This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
nekohook/modules/source2013/sdk/game/client/toggletextureproxy.h
2020-08-04 13:13:01 -04:00

38 lines
918 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOGGLETEXTUREPROXY
#define TOGGLETEXTUREPROXY
#include "materialsystem/imaterialproxy.h"
class IMaterial;
class IMaterialVar;
#pragma warning(disable : 4100)
class CBaseToggleTextureProxy : public IMaterialProxy {
public:
CBaseToggleTextureProxy();
virtual ~CBaseToggleTextureProxy();
virtual bool Init(IMaterial *pMaterial, KeyValues *pKeyValues);
virtual void OnBind(void *pC_BaseEntity);
virtual void Release(void) { delete this; }
virtual IMaterial *GetMaterial();
private:
void Cleanup();
C_BaseEntity *BindArgToEntity(void *pArg);
IMaterialVar *m_TextureVar;
IMaterialVar *m_TextureFrameNumVar;
bool m_WrapAnimation;
};
#endif // TOGGLETEXTUREPROXY