This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
nekohook/modules/source2013/sdk/game/client/ragdollexplosionenumerator.h
2020-08-04 13:13:01 -04:00

37 lines
989 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
#define RAGDOLLEXPLOSIONENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "ispatialpartition.h"
// Enumator class for ragdolls being affected by explosive forces
class CRagdollExplosionEnumerator : public IPartitionEnumerator {
DECLARE_CLASS_GAMEROOT(CRagdollExplosionEnumerator, IPartitionEnumerator);
public:
// Forced constructor
CRagdollExplosionEnumerator(Vector origin, float radius, float magnitude);
~CRagdollExplosionEnumerator();
// Actual work code
virtual IterationRetval_t EnumElement(IHandleEntity *pHandleEntity);
public:
// Data members
CUtlVector<C_BaseEntity *> m_Entities;
Vector m_vecOrigin;
float m_flMagnitude;
float m_flRadius;
};
#endif // RAGDOLLEXPLOSIONENUMERATOR_H