44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYMANAGER_H
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#define IREPLAYMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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#include "utllinkedlist.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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class IQueryableReplayItem;
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//----------------------------------------------------------------------------------------
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class IReplayManager : public IBaseInterface {
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public:
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virtual CReplay *GetReplay(ReplayHandle_t hReplay) = 0;
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virtual CReplay *GetPlayingReplay() = 0;
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virtual CReplay *GetReplayForCurrentLife() = 0;
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virtual void FlagReplayForFlush(CReplay *pReplay, bool bForceImmediate) = 0;
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virtual void DeleteReplay(ReplayHandle_t hReplay, bool bNotifyUI) = 0;
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virtual int GetReplayCount() const = 0;
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virtual int
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GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
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virtual void GetReplays(CUtlLinkedList<CReplay *, int> &lstReplays) = 0;
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virtual void GetReplaysAsQueryableItems(
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CUtlLinkedList<IQueryableReplayItem *, int> &lstReplays) = 0;
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virtual float GetDownloadProgress(const CReplay *pReplay) = 0;
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virtual const char *GetReplaysDir() const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYMANAGER_H
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