58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef INTROMENU_H
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#define INTROMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/Label.h>
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#include <game/client/iviewport.h>
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namespace vgui {
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class TextEntry;
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}
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class CIntroMenu : public vgui::Frame, public IViewPortPanel {
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private:
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DECLARE_CLASS_SIMPLE(CIntroMenu, vgui::Frame);
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public:
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CIntroMenu(IViewPort *pViewPort);
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virtual ~CIntroMenu();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual const char *GetName(void) { return PANEL_INTRO; }
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virtual void SetData(KeyValues *data) { return; }
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virtual void Reset();
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virtual void Update();
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virtual bool NeedsUpdate(void) { return false; }
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virtual bool HasInputElements(void) { return true; }
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virtual void ShowPanel(bool bShow);
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// both vgui::Frame and IViewPortPanel define these, so explicitly define
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// them here as passthroughs to vgui
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vgui::VPANEL GetVPanel(void) { return BaseClass::GetVPanel(); }
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virtual bool IsVisible() { return BaseClass::IsVisible(); }
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virtual void SetParent(vgui::VPANEL parent) {
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BaseClass::SetParent(parent);
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}
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protected:
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// vgui overrides
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virtual void OnCommand(const char *command);
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IViewPort *m_pViewPort;
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vgui::Label *m_pTitleLabel;
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};
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#endif // INTROMENU_H
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