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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef ISERVERREPLAY_H
#define ISERVERREPLAY_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001"
//----------------------------------------------------------------------------------------
class IReplayFactory;
class KeyValues;
//----------------------------------------------------------------------------------------
//
// Allows the replay DLL to talk to the server
//
class IServerReplay : public IBaseInterface {
public:
virtual void UploadOgsData(KeyValues *pData, bool bIncludeTimeField) = 0;
};
//----------------------------------------------------------------------------------------
#endif // ISERVERREPLAY_H