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nekohook/modules/source2013/sdk/common/replay/ireplayscreenshotsystem.h
2020-08-04 13:13:01 -04:00

34 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYSCREENSHOTSYSTEM_H
#define IREPLAYSCREENSHOTSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
struct WriteReplayScreenshotParams_t;
//----------------------------------------------------------------------------------------
//
// Implementation lives in the client - allows replay to tell the client to grab
// a screenshot or update the cache.
//
class IReplayScreenshotSystem : public IBaseInterface {
public:
virtual void WriteReplayScreenshot(
WriteReplayScreenshotParams_t &params) = 0;
virtual void UpdateReplayScreenshotCache() = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYSCREENSHOTSYSTEM_H