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2020-08-04 13:13:01 -04:00

59 lines
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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: represent a canonical list of the languages we support,
//
//=============================================================================
#ifndef LANG_H
#define LANG_H
#ifdef _WIN32
#pragma once
#endif
// if you change this enum also change language.cpp:s_LanguageNames
enum ELanguage {
k_Lang_None = -1,
k_Lang_First = 0,
k_Lang_English = 0,
k_Lang_German,
k_Lang_French,
k_Lang_Italian,
k_Lang_Korean,
k_Lang_Spanish,
k_Lang_Simplified_Chinese,
k_Lang_Traditional_Chinese,
k_Lang_Russian,
k_Lang_Thai,
k_Lang_Japanese,
k_Lang_Portuguese,
k_Lang_Polish,
k_Lang_Danish,
k_Lang_Dutch,
k_Lang_Finnish,
k_Lang_Norwegian,
k_Lang_Swedish,
k_Lang_Romanian,
k_Lang_Turkish,
k_Lang_Hungarian,
k_Lang_Czech,
k_Lang_Brazilian,
k_Lang_Bulgarian,
k_Lang_Greek,
k_Lang_Ukrainian,
k_Lang_MAX
};
#define FOR_EACH_LANGUAGE(eLang) \
for (int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang)
ELanguage PchLanguageToELanguage(const char *pchShortName,
ELanguage eDefault = k_Lang_English);
ELanguage PchLanguageICUCodeToELanguage(const char *pchICUCode,
ELanguage eDefault = k_Lang_English);
const char *GetLanguageShortName(ELanguage eLang);
const char *GetLanguageICUName(ELanguage eLang);
const char *GetLanguageVGUILocalization(ELanguage eLang);
const char *GetLanguageName(ELanguage eLang);
#endif /* LANG_H */