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2020-08-04 13:13:01 -04:00

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930 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined(ITEXTMESSAGE_H)
#define ITEXTMESSAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "fontabc.h"
#include "vgui/VGUI.h"
abstract_class ITextMessage {
public:
virtual void SetPosition(int x, int y) = 0;
virtual void AddChar(int r, int g, int b, int a, wchar_t ch) = 0;
virtual void GetLength(int *wide, int *tall, const char *string) = 0;
virtual int GetFontInfo(FONTABC * pABCs, vgui::HFont hFont) = 0;
virtual void SetFont(vgui::HFont hCustomFont) = 0;
virtual void SetDefaultFont(void) = 0;
};
extern ITextMessage *textmessage;
#endif // ITEXTMESSAGE_H