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2020-08-04 13:13:01 -04:00

124 lines
4.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IENGINEREPLAY_H
#define IENGINEREPLAY_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001"
#if !defined(DEDICATED)
#define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001"
#endif
//----------------------------------------------------------------------------------------
class IServer;
class INetChannel;
class IReplayServer;
class IClientEntityList;
class IClientReplay;
struct demoheader_t;
class CGlobalVarsBase;
class IDemoBuffer;
class CBaseRecordingSessionBlock;
//----------------------------------------------------------------------------------------
//
// Allows the replay, client & server DLL's to talk to the engine
//
class IEngineReplay : public IBaseInterface {
public:
virtual bool IsSupportedModAndPlatform() = 0;
virtual float GetHostTime() = 0;
virtual int GetHostTickCount() = 0;
virtual int TimeToTicks(float flTime) = 0;
virtual float TicksToTime(int nTick) = 0;
virtual bool ReadDemoHeader(const char *pFilename,
demoheader_t &header) = 0;
virtual const char *GetGameDir() = 0;
virtual void Cbuf_AddText(const char *pCmd) = 0;
virtual void Cbuf_Execute() = 0;
virtual void Host_Disconnect(bool bShowMainMenu) = 0;
virtual void HostState_Shutdown() = 0;
virtual const char *GetModDir() = 0;
virtual bool CopyFile(const char *pSource, const char *pDest) = 0;
virtual bool LZSS_Compress(char *pDest, unsigned int *pDestLen,
const char *pSource,
unsigned int nSourceLen) = 0;
virtual bool LZSS_Decompress(char *pDest, unsigned int *pDestLen,
const char *pSource,
unsigned int nSourceLen) = 0;
virtual bool MD5_HashBuffer(unsigned char pDigest[16],
const unsigned char *pBuffer, int nSize,
unsigned int pSeed[4]) = 0;
// Server-specific
virtual IReplayServer *GetReplayServer() = 0;
virtual IServer *GetReplayServerAsIServer() = 0;
virtual IServer *GetGameServer() = 0;
virtual bool GetSessionRecordBuffer(uint8 **ppSessionBuffer,
int *pSize) = 0;
virtual bool IsDedicated() = 0;
virtual void ResetReplayRecordBuffer() = 0;
virtual demoheader_t *GetReplayDemoHeader() = 0;
virtual void RecalculateTags() = 0;
virtual bool NET_GetHostnameAsIP(const char *pHostname, char *pOut,
int nOutSize) = 0;
};
//
// Allows the replay and client DLL's to talk to the engine
//
#if !defined(DEDICATED)
class IEngineClientReplay : public IBaseInterface {
public:
virtual INetChannel *GetNetChannel() = 0;
virtual bool IsConnected() = 0;
virtual bool IsListenServer() = 0;
virtual float GetLastServerTickTime() = 0;
virtual const char *GetLevelName() = 0;
virtual const char *GetLevelNameShort() = 0;
virtual int GetPlayerSlot() = 0;
virtual bool IsPlayingReplayDemo() = 0;
virtual IClientEntityList *GetClientEntityList() = 0;
virtual IClientReplay *GetClientReplayInt() = 0;
virtual uint32 GetClientSteamID() = 0;
virtual void Con_NPrintf(int nPos, PRINTF_FORMAT_STRING const char *pFormat,
...) = 0;
virtual CGlobalVarsBase *GetClientGlobalVars() = 0;
virtual void VGui_PlaySound(const char *pSound) = 0;
virtual void EngineVGui_ConfirmQuit() = 0;
virtual int GetScreenWidth() = 0;
virtual int GetScreenHeight() = 0;
virtual bool IsDemoPlayingBack() = 0;
virtual bool IsGamePathValidAndSafeForDownload(const char *pGamePath) = 0;
virtual bool IsInGame() = 0;
virtual void InitSoundRecord() = 0;
virtual void Wave_CreateTmpFile(const char *pFilename) = 0;
virtual void Wave_AppendTmpFile(const char *pFilename, void *pBuffer,
int nNumSamples) = 0;
virtual void Wave_FixupTmpFile(const char *pFilename) = 0;
};
#endif // !defined( DEDICATED )
//----------------------------------------------------------------------------------------
#endif // IENGINEREPLAY_H