95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "clientsideeffects.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#ifndef FX_QUAD_H
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#define FX_QUAD_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Flags
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#define FXQUAD_BIAS_SCALE 0x0001 // Bias the scale's interpolation function
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#define FXQUAD_BIAS_ALPHA 0x0002 // Bias the alpha's interpolation function
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#define FXQUAD_COLOR_FADE \
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0x0004 // Blend the color towards black via the alpha (overcomes additive
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// ignoring alpha)
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struct FXQuadData_t {
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FXQuadData_t(void) {
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m_flLifeTime = 0.0f;
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m_flDieTime = 0.0f;
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m_uiFlags = 0;
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}
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void SetFlags(unsigned int flags) { m_uiFlags |= flags; }
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void SetOrigin(const Vector &origin) { m_vecOrigin = origin; }
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void SetNormal(const Vector &normal) { m_vecNormal = normal; }
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void SetScale(float start, float end) {
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m_flStartScale = start;
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m_flEndScale = end;
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}
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void SetAlpha(float start, float end) {
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m_flStartAlpha = start;
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m_flEndAlpha = end;
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}
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void SetLifeTime(float lifetime) { m_flDieTime = lifetime; }
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void SetColor(float r, float g, float b) { m_Color = Vector(r, g, b); }
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void SetAlphaBias(float bias) { m_flAlphaBias = bias; }
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void SetScaleBias(float bias) { m_flScaleBias = bias; }
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void SetYaw(float yaw, float delta = 0.0f) {
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m_flYaw = yaw;
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m_flDeltaYaw = delta;
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}
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void SetMaterial(const char *shader) {
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m_pMaterial =
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materials->FindMaterial(shader, TEXTURE_GROUP_CLIENT_EFFECTS);
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if (m_pMaterial != NULL) {
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m_pMaterial->IncrementReferenceCount();
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}
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}
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unsigned int m_uiFlags;
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IMaterial *m_pMaterial;
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Vector m_vecOrigin;
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Vector m_vecNormal;
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float m_flStartScale;
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float m_flEndScale;
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float m_flDieTime;
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float m_flLifeTime;
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float m_flStartAlpha;
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float m_flEndAlpha;
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Vector m_Color;
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float m_flYaw;
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float m_flDeltaYaw;
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// Only used with FXQUAD_BIAS_ALPHA and FXQUAD_BIAS_SCALE
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float m_flScaleBias;
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float m_flAlphaBias;
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};
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class CFXQuad : public CClientSideEffect {
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public:
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CFXQuad(const FXQuadData_t &data);
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~CFXQuad(void);
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virtual void Draw(double frametime);
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virtual bool IsActive(void);
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virtual void Destroy(void);
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virtual void Update(double frametime);
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FXQuadData_t m_FXData;
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};
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#endif // FX_QUAD_H
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