38 lines
918 B
C++
38 lines
918 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOGGLETEXTUREPROXY
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#define TOGGLETEXTUREPROXY
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#include "materialsystem/imaterialproxy.h"
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class IMaterial;
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class IMaterialVar;
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#pragma warning(disable : 4100)
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class CBaseToggleTextureProxy : public IMaterialProxy {
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public:
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CBaseToggleTextureProxy();
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virtual ~CBaseToggleTextureProxy();
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virtual bool Init(IMaterial *pMaterial, KeyValues *pKeyValues);
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virtual void OnBind(void *pC_BaseEntity);
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virtual void Release(void) { delete this; }
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virtual IMaterial *GetMaterial();
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private:
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void Cleanup();
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C_BaseEntity *BindArgToEntity(void *pArg);
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IMaterialVar *m_TextureVar;
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IMaterialVar *m_TextureFrameNumVar;
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bool m_WrapAnimation;
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};
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#endif // TOGGLETEXTUREPROXY
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