69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYFLAME_H
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#define ENTITYFLAME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage.
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#define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f
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#define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f
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#define FLAME_DIRECT_DAMAGE \
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(FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL)
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#define FLAME_RADIUS_DAMAGE \
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(FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL)
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#define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f
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class CEntityFlame : public CBaseEntity {
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public:
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DECLARE_SERVERCLASS();
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DECLARE_CLASS(CEntityFlame, CBaseEntity);
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CEntityFlame(void);
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static CEntityFlame *Create(CBaseEntity *pTarget, bool useHitboxes = true);
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void AttachToEntity(CBaseEntity *pTarget);
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void SetLifetime(float lifetime);
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void SetUseHitboxes(bool use);
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void SetNumHitboxFires(int iNumHitBoxFires);
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void SetHitboxFireScale(float flHitboxFireScale);
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float GetRemainingLife(void);
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int GetNumHitboxFires(void);
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float GetHitboxFireScale(void);
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virtual void Precache();
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virtual void UpdateOnRemove();
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void SetSize(float size) { m_flSize = size; }
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DECLARE_DATADESC();
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protected:
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void InputIgnite(inputdata_t &inputdata);
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void FlameThink(void);
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CNetworkHandle(
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CBaseEntity,
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m_hEntAttached); // The entity that we are burning (attached to).
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CNetworkVar(float, m_flSize);
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CNetworkVar(bool, m_bUseHitboxes);
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CNetworkVar(int, m_iNumHitboxFires);
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CNetworkVar(float, m_flHitboxFireScale);
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CNetworkVar(float, m_flLifetime);
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bool m_bPlayingSound;
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};
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#endif // ENTITYFLAME_H
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