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nekohook/modules/source2013/sdk/game/client/detailobjectsystem.h
2020-08-04 13:13:01 -04:00

61 lines
2.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Deals with singleton
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#if !defined(DETAILOBJECTSYSTEM_H)
#define DETAILOBJECTSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "engine/ivmodelrender.h"
#include "icliententityinternal.h"
#include "igamesystem.h"
#include "ivrenderview.h"
#include "mathlib/vector.h"
struct model_t;
//-----------------------------------------------------------------------------
// Responsible for managing detail objects
//-----------------------------------------------------------------------------
abstract_class IDetailObjectSystem : public IGameSystem {
public:
// Gets a particular detail object
virtual IClientRenderable *GetDetailModel(int idx) = 0;
// Gets called each view
virtual void BuildDetailObjectRenderLists(const Vector &vViewOrigin) = 0;
// Renders all opaque detail objects in a particular set of leaves
virtual void RenderOpaqueDetailObjects(int nLeafCount,
LeafIndex_t *pLeafList) = 0;
// Call this before rendering translucent detail objects
virtual void BeginTranslucentDetailRendering() = 0;
// Renders all translucent detail objects in a particular set of leaves
virtual void RenderTranslucentDetailObjects(
const Vector &viewOrigin, const Vector &viewForward,
const Vector &viewRight, const Vector &viewUp, int nLeafCount,
LeafIndex_t *pLeafList) = 0;
// Renders all translucent detail objects in a particular leaf up to a
// particular point
virtual void RenderTranslucentDetailObjectsInLeaf(
const Vector &viewOrigin, const Vector &viewForward,
const Vector &viewRight, const Vector &viewUp, int nLeaf,
const Vector *pVecClosestPoint) = 0;
};
//-----------------------------------------------------------------------------
// System for dealing with detail objects
//-----------------------------------------------------------------------------
IDetailObjectSystem *DetailObjectSystem();
#endif // DETAILOBJECTSYSTEM_H