x554 (0x554) [FLOAT]
m_flFadeInStart : 0x558 (0x558) [FLOAT]
m_flFadeInLength : 0x55c (0x55c) [FLOAT]
m_nDissolveType : 0x560 (0x560) [INT]
m_vDissolverOrigin : 0x574 (0x574) [VECTOR3]
m_nMagnitude : 0x580 (0x580) [INT]
DT_QuadraticBeam
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_targetPosition : 0x540 (0x540) [VECTOR3]
m_controlPosition : 0x54c (0x54c) [VECTOR3]
m_scrollRate : 0x558 (0x558) [FLOAT]
m_flWidth : 0x55c (0x55c) [FLOAT]
DT_Embers
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nDensity : 0x540 (0x540) [INT]
m_nLifetime : 0x544 (0x544) [INT]
m_nSpeed : 0x548 (0x548) [INT]
m_bEmit : 0x54c (0x54c) [INT]
DT_EnvWind
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_EnvWindShared
m_iMinWind : 0xc (0x54c) [INT]
m_iMaxWind : 0x10 (0x550) [INT]
m_iMinGust : 0x14 (0x554) [INT]
m_iMaxGust : 0x18 (0x558) [INT]
m_flMinGustDelay : 0x1c (0x55c) [FLOAT]
m_flMaxGustDelay : 0x20 (0x560) [FLOAT]
m_iGustDirChange : 0x28 (0x568) [INT]
m_iWindSeed : 0x8 (0x548) [INT]
m_iInitialWindDir : 0x38 (0x578) [INT]
m_flInitialWindSpeed : 0x3c (0x57c) [FLOAT]
m_flStartTime : 0x4 (0x544) [FLOAT]
m_flGustDuration : 0x24 (0x564) [FLOAT]
m_EnvWindShared : 0x540 (0x540) [TABLE]
DT_Precipitation
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nPrecipType : 0x568 (0x568) [INT]
DT_DynamicLight
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Flags : 0x53d (0x53d) [INT]
m_LightStyle : 0x53e (0x53e) [INT]
m_Radius : 0x540 (0x540) [FLOAT]
m_Exponent : 0x544 (0x544) [INT]
m_InnerAngle : 0x548 (0x548) [FLOAT]
m_OuterAngle : 0x54c (0x54c) [FLOAT]
m_SpotRadius : 0x550 (0x550) [FLOAT]
DT_ColorCorrectionVolume
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Weight : 0x540 (0x540) [FLOAT]
m_lookupFilename : 0x544 (0x544) [STRING]
DT_ColorCorrection
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecOrigin : 0x540 (0x540) [VECTOR3]
m_minFalloff : 0x54c (0x54c) [FLOAT]
m_maxFalloff : 0x550 (0x550) [FLOAT]
m_flCurWeight : 0x554 (0x554) [FLOAT]
m_netLookupFilename : 0x558 (0x558) [STRING]
m_bEnabled : 0x65c (0x65c) [INT]
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseTempEntity
DT_BasePlayer
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalPlayerExclusive
DT_Local
m_chAreaBits
m_chAreaBits : 0x4 (0xe00) [TABLE]
m_chAreaPortalBits
m_chAreaPortalBits : 0x24 (0xe20) [TABLE]
m_iHideHUD : 0x3c (0xe38) [INT]
m_flFOVRate : 0x40 (0xe3c) [FLOAT]
m_bDucked : 0x44 (0xe40) [INT]
m_bDucking : 0x45 (0xe41) [INT]
m_bInDuckJump : 0x46 (0xe42) [INT]
m_flDucktime : 0x48 (0xe44) [FLOAT]
m_flDuckJumpTime : 0x4c (0xe48) [FLOAT]
m_flJumpTime : 0x50 (0xe4c) [FLOAT]
m_flFallVelocity : 0x58 (0xe54) [FLOAT]
m_vecPunchAngle : 0x70 (0xe6c) [VECTOR3]
m_vecPunchAngleVel : 0xac (0xea8) [VECTOR3]
m_bDrawViewmodel : 0xe8 (0xee4) [INT]
m_bWearingSuit : 0xe9 (0xee5) [INT]
m_bPoisoned : 0xea (0xee6) [INT]
m_flStepSize : 0xec (0xee8) [FLOAT]
m_bAllowAutoMovement : 0xf0 (0xeec) [INT]
m_skybox3d.scale : 0xf8 (0xef4) [INT]
m_skybox3d.origin : 0xfc (0xef8) [VECTOR3]
m_skybox3d.area : 0x108 (0xf04) [INT]
m_skybox3d.fog.enable : 0x14c (0xf48) [INT]
m_skybox3d.fog.blend : 0x14d (0xf49) [INT]
m_skybox3d.fog.dirPrimary : 0x110 (0xf0c) [VECTOR3]
m_skybox3d.fog.colorPrimary : 0x11c (0xf18) [INT]
m_skybox3d.fog.colorSecondary : 0x120 (0xf1c) [INT]
m_skybox3d.fog.start : 0x12c (0xf28) [FLOAT]
m_skybox3d.fog.end : 0x130 (0xf2c) [FLOAT]
m_skybox3d.fog.maxdensity : 0x138 (0xf34) [FLOAT]
m_PlayerFog.m_hCtrl : 0x154 (0xf50) [INT]
m_audio.localSound[0] : 0x178 (0xf74) [VECTOR3]
m_audio.localSound[1] : 0x184 (0xf80) [VECTOR3]
m_audio.localSound[2] : 0x190 (0xf8c) [VECTOR3]
m_audio.localSound[3] : 0x19c (0xf98) [VECTOR3]
m_audio.localSound[4] : 0x1a8 (0xfa4) [VECTOR3]
m_audio.localSound[5] : 0x1b4 (0xfb0) [VECTOR3]
m_audio.localSound[6] : 0x1c0 (0xfbc) [VECTOR3]
m_audio.localSound[7] : 0x1cc (0xfc8) [VECTOR3]
m_audio.soundscapeIndex : 0x1d8 (0xfd4) [INT]
m_audio.localBits : 0x1dc (0xfd8) [INT]
m_audio.ent : 0x1e0 (0xfdc) [INT]
m_Local : 0xdfc (0xdfc) [TABLE]
m_vecViewOffset[0] : 0xec (0xec) [FLOAT]
m_vecViewOffset[1] : 0xf0 (0xf0) [FLOAT]
m_vecViewOffset[2] : 0xf4 (0xf4) [FLOAT]
m_flFriction : 0x278 (0x278) [FLOAT]
m_iAmmo
m_iAmmo : 0xc5c (0xc5c) [TABLE]
m_fOnTarget : 0x1028 (0x1028) [INT]
m_nTickBase : 0x112c (0x112c) [INT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_hLastWeapon : 0x1140 (0x1140) [INT]
m_hGroundEntity : 0x270 (0x270) [INT]
m_vecVelocity[0] : 0x110 (0x110) [FLOAT]
m_vecVelocity[1] : 0x114 (0x114) [FLOAT]
m_vecVelocity[2] : 0x118 (0x118) [FLOAT]
m_vecBaseVelocity : 0x174 (0x174) [VECTOR3]
m_hConstraintEntity : 0x1060 (0x1060) [INT]
m_vecConstraintCenter : 0x1064 (0x1064) [VECTOR3]
m_flConstraintRadius : 0x1070 (0x1070) [FLOAT]
m_flConstraintWidth : 0x1074 (0x1074) [FLOAT]
m_flConstraintSpeedFactor : 0x1078 (0x1078) [FLOAT]
m_flDeathTime : 0x10a0 (0x10a0) [FLOAT]
m_nWaterLevel : 0x198 (0x198) [INT]
m_flLaggedMovementValue : 0x127c (0x127c) [FLOAT]
localdata : 0x0 (0x0) [TABLE]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xfe4) [TABLE]
m_AttributeList : 0xfe4 (0xfe4) [TABLE]
DT_PlayerState
deadflag : 0x4 (0x1004) [INT]
pl : 0x1000 (0x1000) [TABLE]
m_iFOV : 0x1014 (0x1014) [INT]
m_iFOVStart : 0x1018 (0x1018) [INT]
m_flFOVTime : 0x101c (0x101c) [FLOAT]
m_iDefaultFOV : 0x1020 (0x1020) [INT]
m_hZoomOwner : 0x1024 (0x1024) [INT]
m_hVehicle : 0x10ac (0x10ac) [INT]
m_hUseEntity : 0x10b4 (0x10b4) [INT]
m_iHealth : 0x98 (0x98) [INT]
m_lifeState : 0x95 (0x95) [INT]
m_iBonusProgress : 0x10bc (0x10bc) [INT]
m_iBonusChallenge : 0x10c0 (0x10c0) [INT]
m_flMaxspeed : 0x10b8 (0x10b8) [FLOAT]
m_fFlags : 0x36c (0x36c) [INT]
m_iObserverMode : 0x107c (0x107c) [INT]
m_hObserverTarget : 0x1080 (0x1080) [INT]
m_hViewModel[0] : 0x1158 (0x1158) [INT]
m_hViewModel : 0x0 (0x0) [ARRAY]
m_szLastPlaceName : 0x129c (0x129c) [STRING]
_ST_m_hMyWearables_8
