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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef FX_INTERPVALUE_H
#define FX_INTERPVALUE_H
#ifdef _WIN32
#pragma once
#endif
// Types of supported interpolation
enum InterpType_t {
INTERP_LINEAR = 0,
INTERP_SPLINE,
};
class CInterpolatedValue {
public:
CInterpolatedValue(void);
CInterpolatedValue(float startTime, float endTime, float startValue,
float endValue, InterpType_t type);
void SetTime(float start, float end);
void SetRange(float start, float end);
void SetType(InterpType_t type);
// Set the value with no range
void SetAbsolute(float value);
// Set the value with range and time supplied
void Init(float startValue, float endValue, float dt,
InterpType_t type = INTERP_LINEAR);
// Start from the current value and move towards the end value
void InitFromCurrent(float endValue, float dt,
InterpType_t type = INTERP_LINEAR);
// Find our interpolated value at the given point in time
float Interp(float curTime);
private:
float m_flStartTime;
float m_flEndTime;
float m_flStartValue;
float m_flEndValue;
int m_nInterpType;
};
#endif // FX_INTERPVALUE_H