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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
// Client-side CBasePlayer
#ifndef C_STUDIOFLEX_H
#define C_STUDIOFLEX_H
#pragma once
#include "c_baseanimating.h"
#include "c_baseanimatingoverlay.h"
#include "sceneentity_shared.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
// Purpose: Item in list of loaded scene files
//-----------------------------------------------------------------------------
class CFlexSceneFile {
public:
enum {
MAX_FLEX_FILENAME = 128,
};
char filename[MAX_FLEX_FILENAME];
void *buffer;
};
// For phoneme emphasis track
struct Emphasized_Phoneme;
class CSentence;
enum {
PHONEME_CLASS_WEAK = 0,
PHONEME_CLASS_NORMAL,
PHONEME_CLASS_STRONG,
NUM_PHONEME_CLASSES
};
// Mapping for each loaded scene file used by this actor
struct FS_LocalToGlobal_t {
explicit FS_LocalToGlobal_t() : m_Key(0), m_nCount(0), m_Mapping(0) {}
explicit FS_LocalToGlobal_t(const flexsettinghdr_t *key)
: m_Key(key), m_nCount(0), m_Mapping(0) {}
void SetCount(int count) {
Assert(!m_Mapping);
Assert(count > 0);
m_nCount = count;
m_Mapping = new int[m_nCount];
Q_memset(m_Mapping, 0, m_nCount * sizeof(int));
}
FS_LocalToGlobal_t(const FS_LocalToGlobal_t &src) {
m_Key = src.m_Key;
delete m_Mapping;
m_Mapping = new int[src.m_nCount];
Q_memcpy(m_Mapping, src.m_Mapping, src.m_nCount * sizeof(int));
m_nCount = src.m_nCount;
}
~FS_LocalToGlobal_t() {
delete m_Mapping;
m_nCount = 0;
m_Mapping = 0;
}
const flexsettinghdr_t *m_Key;
int m_nCount;
int *m_Mapping;
};
bool FlexSettingLessFunc(const FS_LocalToGlobal_t &lhs,
const FS_LocalToGlobal_t &rhs);
class IHasLocalToGlobalFlexSettings {
public:
virtual void EnsureTranslations(const flexsettinghdr_t *pSettinghdr) = 0;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct Emphasized_Phoneme {
// Global fields, setup at start
char classname[64];
bool required;
// Global fields setup first time tracks played
bool basechecked;
const flexsettinghdr_t *base;
const flexsetting_t *exp;
// Local fields, processed for each sentence
bool valid;
float amount;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_BaseFlex : public C_BaseAnimatingOverlay,
public IHasLocalToGlobalFlexSettings {
DECLARE_CLASS(C_BaseFlex, C_BaseAnimatingOverlay);
public:
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
DECLARE_INTERPOLATION();
C_BaseFlex();
virtual ~C_BaseFlex();
virtual void Spawn();
virtual void InitPhonemeMappings();
void SetupMappings(char const *pchFileRoot);
virtual CStudioHdr *OnNewModel(void);
virtual void StandardBlendingRules(CStudioHdr *hdr, Vector pos[],
Quaternion q[], float currentTime,
int boneMask);
virtual void OnThreadedDrawSetup();
// model specific
virtual void BuildTransformations(CStudioHdr *pStudioHdr, Vector *pos,
Quaternion q[],
const matrix3x4_t &cameraTransform,
int boneMask, CBoneBitList &boneComputed);
static void LinkToGlobalFlexControllers(CStudioHdr *hdr);
virtual void SetupWeights(const matrix3x4_t *pBoneToWorld,
int nFlexWeightCount, float *pFlexWeights,
float *pFlexDelayedWeights);
virtual bool SetupGlobalWeights(const matrix3x4_t *pBoneToWorld,
int nFlexWeightCount, float *pFlexWeights,
float *pFlexDelayedWeights);
static void RunFlexDelay(int nFlexWeightCount, float *pFlexWeights,
float *pFlexDelayedWeights,
float &flFlexDelayTime);
virtual void SetupLocalWeights(const matrix3x4_t *pBoneToWorld,
int nFlexWeightCount, float *pFlexWeights,
float *pFlexDelayedWeights);
virtual bool UsesFlexDelayedWeights();
static void RunFlexRules(CStudioHdr *pStudioHdr, float *dest);
virtual Vector SetViewTarget(CStudioHdr *pStudioHdr);
virtual bool GetSoundSpatialization(SpatializationInfo_t &info);
virtual void GetToolRecordingState(KeyValues *msg);
// Called at the lowest level to actually apply a flex animation
void AddFlexAnimation(CSceneEventInfo *info);
void SetFlexWeight(LocalFlexController_t index, float value);
float GetFlexWeight(LocalFlexController_t index);
// Look up flex controller index by global name
LocalFlexController_t FindFlexController(const char *szName);
public:
Vector m_viewtarget;
CInterpolatedVar<Vector> m_iv_viewtarget;
// indexed by model local flexcontroller
float m_flexWeight[MAXSTUDIOFLEXCTRL];
CInterpolatedVarArray<float, MAXSTUDIOFLEXCTRL> m_iv_flexWeight;
int m_blinktoggle;
static int AddGlobalFlexController(const char *szName);
static char const *GetGlobalFlexControllerName(int idx);
// bah, this should be unified with all prev/current stuff.
