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nekohook/modules/source2013/sdk/game/client/vgui_bitmapimage.h
2020-08-04 13:13:01 -04:00

96 lines
3.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_BITMAPIMAGE_H
#define VGUI_BITMAPIMAGE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Image.h>
namespace vgui {
class Panel;
}
class KeyValues;
struct Bitmap_t;
//-----------------------------------------------------------------------------
// Purpose: Bitmap image
//-----------------------------------------------------------------------------
class BitmapImage : public vgui::Image {
public:
BitmapImage();
BitmapImage(vgui::VPANEL pPanelSize, const char* pFileName);
virtual ~BitmapImage();
bool Init(vgui::VPANEL pParent, const char* pFileName);
bool Init(vgui::VPANEL pParent, KeyValues* pInitData);
/* FIXME: Bleah!!! Don't want two different KeyValues
bool Init( vgui::VPANEL pParent, KeyValues* pInitData ); */
void DoPaint(vgui::VPANEL panel, float yaw = 0,
float flAlphaModulate = 1.0f);
void DoPaint(int x, int y, int w, int h, float yaw = 0,
float flAlphaModulate = 1.0f);
void Paint();
void SetColor(const Color& clr);
Color GetColor();
void GetColor(int& r, int& g, int& b, int& a);
void GetSize(int& wide, int& tall);
void SetPos(int x, int y);
void SetRenderSize(int x, int y);
void SetImageFile(const char* newImage);
// Pass NULL in to use the size set in SetSize
// otherwise it'll use the size of the panel
void UsePanelRenderSize(vgui::VPANEL pPanel);
vgui::VPANEL GetRenderSizePanel(void);
void SetViewport(bool use, float left, float top, float right,
float bottom);
/// Set raw bitmap data
void SetBitmap(const Bitmap_t& bitmap);
/// Clean up vgui resources
void DestroyTexture();
private:
int m_nTextureId;
Color m_clr;
int m_pos[2];
int m_Size[2];
vgui::VPANEL m_pPanelSize;
bool m_bUseViewport;
float m_rgViewport[4];
bool m_bProcedural;
};
//-----------------------------------------------------------------------------
// Helper method to initialize a bitmap image from KeyValues data..
// KeyValues contains the bitmap data. pSectionName, if it exists,
// indicates which subsection of pInitData should be looked at to get at the
// image data. The parent argument specifies which panel to use as parent,
// and the final argument is the bitmap image to initialize.
// The function returns true if it succeeded.
//
// NOTE: This function looks for the key values 'material' and 'color'
// and uses them to set up the material + modulation color of the image
//-----------------------------------------------------------------------------
bool InitializeImage(KeyValues* pInitData, const char* pSectionName,
vgui::Panel* pParent, BitmapImage* pBitmapImage);
/* FIXME: How sad. We need to make KeyValues + vgui::KeyValues be the same.
Bleah bool InitializeImage( KeyValues *pInitData, const char* pSectionName,
vgui::Panel *pParent, BitmapImage* pBitmapImage ); */
#endif // VGUI_BITMAPIMAGE_H