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nekohook/modules/source2013/sdk/game/client/hud_bitmapnumericdisplay.h
2020-08-04 13:13:01 -04:00

52 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_BITMAPNUMERICDISPLAY_H
#define HUD_BITMAPNUMERICDISPLAY_H
#ifdef _WIN32
#pragma once
#endif
#include "hud_numericdisplay.h"
class CHudBitmapNumericDisplay : public vgui::Panel {
DECLARE_CLASS_SIMPLE(CHudBitmapNumericDisplay, vgui::Panel);
public:
CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name);
void SetDisplayValue(int value);
void SetShouldDisplayValue(bool state);
protected:
// vgui overrides
virtual void PaintBackground(void);
virtual void Paint();
void PaintNumbers(int xpos, int ypos, int value, Color col,
int numSigDigits);
virtual void PaintNumbers(int xpos, int ypos, int value, Color col) {
PaintNumbers(xpos, ypos, value, col, 1);
}
CPanelAnimationVar(float, m_flAlphaOverride, "Alpha", "255");
CPanelAnimationVar(Color, m_TextColor, "TextColor", "FgColor");
CPanelAnimationVar(float, m_flBlur, "Blur", "0");
CPanelAnimationVarAliasType(float, digit_xpos, "digit_xpos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_ypos, "digit_ypos", "0",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_height, "digit_height", "16",
"proportional_float");
private:
CHudTexture *m_pNumbers[10];
int m_iValue;
bool m_bDisplayValue;
};
#endif // HUD_BITMAPNUMERICDISPLAY_H