52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_BITMAPNUMERICDISPLAY_H
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#define HUD_BITMAPNUMERICDISPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_numericdisplay.h"
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class CHudBitmapNumericDisplay : public vgui::Panel {
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DECLARE_CLASS_SIMPLE(CHudBitmapNumericDisplay, vgui::Panel);
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public:
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CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name);
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void SetDisplayValue(int value);
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void SetShouldDisplayValue(bool state);
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protected:
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// vgui overrides
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virtual void PaintBackground(void);
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virtual void Paint();
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void PaintNumbers(int xpos, int ypos, int value, Color col,
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int numSigDigits);
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virtual void PaintNumbers(int xpos, int ypos, int value, Color col) {
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PaintNumbers(xpos, ypos, value, col, 1);
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}
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CPanelAnimationVar(float, m_flAlphaOverride, "Alpha", "255");
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CPanelAnimationVar(Color, m_TextColor, "TextColor", "FgColor");
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CPanelAnimationVar(float, m_flBlur, "Blur", "0");
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CPanelAnimationVarAliasType(float, digit_xpos, "digit_xpos", "0",
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"proportional_float");
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CPanelAnimationVarAliasType(float, digit_ypos, "digit_ypos", "0",
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"proportional_float");
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CPanelAnimationVarAliasType(float, digit_height, "digit_height", "16",
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"proportional_float");
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private:
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CHudTexture *m_pNumbers[10];
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int m_iValue;
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bool m_bDisplayValue;
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};
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#endif // HUD_BITMAPNUMERICDISPLAY_H
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