22 lines
683 B
C++
22 lines
683 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYLIB_H
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#define REPLAYLIB_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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class IClientReplayContext;
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//----------------------------------------------------------------------------------------
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bool ReplayLib_Init(const char *pGameDir,
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IClientReplayContext *pClientReplayContext);
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//----------------------------------------------------------------------------------------
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#endif // REPLAYLIB_H
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