_LPT_m_hMyWearables_8
lengthprop8 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_hMyWearables : 0x0 (0x0) [TABLE]
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
DT_BaseDoor
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flWaveHeight : 0x540 (0x540) [FLOAT]
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
DT_BoneFollower
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_modelIndex : 0x540 (0x540) [INT]
m_solidIndex : 0x544 (0x544) [INT]
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
DT_InfoLightingRelative
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hLightingLandmark : 0x540 (0x540) [INT]
DT_AI_BaseNPC
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_lifeState : 0x95 (0x95) [INT]
m_bPerformAvoidance : 0xdbc (0xdbc) [INT]
m_bIsMoving : 0xdbd (0xdbd) [INT]
m_bFadeCorpse : 0xdbe (0xdbe) [INT]
m_iDeathPose : 0xdac (0xdac) [INT]
m_iDeathFrame : 0xdb0 (0xdb0) [INT]
m_iSpeedModRadius : 0xdb4 (0xdb4) [INT]
m_iSpeedModSpeed : 0xdb8 (0xdb8) [INT]
m_bSpeedModActive : 0xdbf (0xdbf) [INT]
m_bImportanRagdoll : 0xdc0 (0xdc0) [INT]
m_flTimePingEffect : 0xda8 (0xda8) [FLOAT]
DT_WeaponIFMSteadyCam
DT_WeaponIFMBaseCamera
DT_WeaponIFMBase
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flRenderAspectRatio : 0xc4c (0xc4c) [FLOAT]
m_flRenderFOV : 0xc50 (0xc50) [FLOAT]
m_flRenderArmLength : 0xc54 (0xc54) [FLOAT]
m_vecRenderPosition : 0xc58 (0xc58) [VECTOR3]
m_angRenderAngles : 0xc64 (0xc64) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponIFMBaseCamera
DT_WeaponIFMBase
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flRenderAspectRatio : 0xc4c (0xc4c) [FLOAT]
m_flRenderFOV : 0xc50 (0xc50) [FLOAT]
m_flRenderArmLength : 0xc54 (0xc54) [FLOAT]
m_vecRenderPosition : 0xc58 (0xc58) [VECTOR3]
m_angRenderAngles : 0xc64 (0xc64) [VECTOR3]
DT_WeaponIFMBase
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWearableLevelableItem
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_unLevel : 0xa5c (0xa5c) [INT]
DT_TFWearableDemoShield
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWearableRobotArm
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponRobotArm
DT_TFWeaponWrench
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hRobotArm : 0xc24 (0xc24) [INT]
DT_TFWeaponWrench
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_ThrowableBreadMonster
DT_TFProjectile_Throwable
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_ThrowableBrick
DT_TFProjectile_Throwable
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_ThrowableRepel
DT_TFProjectile_Throwable
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_Throwable
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponThrowable
DT_TFWeaponJar
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc20 (0xc20) [FLOAT]
DT_WeaponSyringeGun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponKatana
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bIsBloody : 0xc28 (0xc28) [INT]
DT_TFWeaponSword
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_SniperDot
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeStartTime : 0x560 (0x560) [FLOAT]
DT_TFSniperRifleClassic
DT_TFSniperRifle
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_SniperRifleLocalData
m_flChargedDamage : 0xc1c (0xc1c) [FLOAT]
SniperRifleLocalData : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bCharging : 0xc35 (0xc35) [INT]
DT_TFSniperRifleDecap
DT_TFSniperRifle
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_SniperRifleLocalData
m_flChargedDamage : 0xc1c (0xc1c) [FLOAT]
SniperRifleLocalData : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFSniperRifle
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_SniperRifleLocalData
m_flChargedDamage : 0xc1c (0xc1c) [FLOAT]
SniperRifleLocalData : 0x0 (0x0) [TABLE]
DT_WeaponChargedSMG
DT_TFSMG
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flMinicritCharge : 0xc18 (0xc18) [FLOAT]
DT_TFSMG
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponShovel
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgunBuildingRescue
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFPEPBrawlerBlaster
DT_TFScatterGun
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFSodaPopper
DT_TFScatterGun
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgun_Revenge
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFScatterGun
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgun_Pyro
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgun_HWG
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgun_Soldier
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFShotgun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_Crossbow
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flRegenerateDuration : 0xc20 (0xc20) [FLOAT]
m_flLastUsedTimestamp : 0xc24 (0xc24) [FLOAT]
DT_WeaponRocketLauncher_Mortar
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponRocketLauncher_AirStrike
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponRocketLauncher_DirectHit
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponRevolver
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponDRGPomson
DT_WeaponRaygun
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseNewProjectileCode : 0xc25 (0xc25) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponRaygun
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseNewProjectileCode : 0xc25 (0xc25) [INT]
DT_WeaponPistol_ScoutSecondary
DT_WeaponPistol_Scout
DT_WeaponPistol
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponPistol_ScoutPrimary
DT_WeaponPistol_Scout
DT_WeaponPistol
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponPistol_Scout
DT_WeaponPistol
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponPistol
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponPipebombLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_PipebombLauncherLocalData
