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nekohook/modules/source2013/sdk/game/client/particles_localspace.h
2020-08-04 13:13:01 -04:00

51 lines
1.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PARTICLES_LOCALSPACE_H
#define PARTICLES_LOCALSPACE_H
#ifdef _WIN32
#pragma once
#endif
#include "particles_simple.h"
#define FLE_VIEWMODEL 0x00000001
class CLocalSpaceEmitter : public CSimpleEmitter {
public:
DECLARE_CLASS(CLocalSpaceEmitter, CParticleEffect);
static CSmartPtr<CLocalSpaceEmitter> Create(const char *pDebugName,
ClientEntityHandle_t hEntity,
int nAttachment, int flags = 0);
virtual void RenderParticles(CParticleRenderIterator *pIterator);
virtual void SimulateParticles(CParticleSimulateIterator *pIterator);
virtual void SetupTransformMatrix(void);
virtual void Update(float flTimeDelta);
const matrix3x4_t &GetTransformMatrix() const;
protected:
CLocalSpaceEmitter(const char *pDebugName);
ClientEntityHandle_t m_hEntity;
int m_nAttachment;
int m_fFlags;
private:
CLocalSpaceEmitter(
const CLocalSpaceEmitter &); // not defined, not accessible
// This is stored in the ParticleEffectBinding now.
// matrix3x4_t m_matTransform;
// FIXME: Bones here as well...
};
#endif // PARTICLES_LOCALSPACE_H