29 lines
875 B
C++
29 lines
875 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A base class for all material proxies in the client dll
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROXY_ENTITY_H
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#define PROXY_ENTITY_H
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#include "materialsystem/imaterialproxy.h"
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class IMaterialVar;
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//-----------------------------------------------------------------------------
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// Base class all material proxies should inherit from
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//-----------------------------------------------------------------------------
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abstract_class CEntityMaterialProxy : public IMaterialProxy {
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public:
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virtual void Release(void);
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virtual void OnBind(void *pC_BaseEntity);
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protected:
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// base classes should implement these
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virtual void OnBind(C_BaseEntity * pBaseEntity) = 0;
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};
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#endif // PROXY_ENTITY_H
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