m_iPipebombCount : 0xc1c (0xc1c) [INT]
m_flChargeBeginTime : 0xc3c (0xc3c) [FLOAT]
PipebombLauncherLocalData : 0x0 (0x0) [TABLE]
DT_TFWeaponPDA_Spy
DT_TFWeaponPDA
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponPDA_Engineer_Destroy
DT_TFWeaponPDA
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponPDA_Engineer_Build
DT_TFWeaponPDA
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponPDAExpansion_Teleporter
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponPDAExpansion_Dispenser
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponPDA
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_PasstimeGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_eThrowState : 0xc48 (0xc48) [INT]
m_fChargeBeginTime : 0xc4c (0xc4c) [FLOAT]
DT_ParticleCannon
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc20 (0xc20) [FLOAT]
m_iChargeEffect : 0xc24 (0xc24) [INT]
DT_TFParachute_Secondary
DT_TFParachute
DT_TFWeaponBuffItem
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFParachute_Primary
DT_TFParachute
DT_TFWeaponBuffItem
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFParachute
DT_TFWeaponBuffItem
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponMinigun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iWeaponState : 0xc18 (0xc18) [INT]
m_bCritShot : 0xc1c (0xc1c) [INT]
DT_TFMedigunShield
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponMedigun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hHealingTarget : 0xc18 (0xc18) [INT]
m_bHealing : 0xc1d (0xc1d) [INT]
m_bAttacking : 0xc1e (0xc1e) [INT]
m_bChargeRelease : 0xc31 (0xc31) [INT]
m_bHolstered : 0xc30 (0xc30) [INT]
m_nChargeResistType : 0xc38 (0xc38) [INT]
DT_LocalTFWeaponMedigunData
m_flChargeLevel : 0xc34 (0xc34) [FLOAT]
LocalTFWeaponMedigunData : 0x0 (0x0) [TABLE]
DT_TFWeaponMedigunDataNonLocal
m_flChargeLevel : 0xc34 (0xc34) [FLOAT]
NonLocalTFWeaponMedigunData : 0x0 (0x0) [TABLE]
DT_TFMechanicalArm
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFLunchBox_Drink
DT_WeaponLunchBox
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponLunchBox
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LaserDot
DT_SniperDot
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeStartTime : 0x560 (0x560) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFLaserPointer
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponKnife
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bReadyToBackstab : 0xc30 (0xc30) [INT]
m_bKnifeExists : 0xc31 (0xc31) [INT]
m_flKnifeRegenerateDuration : 0xc34 (0xc34) [FLOAT]
m_flKnifeMeltTimestamp : 0xc38 (0xc38) [FLOAT]
DT_TFProjectile_Cleaver
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_JarMilk
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponCleaver
DT_TFWeaponJar
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponJarMilk
DT_TFWeaponJar
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponJar
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponInvis
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
DT_TFCannon
DT_WeaponGrenadeLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flDetonateTime : 0xc20 (0xc20) [FLOAT]
m_iCurrentTube : 0xc24 (0xc24) [INT]
m_iGoalTube : 0xc28 (0xc28) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponGrenadeLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flDetonateTime : 0xc20 (0xc20) [FLOAT]
m_iCurrentTube : 0xc24 (0xc24) [INT]
m_iGoalTube : 0xc28 (0xc28) [INT]
DT_GrapplingHook
DT_WeaponRocketLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hProjectile : 0xc2c (0xc2c) [INT]
DT_WeaponFlareGun_Revenge
DT_WeaponFlareGun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc18 (0xc18) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_fLastExtinguishTime : 0xc2c (0xc2c) [FLOAT]
DT_WeaponFlareGun
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc18 (0xc18) [FLOAT]
DT_TFFlameRocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponFlameThrower
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iWeaponState : 0xc18 (0xc18) [INT]
m_bCritFire : 0xc1c (0xc1c) [INT]
m_bHitTarget : 0xc1d (0xc1d) [INT]
m_flChargeBeginTime : 0xc28 (0xc28) [FLOAT]
DT_LocalFlameThrower
m_iActiveFlames : 0xc20 (0xc20) [INT]
m_iDamagingFlames : 0xc24 (0xc24) [INT]
m_bHasHalloweenSpell : 0xc30 (0xc30) [INT]
LocalFlameThrowerData : 0x0 (0x0) [TABLE]
DT_TFWeaponFists
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponFireAxe
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WeaponCompoundBow
DT_WeaponPipebombLauncher
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_PipebombLauncherLocalData
m_iPipebombCount : 0xc1c (0xc1c) [INT]
m_flChargeBeginTime : 0xc3c (0xc3c) [FLOAT]
PipebombLauncherLocalData : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bArrowAlight : 0xc4d (0xc4d) [INT]
m_bNoFire : 0xc4c (0xc4c) [INT]
DT_TFWeaponClub
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBuffItem
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponStickBomb
DT_TFWeaponBottle
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bBroken : 0xc22 (0xc22) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iDetonated : 0xc24 (0xc24) [INT]
DT_TFWeaponBottle
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bBroken : 0xc22 (0xc22) [INT]
DT_TFWeaponBonesaw
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectileBall_Ornament
DT_TFProjectile_StunBall
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_StunBall
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBat_Giftwrap
DT_TFWeaponBat_Wood
DT_TFWeaponBat
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBat_Wood
DT_TFWeaponBat
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBat_Fish
DT_TFWeaponBat
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBat
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
