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nekohook/modules/source2013/sdk/common/replay/ireplayerrorsystem.h
2020-08-04 13:13:01 -04:00

33 lines
1020 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYERRORSYSYTEM_H
#define IREPLAYERRORSYSYTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class KeyValues;
//----------------------------------------------------------------------------------------
//
// Replay error system
//
class IReplayErrorSystem : public IBaseInterface {
public:
virtual void AddErrorFromTokenName(const char *pToken) = 0;
virtual void AddFormattedErrorFromTokenName(const char *pFormatToken,
KeyValues *pFormatArgs) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYERRORSYSYTEM_H