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2020-08-04 13:13:01 -04:00

49 lines
2.1 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSBACKGROUND_H
#define CSBACKGROUND_H
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Frame.h>
//-----------------------------------------------------------------------------
// Purpose: Creates background image panels
//-----------------------------------------------------------------------------
void CreateBackground(vgui::EditablePanel *pWindow);
//-----------------------------------------------------------------------------
// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
// centers them on the screen. Sub-controls are also resized and
// moved.
//-----------------------------------------------------------------------------
void LayoutBackgroundPanel(vgui::EditablePanel *pWindow);
//-----------------------------------------------------------------------------
// Purpose: Sets colors etc for background image panels
//-----------------------------------------------------------------------------
void ApplyBackgroundSchemeSettings(vgui::EditablePanel *pWindow,
vgui::IScheme *pScheme);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ResizeWindowControls(vgui::EditablePanel *pWindow, int tall, int wide,
int offsetX, int offsetY);
//-----------------------------------------------------------------------------
// Purpose: transform a standard scaled value into one that is scaled based the
// minimum
// of the horizontal and vertical ratios
//-----------------------------------------------------------------------------
int GetAlternateProportionalValueFromScaled(vgui::HScheme hScheme,
int scaledValue);
//-----------------------------------------------------------------------------
#endif // CSBACKGROUND_H