public:
// Keep track of what scenes are being played
void StartChoreoScene(CChoreoScene *scene);
void RemoveChoreoScene(CChoreoScene *scene);
// Start the specifics of an scene event
virtual bool StartSceneEvent(CSceneEventInfo *info, CChoreoScene *scene,
CChoreoEvent *event, CChoreoActor *actor,
C_BaseEntity *pTarget);
// Manipulation of events for the object
// Should be called by think function to process all scene events
// The default implementation resets m_flexWeight array and calls
// AddSceneEvents
virtual void ProcessSceneEvents(bool bFlexEvents);
// Assumes m_flexWeight array has been set up, this adds the actual
// currently playing
// expressions to the flex weights and adds other scene events as needed
virtual bool ProcessSceneEvent(bool bFlexEvents, CSceneEventInfo *info,
CChoreoScene *scene, CChoreoEvent *event);
virtual bool ProcessSequenceSceneEvent(CSceneEventInfo *info,
CChoreoScene *scene,
CChoreoEvent *event);
// Remove all playing events
void ClearSceneEvents(CChoreoScene *scene, bool canceled);
// Stop specifics of event
virtual bool ClearSceneEvent(CSceneEventInfo *info, bool fastKill,
bool canceled);
// Add the event to the queue for this actor
void AddSceneEvent(CChoreoScene *scene, CChoreoEvent *event,
C_BaseEntity *pTarget = NULL, bool bClientSide = false);
// Remove the event from the queue for this actor
void RemoveSceneEvent(CChoreoScene *scene, CChoreoEvent *event,
bool fastKill);
// Checks to see if the event should be considered "completed"
bool CheckSceneEvent(float currenttime, CChoreoScene *scene,
CChoreoEvent *event);
// Checks to see if a event should be considered "completed"
virtual bool CheckSceneEventCompletion(CSceneEventInfo *info,
float currenttime,
CChoreoScene *scene,
CChoreoEvent *event);
int FlexControllerLocalToGlobal(const flexsettinghdr_t *pSettinghdr,
int key);
// IHasLocalToGlobalFlexSettings
virtual void EnsureTranslations(const flexsettinghdr_t *pSettinghdr);
// For handling scene files
void *FindSceneFile(const char *filename);
private:
bool RequestStartSequenceSceneEvent(CSceneEventInfo *info,
CChoreoScene *scene,
CChoreoEvent *event,
CChoreoActor *actor,
CBaseEntity *pTarget);
bool ProcessFlexAnimationSceneEvent(CSceneEventInfo *info,
CChoreoScene *scene,
CChoreoEvent *event);
bool ProcessFlexSettingSceneEvent(CSceneEventInfo *info,
CChoreoScene *scene, CChoreoEvent *event);
void AddFlexSetting(const char *expr, float scale,
const flexsettinghdr_t *pSettinghdr,
bool newexpression);
// Array of active SceneEvents, in order oldest to newest
CUtlVector<CSceneEventInfo> m_SceneEvents;
CUtlVector<CChoreoScene *> m_ActiveChoreoScenes;
bool HasSceneEvents() const;
private:
CUtlRBTree<FS_LocalToGlobal_t, unsigned short> m_LocalToGlobal;
float m_blinktime;
int m_prevblinktoggle;
int m_iBlink;
LocalFlexController_t m_iEyeUpdown;
LocalFlexController_t m_iEyeRightleft;
bool m_bSearchedForEyeFlexes;
int m_iMouthAttachment;
float m_flFlexDelayTime;
float *m_flFlexDelayedWeight;
int m_cFlexDelayedWeight;
// shared flex controllers
static int g_numflexcontrollers;
static char *g_flexcontroller[MAXSTUDIOFLEXCTRL *
4]; // room for global set of flexcontrollers
static float g_flexweight[MAXSTUDIOFLEXDESC];
protected:
Emphasized_Phoneme m_PhonemeClasses[NUM_PHONEME_CLASSES];
private:
C_BaseFlex(const C_BaseFlex &); // not defined, not accessible
const flexsetting_t *FindNamedSetting(const flexsettinghdr_t *pSettinghdr,
const char *expr);
void ProcessVisemes(Emphasized_Phoneme *classes);
void AddVisemesForSentence(Emphasized_Phoneme *classes,
float emphasis_intensity, CSentence *sentence,
float t, float dt, bool juststarted);
void AddViseme(Emphasized_Phoneme *classes, float emphasis_intensity,
int phoneme, float scale, bool newexpression);
bool SetupEmphasisBlend(Emphasized_Phoneme *classes, int phoneme);
void ComputeBlendedSetting(Emphasized_Phoneme *classes,
float emphasis_intensity);
#ifdef HL2_CLIENT_DLL
public:
Vector m_vecLean;
CInterpolatedVar<Vector> m_iv_vecLean;
Vector m_vecShift;
CInterpolatedVar<Vector> m_iv_vecShift;
#endif
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CFlexSceneFileManager : CAutoGameSystem {
public:
CFlexSceneFileManager() : CAutoGameSystem("CFlexSceneFileManager") {}
virtual bool Init();
virtual void Shutdown();
void EnsureTranslations(IHasLocalToGlobalFlexSettings *instance,
const flexsettinghdr_t *pSettinghdr);
void *FindSceneFile(IHasLocalToGlobalFlexSettings *instance,
const char *filename, bool allowBlockingIO);
private:
void DeleteSceneFiles();
CUtlVector<CFlexSceneFile *> m_FileList;
};
//-----------------------------------------------------------------------------
// Do we have active expressions?
//-----------------------------------------------------------------------------
inline bool C_BaseFlex::HasSceneEvents() const {
return m_SceneEvents.Count() != 0;
}
EXTERN_RECV_TABLE(DT_BaseFlex);
float *GetVisemeWeights(int phoneme);
#endif // C_STUDIOFLEX_H