56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ACHIEVEMENT_NOTIFICATION_PANEL_H
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#define ACHIEVEMENT_NOTIFICATION_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "hudelement.h"
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using namespace vgui;
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class CAchievementNotificationPanel : public CHudElement, public EditablePanel {
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DECLARE_CLASS_SIMPLE(CAchievementNotificationPanel, EditablePanel);
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public:
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CAchievementNotificationPanel(const char *pElementName);
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virtual void Init();
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virtual void ApplySchemeSettings(IScheme *scheme);
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virtual bool ShouldDraw(void);
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virtual void PerformLayout(void);
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virtual void LevelInit(void) { m_flHideTime = 0; }
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virtual void FireGameEvent(IGameEvent *event);
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virtual void OnTick(void);
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void AddNotification(const char *szIconBaseName, const wchar_t *pHeading,
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const wchar_t *pTitle);
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private:
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void ShowNextNotification();
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void SetXAndWide(Panel *pPanel, int x, int wide);
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float m_flHideTime;
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Label *m_pLabelHeading;
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Label *m_pLabelTitle;
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EditablePanel *m_pPanelBackground;
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ImagePanel *m_pIcon;
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struct Notification_t {
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char szIconBaseName[255];
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wchar_t szHeading[255];
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wchar_t szTitle[255];
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};
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CUtlLinkedList<Notification_t> m_queueNotification;
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};
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#endif // ACHIEVEMENT_NOTIFICATION_PANEL_H
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