DT_TFWeaponBaseMerasmusGrenade
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBaseMelee
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
DT_TFViewModel
DT_BaseViewModel
m_nModelIndex : 0x80 (0x80) [INT]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nViewModelIndex : 0x8a4 (0x8a4) [INT]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_fEffects : 0x6c (0x6c) [INT]
m_nAnimationParity : 0x8b4 (0x8b4) [INT]
m_hWeapon : 0x8c4 (0x8c4) [INT]
m_hOwner : 0x8a8 (0x8a8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_flPoseParameter[0] : 0x64c (0x64c) [FLOAT]
m_flPoseParameter : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
DT_RobotDispenser
DT_ObjectDispenser
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0xfb0 (0xfb0) [INT]
m_iAmmoMetal : 0xfb4 (0xfb4) [INT]
m_iMiniBombCounter : 0xfb8 (0xfb8) [INT]
healing_array_element : 0x0 (0x0) [INT]
"healing_array" : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
DT_TFRobotDestruction_Robot
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xdb0 (0xdb0) [INT]
m_iMaxHealth : 0xdb4 (0xdb4) [INT]
m_eType : 0xe14 (0xe14) [INT]
DT_TFReviveMarker
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOwner : 0x894 (0x894) [INT]
m_iHealth : 0x8a0 (0x8a0) [INT]
m_iMaxHealth : 0x8a4 (0x8a4) [INT]
m_nRevives : 0x89c (0x89c) [INT]
DT_TFPumpkinBomb
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_EnergyRing
DT_TFBaseProjectile
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8a0 (0x8a0) [VECTOR3]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFBaseProjectile
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8a0 (0x8a0) [VECTOR3]
m_hLauncher : 0x8b0 (0x8b0) [INT]
DT_BaseObjectUpgrade
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_MannVsMachineStats
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iCurrentWaveIdx : 0x594 (0x594) [INT]
m_iServerWaveID : 0x598 (0x598) [INT]
DT_CMannVsMachineWaveStats
nCreditsDropped : 0x4 (0x544) [INT]
nCreditsAcquired : 0x8 (0x548) [INT]
nCreditsBonus : 0xc (0x54c) [INT]
nPlayerDeaths : 0x10 (0x550) [INT]
nBuyBacks : 0x14 (0x554) [INT]
m_runningTotalWaveStats : 0x540 (0x540) [TABLE]
DT_CMannVsMachineWaveStats
nCreditsDropped : 0x4 (0x560) [INT]
nCreditsAcquired : 0x8 (0x564) [INT]
nCreditsBonus : 0xc (0x568) [INT]
nPlayerDeaths : 0x10 (0x56c) [INT]
nBuyBacks : 0x14 (0x570) [INT]
m_previousWaveStats : 0x55c (0x55c) [TABLE]
DT_CMannVsMachineWaveStats
nCreditsDropped : 0x4 (0x57c) [INT]
nCreditsAcquired : 0x8 (0x580) [INT]
nCreditsBonus : 0xc (0x584) [INT]
nPlayerDeaths : 0x10 (0x588) [INT]
nBuyBacks : 0x14 (0x58c) [INT]
m_currentWaveStats : 0x578 (0x578) [TABLE]
m_iCurrencyCollectedForRespec : 0x5f0 (0x5f0) [INT]
m_nRespecsAwardedInWave : 0x5f4 (0x5f4) [INT]
DT_TFRobotDestructionLogic
m_nMaxPoints : 0x544 (0x544) [INT]
m_nBlueScore : 0x554 (0x554) [INT]
m_nRedScore : 0x558 (0x558) [INT]
m_nBlueTargetPoints : 0x55c (0x55c) [INT]
m_nRedTargetPoints : 0x560 (0x560) [INT]
m_flBlueTeamRespawnScale : 0x564 (0x564) [FLOAT]
m_flRedTeamRespawnScale : 0x568 (0x568) [FLOAT]
m_flBlueFinaleEndTime : 0x54c (0x54c) [FLOAT]
m_flRedFinaleEndTime : 0x550 (0x550) [FLOAT]
m_flFinaleLength : 0x548 (0x548) [FLOAT]
m_szResFile : 0x56c (0x56c) [STRING]
m_eWinningMethod
m_eWinningMethod : 0x670 (0x670) [TABLE]
m_flCountdownEndTime : 0x680 (0x680) [FLOAT]
DT_TFRobotDestruction_RobotGroup
m_pszHudIcon : 0x548 (0x548) [STRING]
m_iTeamNum : 0x544 (0x544) [INT]
m_nGroupNumber : 0x64c (0x64c) [INT]
m_nState : 0x650 (0x650) [INT]
m_flRespawnStartTime : 0x654 (0x654) [FLOAT]
m_flRespawnEndTime : 0x658 (0x658) [FLOAT]
m_flLastAttackedTime : 0x65c (0x65c) [FLOAT]
DT_TFRobotDestructionRobotSpawn
DT_TFPlayerDestructionLogic
DT_TFRobotDestructionLogic
m_nMaxPoints : 0x544 (0x544) [INT]
m_nBlueScore : 0x554 (0x554) [INT]
m_nRedScore : 0x558 (0x558) [INT]
m_nBlueTargetPoints : 0x55c (0x55c) [INT]
m_nRedTargetPoints : 0x560 (0x560) [INT]
m_flBlueTeamRespawnScale : 0x564 (0x564) [FLOAT]
m_flRedTeamRespawnScale : 0x568 (0x568) [FLOAT]
m_flBlueFinaleEndTime : 0x54c (0x54c) [FLOAT]
m_flRedFinaleEndTime : 0x550 (0x550) [FLOAT]
m_flFinaleLength : 0x548 (0x548) [FLOAT]
m_szResFile : 0x56c (0x56c) [STRING]
m_eWinningMethod
m_eWinningMethod : 0x670 (0x670) [TABLE]
m_flCountdownEndTime : 0x680 (0x680) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hRedTeamLeader : 0x684 (0x684) [INT]
m_hBlueTeamLeader : 0x688 (0x688) [INT]
m_iszCountdownImage : 0x68d (0x68d) [STRING]
m_bUsingCountdownImage : 0x68c (0x68c) [INT]
DT_PlayerDestructionDispenser
DT_ObjectDispenser
DT_BaseObject
DT_BaseCombatCharacter
DT_BaseFlex
DT_BaseAnimatingOverlay
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_OverlayVars
_ST_m_AnimOverlay_15
_LPT_m_AnimOverlay_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_AnimOverlay : 0x0 (0x0) [TABLE]
overlay_vars : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flexWeight
m_flexWeight : 0x938 (0x938) [TABLE]
m_blinktoggle : 0xae8 (0xae8) [INT]
m_viewtarget : 0x8fc (0x8fc) [VECTOR3]
baseclass : 0x0 (0x0) [TABLE]
DT_BCCLocalPlayerExclusive
m_flNextAttack : 0xc54 (0xc54) [FLOAT]
bcc_localdata : 0x0 (0x0) [TABLE]
m_hActiveWeapon : 0xd9c (0xd9c) [INT]
m_hMyWeapons
m_hMyWeapons : 0xcdc (0xcdc) [TABLE]
m_bGlowEnabled : 0xda1 (0xda1) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iHealth : 0xf2c (0xf2c) [INT]
m_iMaxHealth : 0xf30 (0xf30) [INT]
m_bHasSapper : 0xf24 (0xf24) [INT]
m_iObjectType : 0xf28 (0xf28) [INT]
m_bBuilding : 0xf35 (0xf35) [INT]
m_bPlacing : 0xf37 (0xf37) [INT]
m_bCarried : 0xf3a (0xf3a) [INT]
m_bCarryDeploy : 0xf3b (0xf3b) [INT]
m_bMiniBuilding : 0xf3d (0xf3d) [INT]
m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT]
m_fObjectFlags : 0xf08 (0xf08) [INT]
m_hBuiltOnEntity : 0xf44 (0xf44) [INT]
m_bDisabled : 0xf38 (0xf38) [INT]
m_hBuilder : 0xf18 (0xf18) [INT]
