47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYSERIALIIZEABLE_H
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#define IREPLAYSERIALIIZEABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class KeyValues;
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//----------------------------------------------------------------------------------------
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class IReplaySerializeable : public IBaseInterface {
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public:
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virtual void SetHandle(ReplayHandle_t h) = 0;
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virtual ReplayHandle_t GetHandle() const = 0;
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virtual bool Read(KeyValues *pIn) = 0;
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virtual void Write(KeyValues *pOut) = 0;
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virtual const char *GetSubKeyTitle() const = 0;
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virtual const char *GetFilename() const = 0;
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virtual const char *GetPath() const = 0;
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virtual const char *GetFullFilename() const = 0;
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virtual void SetLocked(bool bLocked) = 0;
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virtual bool IsLocked() const = 0;
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virtual void OnDelete() = 0;
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virtual void OnUnload() = 0;
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virtual const char *GetDebugName() const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYSERIALIIZEABLE_H
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