36 lines
1007 B
C++
36 lines
1007 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PARTICLES_ATTRACTOR_H
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#define PARTICLES_ATTRACTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "particles_simple.h"
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class CParticleAttractor : public CSimpleEmitter {
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public:
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CParticleAttractor(const char *pDebugName) : CSimpleEmitter(pDebugName) {}
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// Create
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static CParticleAttractor *Create(const Vector ¢er,
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const char *pDebugName = "attractor");
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void UpdateVelocity(SimpleParticle *pParticle, float timeDelta);
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float UpdateScale(const SimpleParticle *pParticle);
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float UpdateAlpha(const SimpleParticle *pParticle);
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void SetAttractorOrigin(const Vector &origin);
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private:
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CParticleAttractor(
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const CParticleAttractor &); // not defined, not accessible
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Vector m_vecAttractorOrigin;
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};
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#endif // PARTICLES_ATTRACTOR_H
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