61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYSYSTEM_H
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#define IREPLAYSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "appframework/IAppSystem.h"
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//----------------------------------------------------------------------------------------
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class IClientReplayContext;
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class IServerReplayContext;
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class IGameEvent;
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//----------------------------------------------------------------------------------------
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abstract_class IReplaySystem : public IAppSystem {
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public:
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// IAppSystem:
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virtual bool Connect(CreateInterfaceFn fnFactory) = 0;
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virtual void Disconnect() = 0;
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virtual InitReturnVal_t Init() = 0;
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virtual void Shutdown() = 0;
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// To be called client- & server-side
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virtual void Think() = 0;
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virtual bool IsReplayEnabled() = 0;
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virtual bool IsRecording() = 0;
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// To be called client-side only - on dedicated servers, only subs defined
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virtual bool CL_Init(CreateInterfaceFn fnClientFactory) = 0;
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virtual void CL_Shutdown() = 0;
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virtual void CL_Render() = 0;
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virtual IClientReplayContext *CL_GetContext() = 0;
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// To be called server-side only
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virtual bool SV_Init(CreateInterfaceFn fnFactory) = 0;
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virtual void SV_Shutdown() = 0;
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virtual void SV_EndRecordingSession(bool bForceSynchronousPublish =
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false) = 0;
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virtual void SV_SendReplayEvent(const char *pEventName,
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int nClientSlot) = 0;
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virtual void SV_SendReplayEvent(IGameEvent * pEvent, int nClientSlot) = 0;
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virtual bool SV_ShouldBeginRecording(bool bIsInWaitingForPlayers) = 0;
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virtual void SV_NotifyReplayRequested() = 0;
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virtual IServerReplayContext *SV_GetContext() = 0;
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};
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//----------------------------------------------------------------------------------------
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#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYSYSTEM_H
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