m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3]
m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3]
m_iDesiredBuildRotations : 0xf68 (0xf68) [INT]
m_bServerOverridePlacement : 0xf74 (0xf74) [INT]
m_iUpgradeLevel : 0xee4 (0xee4) [INT]
m_iUpgradeMetal : 0xeec (0xeec) [INT]
m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT]
m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT]
m_iObjectMode : 0xf48 (0xf48) [INT]
m_bDisposableBuilding : 0xf3e (0xf3e) [INT]
m_bWasMapPlaced : 0xf94 (0xf94) [INT]
m_bPlasmaDisable : 0xf4c (0xf4c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0xfb0 (0xfb0) [INT]
m_iAmmoMetal : 0xfb4 (0xfb4) [INT]
m_iMiniBombCounter : 0xfb8 (0xfb8) [INT]
healing_array_element : 0x0 (0x0) [INT]
"healing_array" : 0x0 (0x0) [ARRAY]
baseclass : 0x0 (0x0) [TABLE]
DT_TFMinigameLogic
m_hActiveMinigame : 0x540 (0x540) [INT]
DT_TFHalloweenMinigame_FallingPlatforms
DT_TFHalloweenMinigame
DT_TFMinigame
m_nMinigameTeamScore
m_nMinigameTeamScore : 0x64c (0x64c) [TABLE]
m_nMaxScoreForMiniGame : 0x648 (0x648) [INT]
m_pszHudResFile : 0x544 (0x544) [STRING]
m_eScoringType : 0x65c (0x65c) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFHalloweenMinigame
DT_TFMinigame
m_nMinigameTeamScore
m_nMinigameTeamScore : 0x64c (0x64c) [TABLE]
m_nMaxScoreForMiniGame : 0x648 (0x648) [INT]
m_pszHudResFile : 0x544 (0x544) [STRING]
m_eScoringType : 0x65c (0x65c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFMinigame
m_nMinigameTeamScore
m_nMinigameTeamScore : 0x64c (0x64c) [TABLE]
m_nMaxScoreForMiniGame : 0x648 (0x648) [INT]
m_pszHudResFile : 0x544 (0x544) [STRING]
m_eScoringType : 0x65c (0x65c) [INT]
DT_TFWearableVM
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
DT_TFPowerupBottle
DT_TFWearable
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisguiseWearable : 0xa39 (0xa39) [INT]
m_hWeaponAssociatedWith : 0xa3c (0xa3c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bActive : 0xa5a (0xa5a) [INT]
m_usNumCharges : 0xa5b (0xa5b) [INT]
DT_TFItem
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_HalloweenSoulPack
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hTarget : 0x540 (0x540) [INT]
m_vecPreCurvePos : 0x548 (0x548) [VECTOR3]
m_vecStartCurvePos : 0x554 (0x554) [VECTOR3]
m_flDuration : 0x560 (0x560) [FLOAT]
DT_TFGenericBomb
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_BonusRoundLogic
_ST_m_aBonusPlayerRoll_33
_LPT_m_aBonusPlayerRoll_33
lengthprop33 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_aBonusPlayerRoll : 0x0 (0x0) [TABLE]
m_hBonusWinner : 0x570 (0x570) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x5a0) [INT]
m_iEntityLevel : 0x28 (0x5a8) [INT]
m_iItemIDHigh : 0x34 (0x5b4) [INT]
m_iItemIDLow : 0x38 (0x5b8) [INT]
m_iAccountID : 0x3c (0x5bc) [INT]
m_iEntityQuality : 0x24 (0x5a4) [INT]
m_bInitialized : 0x98 (0x618) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x65c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x624) [TABLE]
m_iTeamNumber : 0x94 (0x614) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x640) [TABLE]
m_Item : 0x580 (0x580) [TABLE]
DT_TFGameRulesProxy
DT_TeamplayRoundBasedRulesProxy
DT_GameRulesProxy
baseclass : 0x0 (0x0) [TABLE]
DT_TeamplayRoundBasedRules
m_iRoundState : 0x30 (0x30) [INT]
m_bInWaitingForPlayers : 0x40 (0x40) [INT]
m_iWinningTeam : 0x38 (0x38) [INT]
m_bInOvertime : 0x34 (0x34) [INT]
m_bInSetup : 0x35 (0x35) [INT]
m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT]
m_bAwaitingReadyRestart : 0x41 (0x41) [INT]
m_flRestartRoundTime : 0x44 (0x44) [FLOAT]
m_flMapResetTime : 0x48 (0x48) [FLOAT]
m_nRoundsPlayed : 0x110 (0x110) [INT]
m_flNextRespawnWave
m_flNextRespawnWave : 0x4c (0x4c) [TABLE]
m_TeamRespawnWaveTimes
m_TeamRespawnWaveTimes : 0x11c (0x11c) [TABLE]
m_bTeamReady
m_bTeamReady : 0xcc (0xcc) [TABLE]
m_bStopWatch : 0xec (0xec) [INT]
m_bMultipleTrains : 0xed (0xed) [INT]
m_bPlayerReady
m_bPlayerReady : 0xee (0xee) [TABLE]
m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT]
m_flCountdownTime : 0x114 (0x114) [FLOAT]
m_flStateTransitionTime : 0x118 (0x118) [FLOAT]
teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFGameRules
m_nGameType : 0x1d8 (0x1d8) [INT]
m_nStopWatchState : 0x1dc (0x1dc) [INT]
m_pszTeamGoalStringRed : 0x1e0 (0x1e0) [STRING]
m_pszTeamGoalStringBlue : 0x2e0 (0x2e0) [STRING]
m_flCapturePointEnableTime : 0x3e0 (0x3e0) [FLOAT]
m_nHudType : 0x3e8 (0x3e8) [INT]
m_bIsInTraining : 0x3ec (0x3ec) [INT]
m_bAllowTrainingAchievements : 0x3ed (0x3ed) [INT]
m_bIsWaitingForTrainingContinue : 0x3ee (0x3ee) [INT]
m_bIsTrainingHUDVisible : 0x3ef (0x3ef) [INT]
m_bIsInItemTestingMode : 0x3f0 (0x3f0) [INT]
m_hBonusLogic : 0x400 (0x400) [INT]
m_bPlayingKoth : 0x404 (0x404) [INT]
m_bPlayingMedieval : 0x407 (0x407) [INT]
m_bPlayingHybrid_CTF_CP : 0x408 (0x408) [INT]
m_bPlayingSpecialDeliveryMode : 0x409 (0x409) [INT]
m_bPlayingRobotDestructionMode : 0x406 (0x406) [INT]
m_hRedKothTimer : 0x420 (0x420) [INT]
m_hBlueKothTimer : 0x424 (0x424) [INT]
m_nMapHolidayType : 0x428 (0x428) [INT]
m_itHandle : 0x720 (0x720) [INT]
m_bPlayingMannVsMachine : 0x40a (0x40a) [INT]
m_hBirthdayPlayer : 0x724 (0x724) [INT]
m_nBossHealth : 0x714 (0x714) [INT]
m_nMaxBossHealth : 0x718 (0x718) [INT]
m_fBossNormalizedTravelDistance : 0x71c (0x71c) [INT]
m_bMannVsMachineAlarmStatus : 0x40b (0x40b) [INT]
m_bHaveMinPlayersToEnableReady : 0x40c (0x40c) [INT]
m_bBountyModeEnabled : 0x40d (0x40d) [INT]
m_nHalloweenEffect : 0x728 (0x728) [INT]
m_fHalloweenEffectStartTime : 0x72c (0x72c) [FLOAT]
m_fHalloweenEffectDuration : 0x730 (0x730) [FLOAT]
m_halloweenScenario : 0x734 (0x734) [INT]
m_bHelltowerPlayersInHell : 0x419 (0x419) [INT]
m_bIsUsingSpells : 0x41a (0x41a) [INT]
m_bCompetitiveMode : 0x40e (0x40e) [INT]
m_nMatchGroupType : 0x414 (0x414) [INT]
m_bMatchEnded : 0x418 (0x418) [INT]
m_bPowerupMode : 0x405 (0x405) [INT]
m_pszCustomUpgradesFile : 0x42c (0x42c) [STRING]
