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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef TEAMBITMAPIMAGE_H
#define TEAMBITMAPIMAGE_H
#ifdef _WIN32
#pragma once
#endif
//#include "tf_shareddefs.h"
#include <vgui/VGUI.h>
namespace vgui {
class Panel;
}
class BitmapImage;
class C_BaseEntity;
class KeyValues;
//-----------------------------------------------------------------------------
// A multiplexer bitmap that chooses a bitmap based on team
//-----------------------------------------------------------------------------
class CTeamBitmapImage {
public:
// construction, destruction
CTeamBitmapImage();
~CTeamBitmapImage();
// initialization
bool Init(vgui::Panel *pParent, KeyValues *pInitData,
C_BaseEntity *pEntity);
// Alpha override...
void SetAlpha(float alpha);
// Paint the sucka. Paint it the size of the parent panel
void Paint(float yaw = 0.0f);
protected:
// Wrapper so we can implement this with EHANDLES some day
C_BaseEntity *GetEntity() { return m_pEntity; }
private:
enum {
// NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here.
BITMAP_COUNT = 4 + 1
};
BitmapImage *m_ppImage[BITMAP_COUNT];
C_BaseEntity *m_pEntity;
float m_Alpha;
bool m_bRelativeTeams;
};
//-----------------------------------------------------------------------------
// Helper method to initialize a team image from KeyValues data..
// KeyValues contains the bitmap data. pSectionName, if it exists,
// indicates which subsection of pInitData should be looked at to get at the
// image data. The final argument is the bitmap image to initialize.
// The function returns true if it succeeded.
//
// NOTE: This function looks for the key values 'material' and 'color'
// and uses them to set up the material + modulation color of the image
//-----------------------------------------------------------------------------
bool InitializeTeamImage(KeyValues *pInitData, const char *pSectionName,
vgui::Panel *pParent, C_BaseEntity *pEntity,
CTeamBitmapImage *pBitmapImage);
#endif // TEAMBITMAPIMAGE_H