49 lines
2.1 KiB
C
49 lines
2.1 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSBACKGROUND_H
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#define CSBACKGROUND_H
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Frame.h>
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//-----------------------------------------------------------------------------
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// Purpose: Creates background image panels
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//-----------------------------------------------------------------------------
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void CreateBackground(vgui::EditablePanel *pWindow);
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//-----------------------------------------------------------------------------
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// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
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// centers them on the screen. Sub-controls are also resized and
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// moved.
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//-----------------------------------------------------------------------------
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void LayoutBackgroundPanel(vgui::EditablePanel *pWindow);
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//-----------------------------------------------------------------------------
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// Purpose: Sets colors etc for background image panels
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//-----------------------------------------------------------------------------
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void ApplyBackgroundSchemeSettings(vgui::EditablePanel *pWindow,
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vgui::IScheme *pScheme);
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ResizeWindowControls(vgui::EditablePanel *pWindow, int tall, int wide,
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int offsetX, int offsetY);
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//-----------------------------------------------------------------------------
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// Purpose: transform a standard scaled value into one that is scaled based the
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// minimum
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// of the horizontal and vertical ratios
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//-----------------------------------------------------------------------------
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int GetAlternateProportionalValueFromScaled(vgui::HScheme hScheme,
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int scaledValue);
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//-----------------------------------------------------------------------------
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#endif // CSBACKGROUND_H
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