m_bTruceActive : 0x41b (0x41b) [INT]
m_bShowMatchSummary : 0x530 (0x530) [INT]
"m_bShowCompetitiveMatchSummary" : 0x530 (0x530) [INT]
m_bTeamsSwitched : 0x41c (0x41c) [INT]
m_bMapHasMatchSummaryStage : 0x531 (0x531) [INT]
m_bPlayersAreOnMatchSummaryStage : 0x532 (0x532) [INT]
m_bStopWatchWinner : 0x533 (0x533) [INT]
m_ePlayerWantsRematch
m_ePlayerWantsRematch : 0x534 (0x534) [TABLE]
m_eRematchState : 0x5bc (0x5bc) [INT]
m_nNextMapVoteOptions
m_nNextMapVoteOptions : 0x5c0 (0x5c0) [TABLE]
tf_gamerules_data : 0x0 (0x0) [TABLE]
DT_TFDroppedWeapon
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x8b8) [INT]
m_iEntityLevel : 0x28 (0x8c0) [INT]
m_iItemIDHigh : 0x34 (0x8cc) [INT]
m_iItemIDLow : 0x38 (0x8d0) [INT]
m_iAccountID : 0x3c (0x8d4) [INT]
m_iEntityQuality : 0x24 (0x8bc) [INT]
m_bInitialized : 0x98 (0x930) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x974) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x93c) [TABLE]
m_iTeamNumber : 0x94 (0x92c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x958) [TABLE]
m_Item : 0x898 (0x898) [TABLE]
m_flChargeLevel : 0x978 (0x978) [FLOAT]
DT_TFProjectile_SpellKartBats
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellKartOrb
DT_TFProjectile_SpellFireball
DT_TFProjectile_Rocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFHellZap
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellLightningOrb
DT_TFProjectile_SpellFireball
DT_TFProjectile_Rocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
SpellTransposeTeleport
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellMeteorShower
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellSpawnBoss
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellMirv
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellPumpkin
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellSpawnHorde
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellSpawnZombie
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellBats
DT_TFProjectile_Jar
DT_TFProjectile_Pipebomb
DT_TFWeaponBaseGrenadeProj
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3]
m_bCritical : 0x8d8 (0x8d8) [INT]
m_iDeflected : 0x8cc (0x8cc) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_hDeflectOwner : 0x8d0 (0x8d0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bTouched : 0x8d9 (0x8d9) [INT]
m_iType : 0x8dc (0x8dc) [INT]
m_hLauncher : 0x8c8 (0x8c8) [INT]
m_bDefensiveBomb : 0x8f0 (0x8f0) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_TFProjectile_SpellFireball
DT_TFProjectile_Rocket
DT_TFBaseRocket
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_vInitialVelocity : 0x898 (0x898) [VECTOR3]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_iDeflected : 0x8a4 (0x8a4) [INT]
m_hLauncher : 0x8b0 (0x8b0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bCritical : 0x8b4 (0x8b4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_TFWeaponSpellBook
DT_TFWeaponThrowable
DT_TFWeaponJar
DT_TFWeaponBaseGun
DT_TFWeaponBase
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_bLowered : 0xb1c (0xb1c) [INT]
m_iReloadMode : 0xb00 (0xb00) [INT]
m_bResetParity : 0xbc0 (0xbc0) [INT]
m_bReloadedThroughAnimEvent : 0xbd8 (0xbd8) [INT]
m_bDisguiseWeapon : 0xbe0 (0xbe0) [INT]
DT_LocalTFWeaponData
m_flLastCritCheckTime : 0xb2c (0xb2c) [FLOAT]
m_flReloadPriorNextFire : 0xb04 (0xb04) [FLOAT]
m_flLastFireTime : 0xbe4 (0xbe4) [FLOAT]
m_flEffectBarRegenTime : 0xaf8 (0xaf8) [FLOAT]
m_flObservedCritChance : 0xbf0 (0xbf0) [FLOAT]
LocalActiveTFWeaponData : 0x0 (0x0) [TABLE]
DT_TFWeaponDataNonLocal
NonLocalTFWeaponData : 0x0 (0x0) [TABLE]
m_flEnergy : 0xbdc (0xbdc) [FLOAT]
m_hExtraWearable : 0xbe8 (0xbe8) [INT]
m_hExtraWearableViewModel : 0xbec (0xbec) [INT]
m_bBeingRepurposedForTaunt : 0xbf4 (0xbf4) [INT]
m_nKillComboClass : 0xbf8 (0xbf8) [INT]
m_nKillComboCount : 0xbfc (0xbfc) [INT]
m_flInspectAnimTime : 0xc00 (0xc00) [FLOAT]
m_nInspectStage : 0xc04 (0xc04) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_flChargeBeginTime : 0xc20 (0xc20) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iSelectedSpellIndex : 0xc3c (0xc3c) [INT]
m_iSpellCharges : 0xc40 (0xc40) [INT]
m_flTimeNextSpell : 0xc38 (0xc38) [FLOAT]
m_bFiredAttack : 0xc44 (0xc44) [INT]
DT_Hightower_TeleportVortex
DT_TeleportVortex
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0x8a0 (0x8a0) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0x8a0 (0x8a0) [INT]
DT_TeleportVortex
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_iState : 0x8a0 (0x8a0) [INT]
DT_CHalloweenGiftPickup
DT_CHalloweenPickup
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hTargetPlayer : 0x8a0 (0x8a0) [INT]
DT_CBonusDuckPickup
DT_CHalloweenPickup
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bSpecial : 0x8a8 (0x8a8) [INT]
DT_CHalloweenPickup
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_CaptureFlagReturnIcon
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_CaptureFlag
DT_TFItem
DT_DynamicProp
DT_BreakableProp
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_bDisabled : 0x8bc (0x8bc) [INT]
m_bVisibleWhenDisabled : 0x8bd (0x8bd) [INT]
m_nType : 0x8c0 (0x8c0) [INT]
m_nFlagStatus : 0x8c4 (0x8c4) [INT]
m_flResetTime : 0x8c8 (0x8c8) [FLOAT]
m_flNeutralTime : 0x8d0 (0x8d0) [FLOAT]
m_flMaxResetTime : 0x8cc (0x8cc) [FLOAT]
m_hPrevOwner : 0x8d4 (0x8d4) [INT]
m_szModel : 0x8e1 (0x8e1) [STRING]
m_szHudIcon : 0x9e5 (0x9e5) [STRING]
m_szPaperEffect : 0xae9 (0xae9) [STRING]
m_szTrailEffect : 0xbed (0xbed) [STRING]
m_nUseTrailEffect : 0xcf4 (0xcf4) [INT]
m_nPointValue : 0x8d8 (0x8d8) [INT]
m_flAutoCapTime : 0x8dc (0x8dc) [FLOAT]
m_bGlowEnabled : 0x8e0 (0x8e0) [INT]
m_flTimeToSetPoisonous : 0xd18 (0xd18) [FLOAT]
DT_CBonusPack
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_HandleTest
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_Handle : 0x540 (0x540) [INT]
