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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_VOTE_H
#define HUD_VOTE_H
#ifdef _WIN32
#pragma once
#endif
#include <networkstringtabledefs.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/SectionedListPanel.h>
#include "hudelement.h"
extern INetworkStringTable *g_pStringTableServerMapCycle;
#ifdef TF_CLIENT_DLL
extern INetworkStringTable *g_pStringTableServerPopFiles;
extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
#endif
static const int k_MAX_VOTE_NAME_LENGTH = 256;
namespace vgui {
class SectionedListPanel;
class ComboBox;
class ImageList;
}; // namespace vgui
struct VoteIssue_t {
char szName[k_MAX_VOTE_NAME_LENGTH];
char szNameString[k_MAX_VOTE_NAME_LENGTH];
bool bIsActive;
};
class VoteBarPanel : public vgui::Panel, public CGameEventListener {
DECLARE_CLASS_SIMPLE(VoteBarPanel, vgui::Panel);
VoteBarPanel(vgui::Panel *parent, const char *panelName);
virtual void Paint(void);
virtual void FireGameEvent(IGameEvent *event);
private:
int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter
int m_nPotentialVotes; // If set, draw a line at this point to show the
// required bar length
CPanelAnimationVarAliasType(int, m_iBoxSize, "box_size", "16",
"proportional_int");
CPanelAnimationVarAliasType(int, m_iSpacer, "spacer", "4",
"proportional_int");
CPanelAnimationVarAliasType(int, m_iBoxInset, "box_inset", "1",
"proportional_int");
CPanelAnimationVarAliasType(int, m_nYesTextureId, "yes_texture",
"vgui/hud/vote_yes", "textureid");
CPanelAnimationVarAliasType(int, m_nNoTextureId, "no_texture",
"vgui/hud/vote_no", "textureid");
};
//-----------------------------------------------------------------------------
// Purpose: A selection UI for votes that require additional parameters - such
// as players, maps
//-----------------------------------------------------------------------------
class CVoteSetupDialog : public vgui::Frame {
DECLARE_CLASS_SIMPLE(CVoteSetupDialog, vgui::Frame);
public:
CVoteSetupDialog(vgui::Panel *parent);
~CVoteSetupDialog();
virtual void Activate();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void PostApplySchemeSettings(vgui::IScheme *pScheme);
virtual void ApplySettings(KeyValues *inResourceData);
void InitializeIssueList(void);
void UpdateCurrentMap(void);
void AddVoteIssues(CUtlVector<VoteIssue_t> &m_VoteSetupIssues);
void AddVoteIssueParams_MapCycle(CUtlStringList &m_VoteSetupMapCycle);
#ifdef TF_CLIENT_DLL
void AddVoteIssueParams_PopFiles(CUtlStringList &m_VoteSetupPopFiles);
#endif
private:
// MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
MESSAGE_FUNC_PTR(OnItemSelected, "ItemSelected", panel);
virtual void OnCommand(const char *command);
virtual void OnClose(void);
void RefreshIssueParameters(void);
void ResetData(void);
vgui::ComboBox *m_pComboBox;
vgui::SectionedListPanel *m_pVoteSetupList;
vgui::SectionedListPanel *m_pVoteParameterList;
vgui::Button *m_pCallVoteButton;
vgui::ImageList *m_pImageList;
CUtlVector<VoteIssue_t> m_VoteIssues;
CUtlVector<const char *> m_VoteIssuesMapCycle;
#ifdef TF_CLIENT_DLL
CUtlVector<const char *> m_VoteIssuesPopFiles;
#endif
CPanelAnimationVarAliasType(int, m_iIssueWidth, "issue_width", "100",
"proportional_int");
CPanelAnimationVarAliasType(int, m_iParameterWidth, "parameter_width",
"150", "proportional_int");
bool m_bVoteButtonEnabled;
char m_szCurrentMap[MAX_MAP_NAME];
vgui::HFont m_hHeaderFont;
Color m_HeaderFGColor;
vgui::HFont m_hIssueFont;
Color m_IssueFGColor;
Color m_IssueFGColorDisabled;
};
class CHudVote : public vgui::EditablePanel, public CHudElement {
DECLARE_CLASS_SIMPLE(CHudVote, vgui::EditablePanel);
CHudVote(const char *pElementName);
virtual void LevelInit(void);
virtual void Init(void);
virtual bool ShouldDraw(void);
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void FireGameEvent(IGameEvent *event);
virtual void OnThink();
virtual int KeyInput(int down, ButtonCode_t keynum,
const char *pszCurrentBinding);
// NOTE: Any MsgFunc_*() methods added here need to check IsPlayingDemo().
void MsgFunc_CallVoteFailed(bf_read &msg);
void MsgFunc_VoteStart(bf_read &msg);
void MsgFunc_VotePass(bf_read &msg);
void MsgFunc_VoteFailed(bf_read &msg);
void MsgFunc_VoteSetup(bf_read &msg);
void PropagateOptionParameters(void);
void ShowVoteUI(bool bShow) { m_bShowVoteActivePanel = bShow; }
bool IsVoteUIActive(void);
bool IsVoteSystemActive(void) { return m_bVoteSystemActive; }
private:
bool IsPlayingDemo() const;
EditablePanel *m_pVoteActive;
VoteBarPanel *m_voteBar;
EditablePanel *m_pVoteFailed;
EditablePanel *m_pVotePassed;
EditablePanel *m_pCallVoteFailed;
CVoteSetupDialog *m_pVoteSetupDialog;
CUtlVector<VoteIssue_t> m_VoteSetupIssues;
CUtlStringList m_VoteSetupMapCycle;
#ifdef TF_CLIENT_DLL
CUtlStringList m_VoteSetupPopFiles;
#endif
CUtlStringList m_VoteSetupChoices;
bool m_bVotingActive;
bool m_bVoteSystemActive;
float m_flVoteResultCycleTime; // what time will we cycle to the result
float m_flHideTime; // what time will we hide
bool m_bVotePassed; // what mode are we going to cycle to
int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter
int m_nPotentialVotes; // If set, draw a line at this point to show the
// required bar length
bool m_bIsYesNoVote;
int m_nVoteChoicesCount;
bool m_bPlayerVoted;
float m_flPostVotedHideTime;
bool m_bShowVoteActivePanel;
int m_iVoteCallerIdx;
int m_nVoteTeamIndex; // If defined, only players on this team will
// see/vote on the issue
};
#endif // HUD_VOTE_H