61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
|
|
/*
|
|
* Init file for the source engine module
|
|
* Please keep everything in the module in its own namespace!
|
|
*
|
|
*/
|
|
|
|
#include "../../util/logging.hpp" // So we can log
|
|
|
|
// Internal module stuff
|
|
#include "features/features.hpp"
|
|
#include "framework/framework.hpp"
|
|
#include "hacks/hooks.hpp"
|
|
#include "hacks/ifaces.hpp"
|
|
#include "util/util.hpp"
|
|
// Potentially loadable modules for source
|
|
#include "util/surface.hpp"
|
|
#if defined(__linux__)
|
|
#include "../xlib/input.hpp"
|
|
#endif
|
|
|
|
#include "init.hpp"
|
|
|
|
namespace modules::source {
|
|
|
|
// The startup function for the module
|
|
void Init() {
|
|
debug_log.Puts("Begin Source engine module init...");
|
|
|
|
debug_log.Puts("Finding interfaces...");
|
|
iface::Init();
|
|
|
|
debug_log.Puts("Loading Framework Interfaces...");
|
|
framework::Init();
|
|
|
|
debug_log.Puts("Loading Modular Cheats...");
|
|
features::Init();
|
|
|
|
debug_log.Puts("Loading Util...");
|
|
util::Init();
|
|
|
|
// Put possible graphics modules here.
|
|
debug_log.Puts("Loading graphics module...");
|
|
valvesurface::Init();
|
|
|
|
// Input modules
|
|
debug_log.Puts("Loading input module...");
|
|
#if defined(__linux__)
|
|
xlib::InitInput();
|
|
#endif
|
|
|
|
// NOTE: Hooking is done last as we let everything set itself up before we
|
|
// allow the game to do anything to avoid data races
|
|
debug_log.Puts("Hooking!");
|
|
hooks::Init();
|
|
|
|
debug_log.Puts("Source engine module init!");
|
|
}
|
|
|
|
} // namespace modules::source
|