m_bSendHandle : 0x544 (0x544) [INT]
DT_TeamRoundTimer
m_bTimerPaused : 0x53d (0x53d) [INT]
m_flTimeRemaining : 0x540 (0x540) [FLOAT]
m_flTimerEndTime : 0x544 (0x544) [FLOAT]
m_nTimerMaxLength : 0x554 (0x554) [INT]
m_bIsDisabled : 0x548 (0x548) [INT]
m_bShowInHUD : 0x549 (0x549) [INT]
m_nTimerLength : 0x54c (0x54c) [INT]
m_nTimerInitialLength : 0x550 (0x550) [INT]
m_bAutoCountdown : 0x558 (0x558) [INT]
m_nSetupTimeLength : 0x55c (0x55c) [INT]
m_nState : 0x560 (0x560) [INT]
m_bStartPaused : 0x564 (0x564) [INT]
m_bShowTimeRemaining : 0x565 (0x565) [INT]
m_bInCaptureWatchState : 0x566 (0x566) [INT]
m_bStopWatchTimer : 0x56c (0x56c) [INT]
m_flTotalTime : 0x568 (0x568) [FLOAT]
DT_TeamplayRoundBasedRulesProxy
DT_GameRulesProxy
baseclass : 0x0 (0x0) [TABLE]
DT_TeamplayRoundBasedRules
m_iRoundState : 0x30 (0x30) [INT]
m_bInWaitingForPlayers : 0x40 (0x40) [INT]
m_iWinningTeam : 0x38 (0x38) [INT]
m_bInOvertime : 0x34 (0x34) [INT]
m_bInSetup : 0x35 (0x35) [INT]
m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT]
m_bAwaitingReadyRestart : 0x41 (0x41) [INT]
m_flRestartRoundTime : 0x44 (0x44) [FLOAT]
m_flMapResetTime : 0x48 (0x48) [FLOAT]
m_nRoundsPlayed : 0x110 (0x110) [INT]
m_flNextRespawnWave
m_flNextRespawnWave : 0x4c (0x4c) [TABLE]
m_TeamRespawnWaveTimes
m_TeamRespawnWaveTimes : 0x11c (0x11c) [TABLE]
m_bTeamReady
m_bTeamReady : 0xcc (0xcc) [TABLE]
m_bStopWatch : 0xec (0xec) [INT]
m_bMultipleTrains : 0xed (0xed) [INT]
m_bPlayerReady
m_bPlayerReady : 0xee (0xee) [TABLE]
m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT]
m_flCountdownTime : 0x114 (0x114) [FLOAT]
m_flStateTransitionTime : 0x118 (0x118) [FLOAT]
teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE]
DT_SpriteTrail
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x550 (0x550) [INT]
m_nAttachment : 0x554 (0x554) [INT]
m_flScaleTime : 0x570 (0x570) [FLOAT]
m_flSpriteScale : 0x56c (0x56c) [FLOAT]
m_flSpriteFramerate : 0x558 (0x558) [FLOAT]
m_flGlowProxySize : 0x578 (0x578) [FLOAT]
m_flHDRColorScale : 0x57c (0x57c) [FLOAT]
m_flFrame : 0x55c (0x55c) [FLOAT]
m_flBrightnessTime : 0x568 (0x568) [FLOAT]
m_nBrightness : 0x564 (0x564) [INT]
m_bWorldSpaceScale : 0x574 (0x574) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flLifeTime : 0x1dd4 (0x1dd4) [FLOAT]
m_flStartWidth : 0x1dd8 (0x1dd8) [FLOAT]
m_flEndWidth : 0x1ddc (0x1ddc) [FLOAT]
m_flStartWidthVariance : 0x1de0 (0x1de0) [FLOAT]
m_flTextureRes : 0x1de4 (0x1de4) [FLOAT]
m_flMinFadeLength : 0x1de8 (0x1de8) [FLOAT]
m_vecSkyboxOrigin : 0x1dec (0x1dec) [VECTOR3]
m_flSkyboxScale : 0x1df8 (0x1df8) [FLOAT]
DT_SpriteOriented
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x550 (0x550) [INT]
m_nAttachment : 0x554 (0x554) [INT]
m_flScaleTime : 0x570 (0x570) [FLOAT]
m_flSpriteScale : 0x56c (0x56c) [FLOAT]
m_flSpriteFramerate : 0x558 (0x558) [FLOAT]
m_flGlowProxySize : 0x578 (0x578) [FLOAT]
m_flHDRColorScale : 0x57c (0x57c) [FLOAT]
m_flFrame : 0x55c (0x55c) [FLOAT]
m_flBrightnessTime : 0x568 (0x568) [FLOAT]
m_nBrightness : 0x564 (0x564) [INT]
m_bWorldSpaceScale : 0x574 (0x574) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_Sprite
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hAttachedToEntity : 0x550 (0x550) [INT]
m_nAttachment : 0x554 (0x554) [INT]
m_flScaleTime : 0x570 (0x570) [FLOAT]
m_flSpriteScale : 0x56c (0x56c) [FLOAT]
m_flSpriteFramerate : 0x558 (0x558) [FLOAT]
m_flGlowProxySize : 0x578 (0x578) [FLOAT]
m_flHDRColorScale : 0x57c (0x57c) [FLOAT]
m_flFrame : 0x55c (0x55c) [FLOAT]
m_flBrightnessTime : 0x568 (0x568) [FLOAT]
m_nBrightness : 0x564 (0x564) [INT]
m_bWorldSpaceScale : 0x574 (0x574) [INT]
DT_PoseController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_hProps
m_hProps : 0x540 (0x540) [TABLE]
m_chPoseIndex
m_chPoseIndex : 0x550 (0x550) [TABLE]
m_bPoseValueParity : 0x554 (0x554) [INT]
m_fPoseValue : 0x558 (0x558) [FLOAT]
m_fInterpolationTime : 0x55c (0x55c) [FLOAT]
m_bInterpolationWrap : 0x560 (0x560) [INT]
m_fCycleFrequency : 0x564 (0x564) [FLOAT]
m_nFModType : 0x568 (0x568) [INT]
m_fFModTimeOffset : 0x56c (0x56c) [FLOAT]
m_fFModRate : 0x570 (0x570) [FLOAT]
m_fFModAmplitude : 0x574 (0x574) [FLOAT]
DT_GameRulesProxy
DT_InfoLadderDismount
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_FuncLadder
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_vecPlayerMountPositionTop : 0x560 (0x560) [VECTOR3]
m_vecPlayerMountPositionBottom : 0x56c (0x56c) [VECTOR3]
m_vecLadderDir : 0x540 (0x540) [VECTOR3]
m_bFakeLadder : 0x579 (0x579) [INT]
DT_DetailController
m_flFadeStartDist : 0x540 (0x540) [FLOAT]
m_flFadeEndDist : 0x544 (0x544) [FLOAT]
DT_TFWearableItem
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_WearableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseAttributableItem
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
DT_Beam
m_nBeamType : 0x55c (0x55c) [INT]
m_nBeamFlags : 0x560 (0x560) [INT]
m_nNumBeamEnts : 0x550 (0x550) [INT]
m_hAttachEntity
m_hAttachEntity : 0x564 (0x564) [TABLE]
m_nAttachIndex
m_nAttachIndex : 0x58c (0x58c) [TABLE]
m_nHaloIndex : 0x558 (0x558) [INT]
m_fHaloScale : 0x5c0 (0x5c0) [FLOAT]
m_fWidth : 0x5b4 (0x5b4) [FLOAT]
m_fEndWidth : 0x5b8 (0x5b8) [FLOAT]
m_fFadeLength : 0x5bc (0x5bc) [FLOAT]
m_fAmplitude : 0x5c4 (0x5c4) [FLOAT]
m_fStartFrame : 0x5c8 (0x5c8) [FLOAT]
m_fSpeed : 0x5cc (0x5cc) [FLOAT]
m_flFrameRate : 0x540 (0x540) [FLOAT]
m_flHDRColorScale : 0x544 (0x544) [FLOAT]
m_clrRender : 0x4c (0x4c) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_flFrame : 0x5d4 (0x5d4) [FLOAT]
m_vecEndPos : 0x5d8 (0x5d8) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_nMinDXLevel : 0x5d0 (0x5d0) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
moveparent : 0x1ac (0x1ac) [INT]
DT_BeamPredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
beampredictable_id : 0x0 (0x0) [TABLE]
DT_BaseViewModel
