50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client VoteController
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_VoteController_H
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#define C_VoteController_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "GameEventListener.h"
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#include "shareddefs.h"
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class C_VoteController : public C_BaseEntity, public CGameEventListener {
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DECLARE_CLASS(C_VoteController, C_BaseEntity);
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public:
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DECLARE_CLIENTCLASS();
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C_VoteController();
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virtual ~C_VoteController();
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virtual void Spawn(void);
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virtual void ClientThink(void);
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static void RecvProxy_VoteType(const CRecvProxyData *pData, void *pStruct,
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void *pOut);
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static void RecvProxy_VoteOption(const CRecvProxyData *pData, void *pStruct,
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void *pOut);
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void FireGameEvent(IGameEvent *event);
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protected:
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void ResetData();
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int m_iActiveIssueIndex;
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int m_iOnlyTeamToVote;
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int m_nVoteOptionCount[MAX_VOTE_OPTIONS];
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int m_iVoteChoiceIndex;
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int m_nPotentialVotes;
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bool m_bVotesDirty; // Received a vote, so remember to tell the Hud
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bool m_bTypeDirty; // Vote type changed, so show or hide the Hud
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bool m_bIsYesNoVote;
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};
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#endif // C_VoteController_H
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