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nekohook/modules/source2013/sdk/game/client/achievement_notification_panel.h
2020-08-04 13:13:01 -04:00

56 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACHIEVEMENT_NOTIFICATION_PANEL_H
#define ACHIEVEMENT_NOTIFICATION_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "hudelement.h"
using namespace vgui;
class CAchievementNotificationPanel : public CHudElement, public EditablePanel {
DECLARE_CLASS_SIMPLE(CAchievementNotificationPanel, EditablePanel);
public:
CAchievementNotificationPanel(const char *pElementName);
virtual void Init();
virtual void ApplySchemeSettings(IScheme *scheme);
virtual bool ShouldDraw(void);
virtual void PerformLayout(void);
virtual void LevelInit(void) { m_flHideTime = 0; }
virtual void FireGameEvent(IGameEvent *event);
virtual void OnTick(void);
void AddNotification(const char *szIconBaseName, const wchar_t *pHeading,
const wchar_t *pTitle);
private:
void ShowNextNotification();
void SetXAndWide(Panel *pPanel, int x, int wide);
float m_flHideTime;
Label *m_pLabelHeading;
Label *m_pLabelTitle;
EditablePanel *m_pPanelBackground;
ImagePanel *m_pIcon;
struct Notification_t {
char szIconBaseName[255];
wchar_t szHeading[255];
wchar_t szTitle[255];
};
CUtlLinkedList<Notification_t> m_queueNotification;
};
#endif // ACHIEVEMENT_NOTIFICATION_PANEL_H