This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

83 lines
3.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SCREENSHOT_H
#define SCREENSHOT_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "mathlib/vector.h"
#include "qlimits.h"
#include "replay/basereplayserializeable.h"
#include "strtools.h"
//----------------------------------------------------------------------------------------
#define SUBDIR_SCREENSHOTS "screenshots"
//----------------------------------------------------------------------------------------
class CReplayScreenshot : public CBaseReplaySerializeable {
public:
inline CReplayScreenshot(int nWidth = 0, int nHeight = 0,
const char *pBaseFilename = NULL)
: m_nWidth(nWidth), m_nHeight(nHeight) {
if (pBaseFilename) {
V_strncpy(m_szBaseFilename, pBaseFilename,
sizeof(m_szBaseFilename));
}
}
virtual bool Read(KeyValues *pIn);
virtual void Write(KeyValues *pOut);
virtual const char *GetSubKeyTitle() const;
virtual const char *GetPath() const;
int m_nWidth; // Screenshot width (does not include power-of-2 padding)
int m_nHeight; // Screenshot height (does not include power-of-2 padding)
char m_szBaseFilename[MAX_OSPATH];
};
//----------------------------------------------------------------------------------------
struct CaptureScreenshotParams_t // To be passed from the client into
// IReplayHistoryManager::CaptureScreenshot()
{
float m_flDelay; // Delay from now (in seconds) when we will take the
// screenshot
int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise
// should be the index of the entity index from which
// m_posCamera will be based
Vector m_posCamera; // Local position, relative to entity's index (if
// m_nEntity > 0) for camera position
QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles
// is true
bool
m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
bool
m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of
// replay_mintimebetweenscreenshots?
bool m_bPrimary; // Only set to true for the primary screenshot, which is
// taken when the user saves their replay
};
//----------------------------------------------------------------------------------------
struct WriteReplayScreenshotParams_t // Passed from the engine into the client
// to take a screenshot
{
const char *m_pFilename;
int m_nWidth;
int m_nHeight;
Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
};
//----------------------------------------------------------------------------------------
#endif // SCREENSHOT_H