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nekohook/modules/source2013/sdk/common/replay/ireplaymovierenderer.h
2020-08-04 13:13:01 -04:00

35 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYMOVIERENDERER_H
#define IREPLAYMOVIERENDERER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
class IReplayMovie;
struct RenderMovieParams_t;
//----------------------------------------------------------------------------------------
abstract_class IReplayMovieRenderer : public IBaseInterface {
public:
virtual bool SetupRenderer(RenderMovieParams_t & params,
IReplayMovie * pMovie) = 0;
virtual void ShutdownRenderer() = 0;
virtual void RenderVideo() = 0;
virtual void RenderAudio(unsigned char *pBuffer, int nSize,
int nNumSamples) = 0;
virtual void SetAudioSyncFrame(bool isSync = false) = 0;
virtual bool IsAudioSyncFrame() = 0;
virtual float GetRecordingFrameDuration() = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYMOVIERENDERER_H