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nekohook/modules/source2013/sdk/game/client/hud_base_account.h
2020-08-04 13:13:01 -04:00

84 lines
2.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_BASE_ACCOUNT_H
#define HUD_BASE_ACCOUNT_H
#ifdef _WIN32
#pragma once
#endif
#include "hud_numericdisplay.h"
#include "hudelement.h"
using namespace vgui;
class CHudBaseAccount : public CHudElement, public CHudNumericDisplay {
public:
DECLARE_CLASS_SIMPLE(CHudBaseAccount, CHudNumericDisplay);
CHudBaseAccount(const char *name);
virtual bool ShouldDraw();
virtual void Paint();
virtual void LevelInit(void);
virtual void Reset(void);
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
int GetNumberWidth(HFont font, int number);
// How much money does the player have
virtual int GetPlayerAccount(void) { return 0; }
// Requires game-specific g_pClientMode call, push to derived class
virtual vgui::AnimationController *GetAnimationController(void) {
Assert(0);
return NULL;
}
private:
int m_iPreviousAccount;
int m_iPreviousDelta;
CHudTexture *m_pAccountIcon;
CHudTexture *m_pMinusIcon;
CHudTexture *m_pPlusIcon;
Color m_clrRed;
Color m_clrGreen;
Color m_clrDeltaColor;
CPanelAnimationVarAliasType(float, icon_xpos, "icon_xpos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, icon_ypos, "icon_ypos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, icon2_xpos, "icon2_xpos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, icon2_ypos, "icon2_ypos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_xpos, "digit_xpos", "50",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_ypos, "digit_ypos", "2",
"proportional_float");
CPanelAnimationVarAliasType(float, digit2_xpos, "digit2_xpos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, digit2_ypos, "digit2_ypos", "0",
"proportional_float");
CPanelAnimationVar(Color, m_Ammo2Color, "Ammo2Color", "0 0 0 0");
CPanelAnimationVar(Color, m_TextColor, "TextColor", "FgColor");
CPanelAnimationVar(vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers");
float m_flLastAnimationEnd;
const char *m_pszLastAnimationName;
const char *m_pszQueuedAnimationName;
float icon_tall;
float icon_wide;
};
#endif // HUD_BASE_ACCOUNT_H