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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Exposes bsp tools to game for e.g. workshop use
//
// $NoKeywords: $
//===========================================================================//
#include "../utils/common/bsplib.h"
#include "ibsppack.h"
// Loads bsppack module (IBSPPack) and calls RepackBSP()
bool BSP_SyncRepack(
const char *pszInputMapFile, const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags =
(IBSPPack::eRepackBSPFlags)(IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile));
// Helper to spawn a background thread that runs SyncRepack
void BSP_BackgroundRepack(
const char *pszInputMapFile, const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags =
(IBSPPack::eRepackBSPFlags)(IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile));