32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYSCREENSHOTMANAGER_H
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#define IREPLAYSCREENSHOTMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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struct CaptureScreenshotParams_t;
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//----------------------------------------------------------------------------------------
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class IReplayScreenshotManager : public IBaseInterface {
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public:
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virtual void CaptureScreenshot(CaptureScreenshotParams_t ¶ms) = 0;
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virtual void GetUnpaddedScreenshotSize(int &nOutWidth, int &nOutHeight) = 0;
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virtual void DeleteScreenshotsForReplay(CReplay *pReplay) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYSCREENSHOTMANAGER_H
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