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nekohook/modules/source2013/sdk/common/replay/ireplayserializeable.h
2020-08-04 13:13:01 -04:00

47 lines
1.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYSERIALIIZEABLE_H
#define IREPLAYSERIALIIZEABLE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class KeyValues;
//----------------------------------------------------------------------------------------
class IReplaySerializeable : public IBaseInterface {
public:
virtual void SetHandle(ReplayHandle_t h) = 0;
virtual ReplayHandle_t GetHandle() const = 0;
virtual bool Read(KeyValues *pIn) = 0;
virtual void Write(KeyValues *pOut) = 0;
virtual const char *GetSubKeyTitle() const = 0;
virtual const char *GetFilename() const = 0;
virtual const char *GetPath() const = 0;
virtual const char *GetFullFilename() const = 0;
virtual void SetLocked(bool bLocked) = 0;
virtual bool IsLocked() const = 0;
virtual void OnDelete() = 0;
virtual void OnUnload() = 0;
virtual const char *GetDebugName() const = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYSERIALIIZEABLE_H