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nekohook/modules/source2013/sdk/common/replay/ireplayperformancemanager.h
2020-08-04 13:13:01 -04:00

36 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEMANAGER_H
#define IREPLAYPERFORMANCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplayPerformance;
class CReplay;
//----------------------------------------------------------------------------------------
class IReplayPerformanceManager : public IBaseInterface {
public:
virtual CReplayPerformance *CreatePerformance(CReplay *pReplay) = 0;
virtual void DeletePerformance(CReplayPerformance *pPerformance) = 0;
virtual const char *GetRelativePath() const = 0;
virtual const char *GetFullPath() const = 0;
virtual const char *GeneratePerformanceFilename(CReplay *pReplay) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEMANAGER_H