m_nModelIndex : 0x80 (0x80) [INT]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nViewModelIndex : 0x8a4 (0x8a4) [INT]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_fEffects : 0x6c (0x6c) [INT]
m_nAnimationParity : 0x8b4 (0x8b4) [INT]
m_hWeapon : 0x8c4 (0x8c4) [INT]
m_hOwner : 0x8a8 (0x8a8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_flPoseParameter[0] : 0x64c (0x64c) [FLOAT]
m_flPoseParameter : 0x0 (0x0) [ARRAY]
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
DT_BaseParticleEntity
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
DT_BaseGrenade
DT_BaseProjectile
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
m_hOriginalLauncher : 0x894 (0x894) [INT]
baseclass : 0x0 (0x0) [TABLE]
m_flDamage : 0x8ac (0x8ac) [FLOAT]
m_DmgRadius : 0x89c (0x89c) [FLOAT]
m_bIsLive : 0x899 (0x899) [INT]
m_hThrower : 0x8b4 (0x8b4) [INT]
m_vecVelocity : 0x110 (0x110) [VECTOR3]
m_fFlags : 0x36c (0x36c) [INT]
DT_BaseCombatWeapon
DT_EconEntity
DT_BaseAnimating
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_nSequence : 0x7e8 (0x7e8) [INT]
m_nForceBone : 0x588 (0x588) [INT]
m_vecForce : 0x57c (0x57c) [VECTOR3]
m_nSkin : 0x548 (0x548) [INT]
m_nBody : 0x54c (0x54c) [INT]
m_nHitboxSet : 0x550 (0x550) [INT]
m_flModelScale : 0x648 (0x648) [FLOAT]
m_flModelWidthScale : 0x648 (0x648) [FLOAT]
m_flPoseParameter
m_flPoseParameter : 0x64c (0x64c) [TABLE]
m_flPlaybackRate : 0x570 (0x570) [FLOAT]
m_flEncodedController
m_flEncodedController : 0x768 (0x768) [TABLE]
m_bClientSideAnimation : 0x7b8 (0x7b8) [INT]
m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT]
m_nNewSequenceParity : 0x7bc (0x7bc) [INT]
m_nResetEventsParity : 0x7c0 (0x7c0) [INT]
m_nMuzzleFlashParity : 0x874 (0x874) [INT]
m_hLightingOrigin : 0x86c (0x86c) [INT]
m_hLightingOriginRelative : 0x870 (0x870) [INT]
DT_ServerAnimationData
m_flCycle : 0x7f0 (0x7f0) [FLOAT]
serveranimdata : 0x0 (0x0) [TABLE]
m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT]
m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT]
m_flFadeScale : 0x5f8 (0x5f8) [FLOAT]
baseclass : 0x0 (0x0) [TABLE]
DT_AttributeContainer
m_hOuter : 0x38 (0x8dc) [INT]
m_ProviderType : 0x40 (0x8e4) [INT]
m_iReapplyProvisionParity : 0x34 (0x8d8) [INT]
DT_ScriptCreatedItem
m_iItemDefinitionIndex : 0x20 (0x80) [INT]
m_iEntityLevel : 0x28 (0x88) [INT]
m_iItemIDHigh : 0x34 (0x94) [INT]
m_iItemIDLow : 0x38 (0x98) [INT]
m_iAccountID : 0x3c (0x9c) [INT]
m_iEntityQuality : 0x24 (0x84) [INT]
m_bInitialized : 0x98 (0xf8) [INT]
m_bOnlyIterateItemViewAttributes : 0xdc (0x13c) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xa4) [TABLE]
m_AttributeList : 0xa4 (0x104) [TABLE]
m_iTeamNumber : 0x94 (0xf4) [INT]
DT_AttributeList
_ST_m_Attributes_15
_LPT_m_Attributes_15
lengthprop15 : 0x0 (0x0) [INT]
lengthproxy : 0x0 (0x0) [TABLE]
m_Attributes : 0x0 (0xc0) [TABLE]
m_NetworkedDynamicAttributesForDemos : 0xc0 (0x120) [TABLE]
m_Item : 0x60 (0x904) [TABLE]
m_AttributeManager : 0x8a4 (0x8a4) [TABLE]
m_bValidatedAttachedEntity : 0x9e4 (0x9e4) [INT]
baseclass : 0x0 (0x0) [TABLE]
DT_LocalWeaponData
m_iClip1 : 0xa88 (0xa88) [INT]
m_iClip2 : 0xa8c (0xa8c) [INT]
m_iPrimaryAmmoType : 0xa80 (0xa80) [INT]
m_iSecondaryAmmoType : 0xa84 (0xa84) [INT]
m_nViewModelIndex : 0xa40 (0xa40) [INT]
m_bFlipViewModel : 0xab8 (0xab8) [INT]
LocalWeaponData : 0x0 (0x0) [TABLE]
DT_LocalActiveWeaponData
m_flNextPrimaryAttack : 0xa44 (0xa44) [FLOAT]
m_flNextSecondaryAttack : 0xa48 (0xa48) [FLOAT]
m_nNextThinkTick : 0x78 (0x78) [INT]
m_flTimeWeaponIdle : 0xa4c (0xa4c) [FLOAT]
LocalActiveWeaponData : 0x0 (0x0) [TABLE]
m_iViewModelIndex : 0xa54 (0xa54) [INT]
m_iWorldModelIndex : 0xa58 (0xa58) [INT]
m_iState : 0xa78 (0xa78) [INT]
m_hOwner : 0xa30 (0xa30) [INT]
DT_VoteController
DT_BaseEntity
DT_AnimTimeMustBeFirst
m_flAnimTime : 0x54 (0x54) [INT]
AnimTimeMustBeFirst : 0x0 (0x0) [TABLE]
m_flSimulationTime : 0x5c (0x5c) [INT]
m_ubInterpolationFrame : 0x68 (0x68) [INT]
m_vecOrigin : 0x354 (0x354) [VECTOR3]
m_angRotation : 0x360 (0x360) [VECTOR3]
m_nModelIndex : 0x80 (0x80) [INT]
m_fEffects : 0x6c (0x6c) [INT]
m_nRenderMode : 0x70 (0x70) [INT]
m_nRenderFX : 0x48 (0x48) [INT]
m_clrRender : 0x4c (0x4c) [INT]
m_iTeamNum : 0xa0 (0xa0) [INT]
m_CollisionGroup : 0x370 (0x370) [INT]
m_flElasticity : 0x264 (0x264) [FLOAT]
m_flShadowCastDistance : 0x268 (0x268) [FLOAT]
m_hOwnerEntity : 0x4f4 (0x4f4) [INT]
m_hEffectEntity : 0x4f8 (0x4f8) [INT]
moveparent : 0x1ac (0x1ac) [INT]
m_iParentAttachment : 0x196 (0x196) [INT]
movetype : 0x0 (0x0) [INT]
movecollide : 0x0 (0x0) [INT]
DT_CollisionProperty
m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3]
m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3]
m_vecMins : 0x20 (0x1d8) [VECTOR3]
m_vecMaxs : 0x2c (0x1e4) [VECTOR3]
m_nSolidType : 0x41 (0x1f9) [INT]
m_usSolidFlags : 0x3c (0x1f4) [INT]
m_nSurroundType : 0x40 (0x1f8) [INT]
m_triggerBloat : 0x42 (0x1fa) [INT]
m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3]
m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3]
m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3]
m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3]
m_Collision : 0x1b8 (0x1b8) [TABLE]
m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT]
DT_PredictableId
m_PredictableID : 0xa4 (0xa4) [INT]
m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT]
predictable_id : 0x0 (0x0) [TABLE]
m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT]
m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT]
m_bAlternateSorting : 0x4e7 (0x4e7) [INT]
m_nModelIndexOverrides
m_nModelIndexOverrides : 0x84 (0x84) [TABLE]
baseclass : 0x0 (0x0) [TABLE]
m_iActiveIssueIndex : 0x548 (0x548) [INT]
m_iOnlyTeamToVote : 0x54c (0x54c) [INT]
m_nVoteOptionCount
m_nVoteOptionCount : 0x550 (0x550) [TABLE]
m_nPotentialVotes : 0x568 (0x568) [INT]
m_bIsYesNoVote : 0x56e (0x56e) [INT]