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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BUYMENU_H
#define BUYMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <game/client/iviewport.h>
#include <vgui_controls/WizardPanel.h>
#include "vgui/KeyCode.h"
class CBuySubMenu;
namespace vgui {
class Panel;
}
//-----------------------------------------------------------------------------
// Purpose: Draws the class menu
//-----------------------------------------------------------------------------
class CBuyMenu : public vgui::WizardPanel, public IViewPortPanel {
private:
DECLARE_CLASS_SIMPLE(CBuyMenu, vgui::WizardPanel);
public:
CBuyMenu(IViewPort *pViewPort);
~CBuyMenu();
virtual const char *GetName(void) { return PANEL_BUY; }
virtual void SetData(KeyValues *data){};
virtual void Reset(){};
virtual void Update();
virtual bool NeedsUpdate(void) { return false; }
virtual bool HasInputElements(void) { return true; }
virtual void ShowPanel(bool bShow);
// both vgui::Frame and IViewPortPanel define these, so explicitly define
// them here as passthroughs to vgui
vgui::VPANEL GetVPanel(void) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent(vgui::VPANEL parent) {
BaseClass::SetParent(parent);
}
virtual void OnKeyCodePressed(vgui::KeyCode code);
virtual void OnKeyCodeTyped(vgui::KeyCode code);
public:
virtual void OnClose();
protected:
CBuySubMenu *m_pMainMenu;
IViewPort *m_pViewPort;
int m_iTeam;
int m_iClass;
};
#endif // BUYMENU_H