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nekohook/modules/source2013/sdk/game/client/vgui_bitmapbutton.h
2020-08-04 13:13:01 -04:00

62 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_BITMAPBUTTON_H
#define VGUI_BITMAPBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Button.h>
#include "vgui_bitmapimage.h"
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
class KeyValues;
//-----------------------------------------------------------------------------
// A button that renders images instead of standard vgui stuff...
//-----------------------------------------------------------------------------
class CBitmapButton : public vgui::Button {
typedef vgui::Button BaseClass;
public:
enum ButtonImageType_t {
BUTTON_ENABLED = 0,
BUTTON_ENABLED_MOUSE_OVER,
BUTTON_PRESSED,
BUTTON_DISABLED,
BUTTON_STATE_COUNT
};
// constructor
CBitmapButton(vgui::Panel *pParent, const char *pName, const char *pText);
~CBitmapButton();
// initialization
bool Init(KeyValues *pInitData);
void SetImage(ButtonImageType_t type, const char *pMaterialName,
color32 color);
bool IsImageLoaded(ButtonImageType_t type) const;
// initialization from build-mode dialog style .res files
virtual void ApplySettings(KeyValues *inResourceData);
virtual void Paint(void);
virtual void PaintBackground(void) {}
private:
BitmapImage m_pImage[BUTTON_STATE_COUNT];
bool m_bImageLoaded[BUTTON_STATE_COUNT];
};
#endif // VGUI_BITMAPBUTTON_H