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nekohook/modules/source2013/sdk/common/replay/basereplayserializeable.h
2020-08-04 13:13:01 -04:00

42 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYSERIALIIZEABLE_H
#define REPLAYSERIALIIZEABLE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/ireplayserializeable.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CBaseReplaySerializeable : public IReplaySerializeable {
public:
CBaseReplaySerializeable();
virtual void SetHandle(ReplayHandle_t h);
virtual ReplayHandle_t GetHandle() const;
virtual bool Read(KeyValues *pIn);
virtual void Write(KeyValues *pOut);
virtual const char *GetFilename() const;
virtual const char *GetFullFilename() const;
virtual const char *GetDebugName() const;
virtual void SetLocked(bool bLocked);
virtual bool IsLocked() const;
virtual void OnDelete();
virtual void OnUnload();
virtual void OnAddedToDirtyList();
private:
ReplayHandle_t m_hThis;
bool m_bLocked;
};
//----------------------------------------------------------------------------------------
#endif // REPLAYSERIALIIZEABLE_H