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2020-08-04 13:13:01 -04:00

58 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef INTROMENU_H
#define INTROMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Button.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/Label.h>
#include <game/client/iviewport.h>
namespace vgui {
class TextEntry;
}
class CIntroMenu : public vgui::Frame, public IViewPortPanel {
private:
DECLARE_CLASS_SIMPLE(CIntroMenu, vgui::Frame);
public:
CIntroMenu(IViewPort *pViewPort);
virtual ~CIntroMenu();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual const char *GetName(void) { return PANEL_INTRO; }
virtual void SetData(KeyValues *data) { return; }
virtual void Reset();
virtual void Update();
virtual bool NeedsUpdate(void) { return false; }
virtual bool HasInputElements(void) { return true; }
virtual void ShowPanel(bool bShow);
// both vgui::Frame and IViewPortPanel define these, so explicitly define
// them here as passthroughs to vgui
vgui::VPANEL GetVPanel(void) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent(vgui::VPANEL parent) {
BaseClass::SetParent(parent);
}
protected:
// vgui overrides
virtual void OnCommand(const char *command);
IViewPort *m_pViewPort;
vgui::Label *m_pTitleLabel;
};
#endif // INTROMENU_H