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nekohook/modules/source2013/sdk/common/replay/ireplayperformanceeditor.h
2020-08-04 13:13:01 -04:00

33 lines
944 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEEDITOR_H
#define IREPLAYPERFORMANCEEDITOR_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplay;
//----------------------------------------------------------------------------------------
//
// Interface to allow the replay DLL to talk to the actual UI.
//
class IReplayPerformanceEditor : public IBaseInterface {
public:
virtual CReplay *GetReplay() = 0;
virtual void OnRewindComplete() = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEEDITOR_H