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2020-08-04 13:13:01 -04:00

97 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_FUNC_DUST_H
#define C_FUNC_DUST_H
#ifdef _WIN32
#pragma once
#endif
#include "bspflags.h"
#include "c_baseentity.h"
#include "particle_util.h"
#include "particles_simple.h"
// ------------------------------------------------------------------------------------
// // CDustEffect particle renderer.
// ------------------------------------------------------------------------------------
// //
class C_Func_Dust;
class CFuncDustParticle : public Particle {
public:
Vector m_vVelocity;
float m_flLifetime;
float m_flDieTime;
float m_flSize;
color32 m_Color;
};
class CDustEffect : public CParticleEffect {
public:
CDustEffect(const char *pDebugName) : CParticleEffect(pDebugName) {}
virtual void RenderParticles(CParticleRenderIterator *pIterator);
virtual void SimulateParticles(CParticleSimulateIterator *pIterator);
C_Func_Dust *m_pDust;
private:
CDustEffect(const CDustEffect &); // not defined, not accessible
};
// ------------------------------------------------------------------------------------
// // C_Func_Dust class.
// ------------------------------------------------------------------------------------
// //
class C_Func_Dust : public C_BaseEntity {
public:
DECLARE_CLASS(C_Func_Dust, C_BaseEntity);
DECLARE_CLIENTCLASS();
C_Func_Dust();
virtual ~C_Func_Dust();
virtual void OnDataChanged(DataUpdateType_t updateType);
virtual void ClientThink();
virtual bool ShouldDraw();
private:
void AttemptSpawnNewParticle();
// Vars from server.
public:
color32 m_Color;
int m_SpawnRate;
float m_flSizeMin;
float m_flSizeMax;
int m_SpeedMax;
int m_LifetimeMin;
int m_LifetimeMax;
int m_DistMax;
float m_FallSpeed; // extra 'gravity'
public:
int m_DustFlags; // Combination of DUSTFLAGS_
public:
CDustEffect m_Effect;
PMaterialHandle m_hMaterial;
TimedEvent m_Spawner;
private:
C_Func_Dust(const C_Func_Dust &); // not defined, not accessible
};
#endif // C_FUNC_DUST_H